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I'm working on my new mod Trequonia  "(latest mod in progress).,.,.."

User is offline   Zaxtor 

#181

And finally the partial game play of Level 9, The steel mill.

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#182

Thankies Zaxt for your reply :D

BTW nice new slot 7 gun, it seems to play interestingly ... would be nice to see you have it in AMC for ep3 ^^
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User is offline   Zaxtor 

#183

Which 1 u refer.?

Gun 7A is a microwave gun.
Gun 7B is a radical particle gun, one makes many small explosions and inflict massive damage.


Also this mod has addons and more.

This post has been edited by Zaxtor: 18 April 2016 - 03:49 AM

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#184

View PostZaxtor, on 17 April 2016 - 02:23 AM, said:


Squish spam is due to these indestructible computer generated liztroop if squish stuck in door.
They can only be disabled/destroyed if computer tower is destroyed in previous level.

Then going to upload Level 9 partial play, the steel mill.

I like it. The levels seem well done, and the flow of your mod seems like you have captured the fun factor and that's great! My one critique would be Level 9 is uniformly red. I understand that was a design choice, but it makes the feel of the level like one uniform blob for lack of a better word. Maybe it could be reshaded to keep the red, but make it less uniformly red? Example in the spot with the slime having the slime sectors shaded green like if the slime was illuminating? I'm not an artist by any means, but the idea would be something like this: http://1.bp.blogspot...00/IMG_9015.JPG
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User is offline   Rhaisher 

#185

View Postthedrawliner, on 18 April 2016 - 02:29 AM, said:

... would be nice to see you have it in AMC for ep3 ^^


Hmmm... as far as I'm concerned, Zaxtor is not the character of this TC, right? :D
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)
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#186

View PostRhaisher, on 18 April 2016 - 07:46 AM, said:

Hmmm... as far as I'm concerned, Zaxtor is not the character of this TC, right? :D
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)


I know that ^^
That's why I said "it'd be nice to see YOU have it". Which implies they're not the same person ^_-

And yes Zaxt this was what I was refering to (both).

This post has been edited by thedrawliner: 18 April 2016 - 07:54 AM

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User is offline   Zaxtor 

#187

View PostRhaisher, on 18 April 2016 - 07:46 AM, said:

Hmmm... as far as I'm concerned, Zaxtor is not the character of this TC, right? :D
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)


Is a Wolverine.
Zaxtor (the fossa) makes a cameo appearance in this mod.

Wolverine in the AMC TC mod is not Skyhv is a diff wolverine.
Possibly his relative.
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#188

No one has yet asked any questions about dispersion? The maps are surely large and longer than 30 minutes but this added to the excessive dosage of non-linearity made difficult navigate through them, even with the map. There is not a compass?
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#189

View PostFantinaikos, on 18 April 2016 - 08:07 AM, said:

No one has yet asked any questions about dispersion? The maps are surely large and longer than 30 minutes but this added to the excessive dosage of non-linearity made difficult navigate through them, even with the map. There is not a compass?


It was relatively the case in Oblivion and there's no need for a compas when you have the Tab Map, and we saw in one of his videos that there is a "Mutual Friend" who guides you in the city, I can't imagine what it'd be without him it should be enough :/

And that kind of map is Zaxtor's speciality and personally I find that knowing Oblivion almost by heart can be of a big help with this mod, and if you give it a try it implies that you like that kind of map, which is precisely my case ^^
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User is offline   Rhaisher 

#190

View Postthedrawliner, on 18 April 2016 - 07:52 AM, said:

That's why I said "it'd be nice to see YOU have it". Which implies they're not the same person ^_-


Oh, yeah... I interpreted that in another way. My bad. I haven't slept well. :D

Zaxtor, on 18 April 2016 - 05:24 PM, said:

Wolverine in the AMC TC mod is not Skyhv is a diff wolverine.
Possibly his relative.


Didn't know that. I assumed that it was a hint that your Trequonia TC was coming and that the character that gave you the hint about the timed button was its protagonist.
Glad to know that his name is not 'Wolverine'. :blink:
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#191

View PostRhaisher, on 18 April 2016 - 08:27 AM, said:

Oh, yeah... I interpreted that in another way. My bad. I haven't slept well. :D



Didn't know that. I assumed that it was a hint that your Trequonia TC was coming and that the character that gave you the hint about the timed button was its protagonist.
Glad to know that his name is not 'Wolverine'. :yucky:


No worries I lack sleep myself ^^


I never thought about it but your idea that the wolverine in AMC was the same as in Trequonia wasn't dumb since Zaxtor in Trequonia could very well have made some sort of "plot intertwine" or something like that, would have been original but hard+predictable+not necessary.

Can't wait to see Zaxtor's cameo in the mod, and impossible to wait for the mod; if it were to come out before AMC ep3 it sure would keep me busy and waiting more comfortably :blink:
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User is offline   Zaxtor 

#192

Mutual friend we have him texting, giving hints for quite a bit until the texting device battery dies out.
dies out quite far in the mod.
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#193

View PostZaxtor, on 18 April 2016 - 11:06 AM, said:

Mutual friend we have him texting, giving hints for quite a bit until the texting device battery dies out.
dies out quite far in the mod.


Do we get to have an idea of who the mutual friend is at some point in the mod ?
It could very well be your OC's cameo ...
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User is offline   Zaxtor 

#194

Maybe.
A hint is Mutual friend ain't Zaxtor.
maybe it could be the wolverine that involved in sending the box of timebombs to Trequonia
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User is offline   Zaxtor 

#195

Last load for the last level part 1.
Posted Image
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User is offline   Micky C 

  • Honored Donor

#196

Where's the realistic sexy woman portrait?
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User is offline   Zaxtor 

#197

Somewhere in the mod.
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User is offline   Zaxtor 

#198

Screenshots of the part 2 of the mothership (last level)
As we head toward the back, things will have more machines, electronic parts etc.

First will show the updated progress of the mod since last posted.

Level 01 (finished)
Level 02 (finished)
Level 03 (finished)
Level 04 (finished)
Level 05 (finished)
Level 06 (finished)
Level 07 (finished)
Level 08 (finished)
Level 09 (finished)
Level 10 (finished)
Level 11 (finished)
Level 12 (part 2 of 11 the escape) (finished)
Level 13 (finished)
Level 14 (part 2 of level 13) (at 1005 sectors, 7958 lines, 10262 sprites, 16 TROR)
Level 15 (the final boss) (~60% finished)

Secret level 1 (finished)
Secret level 2 (1.5/6 finished)
Unknown level (finished)
and
(sub levels / clip/Scene levels) (finished)

Now the screeniez
Posted Image
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#199

What do you mean by "Unknown Level" ?

Is it a level you don't know what to do with yet or a special very hidden level (a bit like E5L2 in E1 of Oblivion) ?
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User is offline   Zaxtor 

#200

Unknown level means a super duper secret level, insanely hard to find.
Well can be like the arch episode of Oblivion type.


Well E5L2 of Oblivion is a 2 route level.
Route 1 connected to E1.
Route 2 can only go when start E5L1 and then Route 2 leads you to E5L3 in Oblivion. Route 2 connected to E4.

And yes is a special very hidden level with good rewards.

This post has been edited by Zaxtor: 31 May 2016 - 12:26 PM

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User is offline   Zaxtor 

#201

More shots of the last level part 2.

Posted Image
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User is offline   Zaxtor 

#202

More screenies of the last level part 2.
now at 2298 sectors, 14322 walls, 14124 sprites, 36 TROR
Last load for this level, the rest is a surprise.
Posted Image

This post has been edited by Zaxtor: 18 August 2016 - 01:54 AM

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User is offline   Polunka 

#203

Can't wait to finally play this! Got any release date (at least approximate)?
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User is offline   Zaxtor 

#204

Sometime this fall hopefully.
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User is offline   Zaxtor 

#205

Screenshots of the secret level (second secret level)
Surface of Trequonia secret level.

Progress of the mod.
Level 01 (finished)
Level 02 (finished)
Level 03 (finished)
Level 04 (finished)
Level 05 (finished)
Level 06 (finished)
Level 07 (finished)
Level 08 (finished)
Level 09 (finished)
Level 10 (finished)
Level 11 (finished)
Level 12 (part 2 of 11 the escape) (finished)
Level 13 (finished)
Level 14 (finished)
Level 15 (the final boss) (~60% finished)

Secret levels
Arctic secret level (Finished since a long time ago)
2nd secret level (about 45-50% finished)
Unknown level (Finished)

Now the screenies.
Posted Image
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#206

The visuals are great as always.

Well I'm definitely looking forward to another brutal Zaxtor mod experience in the near future!
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User is offline   Zaxtor 

#207

More screenies of the second secret levels.
Now at
1638 sectors.
12084 walls
7969 sprites
42 TROR

Posted Image
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User is offline   ozelot47 

#208

Wow! This looks really great. I can't wait to play this. Maybe we will get a christmas gift? :mellow:
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User is offline   Zaxtor 

#209

Final load for this level, rest is a surprise (level is almost finished) around 91-94%.
Actually final load of screenshots for this mod.
Once level is finish, there will be little touchups.
Finishing the final boss, ending, testing it and then its release.

Posted Image
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User is online   Mark 

#210

Are you sure you want to release the project so soon? Its only been 6 years. :P
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