I'm working on my new mod Trequonia "(latest mod in progress).,.,.."
#182 Posted 18 April 2016 - 02:29 AM
BTW nice new slot 7 gun, it seems to play interestingly ... would be nice to see you have it in AMC for ep3 ^^
#183 Posted 18 April 2016 - 03:49 AM
Gun 7A is a microwave gun.
Gun 7B is a radical particle gun, one makes many small explosions and inflict massive damage.
Also this mod has addons and more.
This post has been edited by Zaxtor: 18 April 2016 - 03:49 AM
#184 Posted 18 April 2016 - 05:38 AM
Zaxtor, on 17 April 2016 - 02:23 AM, said:
Squish spam is due to these indestructible computer generated liztroop if squish stuck in door.
They can only be disabled/destroyed if computer tower is destroyed in previous level.
Then going to upload Level 9 partial play, the steel mill.
I like it. The levels seem well done, and the flow of your mod seems like you have captured the fun factor and that's great! My one critique would be Level 9 is uniformly red. I understand that was a design choice, but it makes the feel of the level like one uniform blob for lack of a better word. Maybe it could be reshaded to keep the red, but make it less uniformly red? Example in the spot with the slime having the slime sectors shaded green like if the slime was illuminating? I'm not an artist by any means, but the idea would be something like this: http://1.bp.blogspot...00/IMG_9015.JPG
#185 Posted 18 April 2016 - 07:46 AM
thedrawliner, on 18 April 2016 - 02:29 AM, said:
Hmmm... as far as I'm concerned, Zaxtor is not the character of this TC, right?
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)
#186 Posted 18 April 2016 - 07:52 AM
Rhaisher, on 18 April 2016 - 07:46 AM, said:
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)
I know that ^^
That's why I said "it'd be nice to see YOU have it". Which implies they're not the same person ^_-
And yes Zaxt this was what I was refering to (both).
This post has been edited by thedrawliner: 18 April 2016 - 07:54 AM
#187 Posted 18 April 2016 - 07:59 AM
Rhaisher, on 18 April 2016 - 07:46 AM, said:
Wasn't it Wolverine? (You find him in Zaxtor's map of AMC EP2)
Is a Wolverine.
Zaxtor (the fossa) makes a cameo appearance in this mod.
Wolverine in the AMC TC mod is not Skyhv is a diff wolverine.
Possibly his relative.
#188 Posted 18 April 2016 - 08:07 AM
#189 Posted 18 April 2016 - 08:18 AM
Fantinaikos, on 18 April 2016 - 08:07 AM, said:
It was relatively the case in Oblivion and there's no need for a compas when you have the Tab Map, and we saw in one of his videos that there is a "Mutual Friend" who guides you in the city, I can't imagine what it'd be without him it should be enough :/
And that kind of map is Zaxtor's speciality and personally I find that knowing Oblivion almost by heart can be of a big help with this mod, and if you give it a try it implies that you like that kind of map, which is precisely my case ^^
#190 Posted 18 April 2016 - 08:27 AM
thedrawliner, on 18 April 2016 - 07:52 AM, said:
Oh, yeah... I interpreted that in another way. My bad. I haven't slept well.
Zaxtor, on 18 April 2016 - 05:24 PM, said:
Possibly his relative.
Didn't know that. I assumed that it was a hint that your Trequonia TC was coming and that the character that gave you the hint about the timed button was its protagonist.
Glad to know that his name is not 'Wolverine'.
#191 Posted 18 April 2016 - 10:35 AM
Rhaisher, on 18 April 2016 - 08:27 AM, said:
Didn't know that. I assumed that it was a hint that your Trequonia TC was coming and that the character that gave you the hint about the timed button was its protagonist.
Glad to know that his name is not 'Wolverine'.
No worries I lack sleep myself ^^
I never thought about it but your idea that the wolverine in AMC was the same as in Trequonia wasn't dumb since Zaxtor in Trequonia could very well have made some sort of "plot intertwine" or something like that, would have been original but hard+predictable+not necessary.
Can't wait to see Zaxtor's cameo in the mod, and impossible to wait for the mod; if it were to come out before AMC ep3 it sure would keep me busy and waiting more comfortably
#192 Posted 18 April 2016 - 11:06 AM
dies out quite far in the mod.
#193 Posted 18 April 2016 - 08:36 PM
Zaxtor, on 18 April 2016 - 11:06 AM, said:
dies out quite far in the mod.
Do we get to have an idea of who the mutual friend is at some point in the mod ?
It could very well be your OC's cameo ...
#194 Posted 19 April 2016 - 03:11 AM
A hint is Mutual friend ain't Zaxtor.
maybe it could be the wolverine that involved in sending the box of timebombs to Trequonia
#198 Posted 30 May 2016 - 02:57 PM
As we head toward the back, things will have more machines, electronic parts etc.
First will show the updated progress of the mod since last posted.
Level 01 (finished)
Level 02 (finished)
Level 03 (finished)
Level 04 (finished)
Level 05 (finished)
Level 06 (finished)
Level 07 (finished)
Level 08 (finished)
Level 09 (finished)
Level 10 (finished)
Level 11 (finished)
Level 12 (part 2 of 11 the escape) (finished)
Level 13 (finished)
Level 14 (part 2 of level 13) (at 1005 sectors, 7958 lines, 10262 sprites, 16 TROR)
Level 15 (the final boss) (~60% finished)
Secret level 1 (finished)
Secret level 2 (1.5/6 finished)
Unknown level (finished)
and
(sub levels / clip/Scene levels) (finished)
Now the screeniez
#199 Posted 31 May 2016 - 10:31 AM
Is it a level you don't know what to do with yet or a special very hidden level (a bit like E5L2 in E1 of Oblivion) ?
#200 Posted 31 May 2016 - 12:25 PM
Well can be like the arch episode of Oblivion type.
Well E5L2 of Oblivion is a 2 route level.
Route 1 connected to E1.
Route 2 can only go when start E5L1 and then Route 2 leads you to E5L3 in Oblivion. Route 2 connected to E4.
And yes is a special very hidden level with good rewards.
This post has been edited by Zaxtor: 31 May 2016 - 12:26 PM
#202 Posted 18 August 2016 - 01:53 AM
now at 2298 sectors, 14322 walls, 14124 sprites, 36 TROR
Last load for this level, the rest is a surprise.
This post has been edited by Zaxtor: 18 August 2016 - 01:54 AM
#203 Posted 18 August 2016 - 03:59 AM
#205 Posted 06 October 2016 - 09:00 AM
Surface of Trequonia secret level.
Progress of the mod.
Level 01 (finished)
Level 02 (finished)
Level 03 (finished)
Level 04 (finished)
Level 05 (finished)
Level 06 (finished)
Level 07 (finished)
Level 08 (finished)
Level 09 (finished)
Level 10 (finished)
Level 11 (finished)
Level 12 (part 2 of 11 the escape) (finished)
Level 13 (finished)
Level 14 (finished)
Level 15 (the final boss) (~60% finished)
Secret levels
Arctic secret level (Finished since a long time ago)
2nd secret level (about 45-50% finished)
Unknown level (Finished)
Now the screenies.
#206 Posted 07 October 2016 - 01:14 PM
Well I'm definitely looking forward to another brutal Zaxtor mod experience in the near future!
#207 Posted 23 November 2016 - 07:37 AM
Now at
1638 sectors.
12084 walls
7969 sprites
42 TROR
#208 Posted 24 November 2016 - 08:46 AM
#209 Posted 30 January 2017 - 06:12 AM
Actually final load of screenshots for this mod.
Once level is finish, there will be little touchups.
Finishing the final boss, ending, testing it and then its release.