I'm working on my new mod Trequonia "(latest mod in progress).,.,.."
#151 Posted 02 November 2014 - 03:42 AM
#154 Posted 12 November 2014 - 09:00 PM
Level 10 is almost finish.
1918 sectors.
13135 lines.
Also underwater level (level 8)
Half done about.
Within a week was quite lots of coding for a miniboss.
Also made a "modern" ammo unit for devastator.
(spoiler warning), last spoiler vid I will upload.
Head toward a place with that thing, and filling devastator.
This post has been edited by Zaxtor: 12 November 2014 - 09:01 PM
#157 Posted 04 January 2015 - 10:25 PM
Level 8 starts as a fairly calm level and as we progresses in it, it starts to grow nasty.
Level 11 is the core area level.
Little later in the level we will got down, down and down a lot until we reach the core of Trequonia.
#158 Posted 13 July 2015 - 07:06 PM
For level 08 = 1411 sectors, 9429 walls, 5509 sprites, 63 TROR
For level 11 = 1343 sectors, 9336 walls, 11245 sprites, 44 TROR
Another screenshot loads of Level 8 and Level 11.
#159 Posted 14 July 2015 - 01:01 AM
#160 Posted 11 January 2016 - 10:44 PM
Level 11 has 2240 sectors 16383 lines, 13868 sprites 73 TRORs. (finished)
Level 08 now at 2104 sectors 14038 lines 9959 sprites 92 TRORs.
Level 11 probably has more doors than any levels I've made soo far.
Listing levels that are finished, partially finished and unfinished.
Level 01 (finished)
Level 02 (finished)
Level 03 (finished)
Level 04 (finished)
Level 05 (finished)
Level 06 (finished)
Level 07 (finished)
Level 08 (almost finished)
Level 09 (finished)
Level 10 (finished)
Level 11 (finished)
Level 12 (part 2 of 11 the escape) (finished)
Level 13 (1/3 finished)
Level 14 (part 3 of level 13) (not started yet)
Level 15 (the final boss) (~60% finished)
Secret level 1 (finished)
Secret level 2 (1/6 finished)
Unknown level (N/A)
and
(sub levels / clip/Scene levels) (finished)
Now the screenies.
Last load for level 8 and rest are a surprise.
This post has been edited by Zaxtor: 11 January 2016 - 10:45 PM
#161 Posted 03 February 2016 - 07:10 PM
The mothership is tremendously long... Like said way before, longer than the Ghost Mothership of Oblivion.
The length of that ship is 414.40608 meters long about.
How I measured it.
Player stands 6.6 FT tall and I made a line of player near the ship.
206 X 201.168cm (6.6ft) = 414.40608 meters long.
At the beginning of the level we probably see one of the most epic effect ever.
#162 Posted 14 April 2016 - 03:06 AM
Level now at.
2006 sectors, 13754 walls, 9709 sprites 43 TRORs
That level is probably one of the hardest level I designed soo far, TROR, mostly (red lined level) due to mothership's exterior.
#163 Posted 14 April 2016 - 05:12 AM
This post has been edited by icecoldduke: 14 April 2016 - 06:06 AM
#164 Posted 14 April 2016 - 06:09 AM
But again, his level designs just can't be complained(excepts about gameplay related and being too hard), but I know frustrations always ruined them, even they looks so great.
Sorry, Zaxtor. And yeah, I haven't played his level in AMC TC, but I'm not sure if it has huge changes...I hope I'm not offending him by post this...
This post has been edited by Player Lin: 14 April 2016 - 06:14 AM
#165 Posted 14 April 2016 - 06:16 AM
Player Lin, on 14 April 2016 - 06:09 AM, said:
But again, his level designs just can't be complained(excepts about gameplay related and being too hard), but I know frustrations always ruined them, even they looks so great.
Sorry, Zaxtor.
It would be a shame if all of his great content work goes to waste because his mod isn't fun. Zaxtor would you be willing to flush out some gameplay ideas with us? A lot of us including my self would be willing to flush out some fun gameplay options, so your great content doesn't go to waste.
#166 Posted 14 April 2016 - 07:17 AM
Player Lin, on 14 April 2016 - 06:09 AM, said:
I haven't played Oblivion TC, so I don't really know how hard it is. According to a lot of players its difficulty is insane so I don't think I'll be playing it any time soon.
On the other hand, his AMC TC level is awesomely well-designed, fun to play and quite balanced. It's easy to get lost if it's your first time and requires you to sprint-jump (a TC feature) a lot and in a precise manner, though.
Nevertheless, as you can quicksave/quickload, I would give it a try.
#167 Posted 14 April 2016 - 07:43 AM
Rhaisher, on 14 April 2016 - 07:17 AM, said:
Nevertheless, as you can quicksave/quickload, I would give it a try.
I can do shitload of quicksave/quickload in Oblivion TC so it's not that problem...the only reason it made me to give up was getting lost(and areas I don't know/cannot get to
Well, it seems no more patches for AMC TC Ep2 so I'm not sure I want to spend my limited time for that but...maybe I should finding sometime for that later ...
This post has been edited by Player Lin: 14 April 2016 - 07:45 AM
#168 Posted 14 April 2016 - 01:44 PM
Which level you would like to see.?
Early levels, mid levels or late levels.?
I can show partial cus whole level will be too long.
In the mod level has lots of health etc.
#169 Posted 14 April 2016 - 01:56 PM
Surely it took me a month to complete Oblivion (and yet that Cube level still beats me) but it didn't prevent me from playing through it something like 4 times to find all secret levels.
I don't know if I'm crazy but I have grown to like Zaxt's levels so much that he's probably my favorite mapper of all and I can't wait to see Trequonia done (that is if it can work on my PC) ^^
I can decently run polymost Duke HRP with Attrition so I suppose Trequonia should be manageable for my PC :/
#170 Posted 14 April 2016 - 01:59 PM
Considered some of hardest level.
Episode 5 or arch episode.
You get addons etc.
As for Trequonia
Early levels are easy.
Last level is hard despite lacking of pits / holes.
has some pits but not too much.
Is mostly enemy based.
But is doable.
Ship is last level P1.
Is in 2 parts.
Unknown level is probably hardest level (not obligated to play it)
But rewards are tremendous.
This post has been edited by Zaxtor: 14 April 2016 - 02:00 PM
#171 Posted 14 April 2016 - 03:38 PM
Zaxtor, on 14 April 2016 - 01:44 PM, said:
You could show us a game play of a level in mid-game (or mid-TC). That way, those who are dubious about how hard it'll be can get a general idea about its difficulty.
#172 Posted 14 April 2016 - 07:29 PM
Will take several hrs to upload em all.
Vid ranging 11 mins to >30 mins.
Level 1 (full)
Level 2 (a bit of it)
Level 4 (Big city bit of it)
Level 6 (bit of it)
Level 9 (Steel mill about half of the level)
#174 Posted 15 April 2016 - 02:04 PM
Level 1 is only that has full playing of the level, others are 30 to 60% of the levels playing. to avoid spoiling.
Level 2 is uploading, will take lil over 330 minutes.
Then after level 2 (Launching base) upload is done will be level 4 (big city), then level 6 (Army headquarters), and then Level 9 (Steel mill)
#177 Posted 17 April 2016 - 02:23 AM
Squish spam is due to these indestructible computer generated liztroop if squish stuck in door.
They can only be disabled/destroyed if computer tower is destroyed in previous level.
Then going to upload Level 9 partial play, the steel mill.
This post has been edited by Zaxtor: 17 April 2016 - 02:25 AM
#178 Posted 17 April 2016 - 08:15 AM
I wonder what the music of the big city is ... must be from Turican again.
BTW why didn't you kill the bright green troopers ?
Do they explode like in Oblivion ?
#179 Posted 17 April 2016 - 09:34 AM
thedrawliner, on 17 April 2016 - 08:15 AM, said:
Do they explode like in Oblivion ?
Zaxtor, on 17 April 2016 - 02:23 AM, said:
They can only be disabled/destroyed if computer tower is destroyed in previous level.
Sounds like that nasty in-killable enemies from Duke-Plus(or WoA, I forgot).
At least they can be disabled.
This post has been edited by Player Lin: 17 April 2016 - 09:36 AM
#180 Posted 17 April 2016 - 02:43 PM
thedrawliner, on 17 April 2016 - 08:15 AM, said:
I wonder what the music of the big city is ... must be from Turican again.
BTW why didn't you kill the bright green troopers ?
Do they explode like in Oblivion ?
Well they don't die.
They just freeze and (reboot) and come back to life.
And becomes lil stronger 1 time.
They only die if you destroy the computer tower in the previous level.
When I did those tests I did not play the previous level.
PS
Song is called The great bath from Chris Huelsbeck.
Yes is a Turrican soundtrack.
This post has been edited by Zaxtor: 17 April 2016 - 02:50 PM