Micky C, on Apr 9 2010, 08:55 AM, said:
You seem enthusiastic, so I'll give you my first ever map. It requires polymer and dukeplus 2.07 or later, and goes heavy on the lights so you'll be fighting the framerate as well as the enemies

It's relatively small, and is sort of designed for MP as well as SP which explains alot of large areas, and many hidden areas which you'll have fun finding (I've tried to make some of them obvious by stretching sprites.) It's about as finished as it's going to get minus a few minor things that won't effect gameplay, and of course there are things I would have done differently in hindsight.
But enough of me putting it down, it's a fun map and I hope you enjoy it.
Wow. I don't play a lot of user maps, but that was probably the funnest map I've played in a long time.

Aside from the few previously stated quirks, the level seemed very well designed and action packed, and featured more linear gameplay experience, which I actually prefer.
Of course, I had it cranked up to "Damn, I'm Good" with a .CON file modified for extremely powerful weapons, but I had a lot of fun blazing through this map!
The added gameplay enhancements of Duke Plus contributed a lot, too.
I'm not sure if I ended the game prematurely, though...
I entered a room through an underwater tunnel, which led me to a very dark room filled with slimers.
I couldn't see much, aside from the rocket flare of my RPG and green blood spraying everywhere, but I'm assuming there were a bazillion of them. After the room was empty, I simply proceeded to the Nuke button, and the level ended.
Overall, I spent approximately 20 minutes exploring and playing this map, and I must say it was a very pleasant experience.
8/10.
It's amazing how fun Duke 3D is after all of these years, and I am very happy to see there is still an active community here, producing fun and quality maps.