Name says it all.
I will list off which ones I've beaten, and I will give you feedback accordingly.
In a bored mood today.
Thanks.
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I want to play your maps! "Whore your maps out here. (Single player only, please)"
#1 Posted 09 April 2010 - 05:01 AM
#2 Posted 09 April 2010 - 05:55 AM
You seem enthusiastic, so I'll give you my first ever map. It requires polymer and dukeplus 2.07 or later, and goes heavy on the lights so you'll be fighting the framerate as well as the enemies It's relatively small, and is sort of designed for MP as well as SP which explains alot of large areas, and many hidden areas which you'll have fun finding (I've tried to make some of them obvious by stretching sprites.) It's about as finished as it's going to get minus a few minor things that won't effect gameplay, and of course there are things I would have done differently in hindsight.
But enough of me putting it down, it's a fun map and I hope you enjoy it.
But enough of me putting it down, it's a fun map and I hope you enjoy it.
Attached File(s)
-
mikesmap.zip (187.11K)
Number of downloads: 403
#3 Posted 09 April 2010 - 07:01 AM
Micky C, on Apr 9 2010, 08:55 AM, said:
You seem enthusiastic, so I'll give you my first ever map. It requires polymer and dukeplus 2.07 or later, and goes heavy on the lights so you'll be fighting the framerate as well as the enemies It's relatively small, and is sort of designed for MP as well as SP which explains alot of large areas, and many hidden areas which you'll have fun finding (I've tried to make some of them obvious by stretching sprites.) It's about as finished as it's going to get minus a few minor things that won't effect gameplay, and of course there are things I would have done differently in hindsight.
But enough of me putting it down, it's a fun map and I hope you enjoy it.
But enough of me putting it down, it's a fun map and I hope you enjoy it.
Wow. I don't play a lot of user maps, but that was probably the funnest map I've played in a long time.
Aside from the few previously stated quirks, the level seemed very well designed and action packed, and featured more linear gameplay experience, which I actually prefer.
Of course, I had it cranked up to "Damn, I'm Good" with a .CON file modified for extremely powerful weapons, but I had a lot of fun blazing through this map!
The added gameplay enhancements of Duke Plus contributed a lot, too.
I'm not sure if I ended the game prematurely, though...
I entered a room through an underwater tunnel, which led me to a very dark room filled with slimers.
I couldn't see much, aside from the rocket flare of my RPG and green blood spraying everywhere, but I'm assuming there were a bazillion of them. After the room was empty, I simply proceeded to the Nuke button, and the level ended.
Overall, I spent approximately 20 minutes exploring and playing this map, and I must say it was a very pleasant experience.
8/10.
It's amazing how fun Duke 3D is after all of these years, and I am very happy to see there is still an active community here, producing fun and quality maps.
This post has been edited by Xgthug: 09 April 2010 - 07:02 AM
#4 Posted 09 April 2010 - 05:38 PM
Yes, that's where the level finishes. I was planning to add more, but I had other ideas I wanted to do, so I decided to wrap it up. But about that last room where you couldn't see much; did you use the polymer renderer (tick the polymer box in the startup window)? I made that room very dark and put in some red polymer lights and it looked an awesome blood red. Though I guess it would have also been ok if you used the nightvision goggles in polymost.
I'm pleasantly surprised you gave it an 8, which is probably because some of the more experienced mappers haven't posted their maps yet but thankyou and I'm glad you enjoyed it
I'm pleasantly surprised you gave it an 8, which is probably because some of the more experienced mappers haven't posted their maps yet but thankyou and I'm glad you enjoyed it
#6 Posted 15 April 2010 - 06:04 AM
http://dukerepository.com/maps/Skycity
http://dukerepositor.../maps/Skycity_2
http://dukerepositor.../maps/Skycity_3
http://dukerepositor.../maps/Skycity_2
http://dukerepositor.../maps/Skycity_3
#7 Posted 15 April 2010 - 06:11 AM
My best map
http://dukerepositor...ission_Possible
In all seriousness, my latest map (actually 2 maps in one package):
http://dukerepositor.../maps/Outpost_X
And a package (3 maps) I think is my 'best' (though take it with a grain of salt) work so far:
http://dukerepositor...s/Battlefield_3
Of course even if I say so myself they all pale in comparison to some of the stuff I'm building for the AMC TC
http://dukerepositor...ission_Possible
In all seriousness, my latest map (actually 2 maps in one package):
http://dukerepositor.../maps/Outpost_X
And a package (3 maps) I think is my 'best' (though take it with a grain of salt) work so far:
http://dukerepositor...s/Battlefield_3
Of course even if I say so myself they all pale in comparison to some of the stuff I'm building for the AMC TC
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