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Mapping for Ken-Build: is it possible?

#1

I stumbled upon this small, standalone freeware game in Ken Silverman's website and I thought it would be fun to make a map for it. So I copied Editart, the Build editor and the PALETTE.DAT file from my Duke3D CD, I launched it and loaded a map. However, while the 2D mode works, whenever I enter 3D mode the screen goes almost completely black: all I see is a number in the top left corner, and the pointer leaves a trail whenever I move it. If I press V to see the tiles, I see no tiles at all: only the square that shows where a tile should be. Even Editart shows no tiles, only the interface.
Here's a gallery that shows what I mean.

Why does this happen? Are the Duke3D Editart and Build editor versions hardcoded so they only accept Duke3d art files?
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User is offline   Gambini 

#2

No, you´re either missing the art files or there is something else wrong.

HOWEVER, i once tried to do a sort of the same thing and made a map using one of those old ken´s games. Most them come with their own level editor (and that´s where the magic is). Just read Ken´s faqs included with every build game. In some cases game and editor are the same program and you switch from playing to editing pressing one key (E?).
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#3

Be sure to copy lookup.dat (Don't know for sure what that does) and tables.dat AND that you have all the .ART files in your directory.
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User is offline   Gambini 

#4

but man, there is no need to include files from a newer game, Ken provides a functional level editor with every build beta.
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#5

That's true what Gambini says. You don't need extra files.
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#6

I figured out what the problem was. I had to use KEXTRACT to extract TILES000.ART and PALETTE.DAT from stuff.dat.
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User is offline   Hendricks266 

  • Weaponized Autism

  #7

Yeah, Ken-BUILD palette != Duke palette. The Ken-Build palette is possibly one of the worst palettes I've ever seen.
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#8

 Hendricks266, on Apr 5 2010, 06:27 PM, said:

Yeah, Ken-BUILD palette != Duke palette. The Ken-Build palette is possibly one of the worst palettes I've ever seen.


Haha I must agree with that one :P
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#9

About the palette: how can I create a custom palette?

EDIT: never mind, I found the answer here.

EDIT#2: Argh! If I proceed like I described in my previous edit, the palette is correctly changed in Editart, but as soon as I try to run game.exe or build.exe, the program immediately quits with this error:

Quote

Cachesize = 0
Cacnum = 0
Cache length sum = 0

If I replace the new custom palette with another one (e.g. the Duke3D palette or the Keb-Build palette), game.exe and build.exe work again. Why? What's wrong with the palette I create?

EDIT #3: DOH! The same link provided the answer, I have to run Transpal.exe to fix palette.dat. I don't understand why the shade table and transparency information aren't updated automatically when the palette is changed, though...

EDIT #4: Screw it. The map I had in mind is way too vast for Build. RIP map...

This post has been edited by Altered Reality: 06 April 2010 - 12:24 AM

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