ROR via Cons [Beta]
#1 Posted 13 March 2010 - 12:48 PM
1. I don't know why showview command doesn's works if player have a long distance from ROR.
2. Second ROR on map doesn't works correctly too.
3. ROR not works at adjoin sectors if eduke32 working on polymost render and with polymer render showview not works!
TX, Plagman, can you fix showview command for polymost/polymer?
And who can helps me to optimize my code? DT, can you help me?
My mod: http://m210.duke4.ne...ns/ROR_beta.rar
For play, start a ror.map
I want to have ROR at eduke32. It need me so much!
This post has been edited by M210: 13 March 2010 - 01:52 PM
#3 Posted 13 March 2010 - 02:14 PM
#4 Posted 13 March 2010 - 02:17 PM
M210, on Mar 13 2010, 12:48 PM, said:
Doesn't CraigFatman already have an advanced version of this? Besides, I am not interested in a feature that only works in the software renderer, sorry.
#5 Posted 13 March 2010 - 02:22 PM
Here's something that I bet nobody else would have noticed... but it doesn't matter, so there's no need to fix it; if you use the look left/right keys the game kinda draws two rooms - nobody uses those though, so I don't think it's worth worrying about.
If that showview command is really broken I might have to kill myself, I was using 3D Skyboxes and I redesigned some maps for something I was working on because I assumed that compatibility was broken and not the command. basically I'm not going off topic, I'm just seconding that that command IS broken.
#6 Posted 13 March 2010 - 02:28 PM
Lunick, on Mar 14 2010, 01:14 AM, said:
It's just a demo-map
DeeperThought, on Mar 14 2010, 01:17 AM, said:
CraigFatman have a more powerful verison of ROR, but I'm don't saw his ROR at game, just on screenshots. He sad that it have a bugs too.
That ROR doesn't works at polymost because showview command have differend processing, but may be TX can help to change something and it's will be works at polymost. I want it too and software render isn't interested to me too
This post has been edited by M210: 13 March 2010 - 02:47 PM
#7 Posted 13 March 2010 - 02:30 PM
M210, on Mar 14 2010, 09:28 AM, said:
I was just thinking that lol makes more sense now
#8 Posted 13 March 2010 - 02:40 PM
High Treason, on Mar 14 2010, 01:22 AM, said:
Yeah, I knew about this problem. I like to test other codes with the non-standard ways
This command works fine for 3dSkybox because the camerahoriz parametre isn't important and there is no coordination on scale of skybox and general room.
but I don't know why it works at adjoin sectors and doesn't at my code
This post has been edited by M210: 13 March 2010 - 02:41 PM
#9 Posted 13 March 2010 - 03:56 PM
Awesome though hehe. Keep it up.
#10 Posted 13 March 2010 - 04:29 PM
#11 Posted 13 March 2010 - 05:07 PM
#12 Posted 13 March 2010 - 10:01 PM
DeeperThought, on Mar 14 2010, 01:17 AM, said:
I gave M210 some advices for making a ROR implementation yesterday. However, making this in Build seems to be a real pain in the ass even for me.
And here are some features definitely needed for showview function:
Full screen coordinates (0, 0, 320, 200) are valid
Correct work with tilted screen (rotscrnang != 0)
Capability of zooming (so far FOV is fixed to 90 degrees)
Correct interpolations (moving sprites still appear jerky)
Render-to-texture feature would be cool as well.
#14 Posted 14 March 2010 - 02:54 AM
#15 Posted 14 March 2010 - 07:36 AM
#16 Posted 14 March 2010 - 01:52 PM
This post has been edited by M210: 14 March 2010 - 01:52 PM
#17 Posted 17 March 2010 - 03:21 AM
This post has been edited by M210: 17 March 2010 - 03:21 AM
#18 Posted 17 March 2010 - 04:38 AM
I could not get HOM unless I was really trying and it was only one time.
#19 Posted 17 March 2010 - 07:07 AM
Why showview doesn't drawn at EVENT_DISPLAYROOM with playing eDuke32 with Polymost render?
#21 Posted 21 March 2010 - 03:05 AM
but I don't know how to force to work ROR at polymost yet. Have you any ideas?
This post has been edited by M210: 21 March 2010 - 03:06 AM
#22 Posted 27 March 2010 - 03:28 AM
http://www.youtube.c...h?v=6VLAOdWt578
and, i think, it is my last archive with the code
http://m210.duke4.ne...s/ROR_beta3.rar