DNF's engine viable in 2011-2012?
#1 Posted 28 December 2009 - 12:36 PM
The thing is, the engine is fundamentally already over 7 years old, and it still holds up against the competition, just like George always said it would. They began the current renderer in early 2002, finished it by the end of 2002, and all the more modern features such as HDR lighting have been added in over the years (apparently the technology base constructed by 3DR is quite flexible). If it has survived 7 years already, is it so hard to think that it could make it through just 1-2 more? It's seen the passing of multiple graphical generations, and it has been advanced enough along the way to remain competitive.
So, I'm basically just wondering whether people are premature in jumping to the conclusion that the engine can't survive just a little longer or be further enhanced with new features if necessary. What do you think?
#2 Posted 28 December 2009 - 01:12 PM
Quote
Nice assumption..?
Quote
I wouldn't be too sure about that, the graphics seem a wee bit dated to me but that's not necessarily a bad thing, the game still looks good. Heck, I'm happy with anything that looks like a 2007 game (or newer).
But from things I've read I'm under the impression that while the underlying technology might be 7 years old there have been more restarts than the one at switching engines and the 2002/2003 reboot.
#3 Posted 28 December 2009 - 01:18 PM
#4 Posted 28 December 2009 - 01:21 PM
#6 Posted 28 December 2009 - 01:53 PM
#7 Posted 28 December 2009 - 02:00 PM
Sir Tobbii, on Dec 28 2009, 01:53 PM, said:
Exactly! So under no circumstances would 3DR be forced to throw everything out. They could just upgrade the engine and retain all current game assets.
#8 Posted 28 December 2009 - 02:09 PM
Sir Tobbii, on Dec 28 2009, 10:53 PM, said:
There is more to games than just the engines. Sure, you could upgrade your engine and have it support higher poly models, bigger levels, higher res textures.. but it's all for nothing when all you have are the old assets.
#9 Posted 28 December 2009 - 03:58 PM
Sangman, on Dec 28 2009, 02:09 PM, said:
Yes, but the assets used in DNF at this point are probably almost entirely from 2007-2009, so they are actually quite recent.
#10 Posted 28 December 2009 - 05:28 PM
#11 Posted 28 December 2009 - 05:43 PM
#12 Posted 29 December 2009 - 03:20 AM
#13 Posted 29 December 2009 - 07:53 PM
#14 Posted 29 December 2009 - 08:23 PM
#15 Posted 30 December 2009 - 03:44 AM
Don't quote me on this though as it is mostly unfounded.
#16 Posted 30 December 2009 - 05:13 AM
#17 Posted 31 December 2009 - 08:33 AM
CultureShock, on Dec 31 2009, 05:40 AM, said:
Here is the quote (the vid has been removed from the page now but was a rehash of Brian Brewer's):-
Scott Miller
Really lame video. Put together from leaked versions of a very old build, I'm guessing.
The above quote has been removed from the page, I wonder why.
This post has been edited by Sinisterambo: 20 January 2010 - 01:53 PM
#18 Posted 31 December 2009 - 08:53 AM
#19 Posted 31 December 2009 - 09:36 AM
Sinisterambo, on Dec 31 2009, 05:33 PM, said:
Really lame video. Put together from leaked versions of a very old build, I'm guessing.
Uploading that as a portfolio video would make very little sense, so I'd take Scott's words with a grain of salt. As much as it pains me I have to side with CultureShock on this one.
#20 Posted 31 December 2009 - 11:36 AM
CultureShock, on Dec 31 2009, 03:06 PM, said:
Al Gore - is that you?
#21 Posted 31 December 2009 - 01:46 PM
peoplessi, on Dec 30 2009, 03:13 PM, said:
Also Crysis and Alan Wake have day-night cycles and full-dynamic lighting and shadows. Still they looked better than anything else. Only Mirror's Edge is taking advantage of pre-baked lighting. With fixed environments(which most games take place), game visuals should deliver more. Visuals like ATI's toyshop demo, which is 3 years old. And Crysis is 2 years old. There is like no competition in PC. And if it wasn't for PS3's promoting we could never get Killzone 2. And Killzone 2 is showing the limited power of PS3.
#22 Posted 01 January 2010 - 06:33 AM
vtastek, on Dec 31 2009, 10:46 PM, said:
It did? Can't seem to remember that.. maybe one level had a scripted weather change?
#23 Posted 01 January 2010 - 11:50 AM
Sangman, on Jan 1 2010, 10:33 AM, said:
No, it actually does change between day and night if you wait long enough. I have Crysis and have played it quite a bit. Though, I think there is a level or two that is scripted to be locked into nighttime.
This post has been edited by StrikerMan780: 01 January 2010 - 11:51 AM
#24 Posted 01 January 2010 - 12:38 PM
#25 Posted 01 January 2010 - 01:04 PM
This post has been edited by WedgeBob: 01 January 2010 - 01:05 PM
#26 Posted 01 January 2010 - 01:18 PM
#27 Posted 01 January 2010 - 01:43 PM
Duke Nukem Atomic, on Jan 1 2010, 04:18 PM, said:
...and you made this using?
#28 Posted 01 January 2010 - 02:11 PM
WedgeBob, on Jan 1 2010, 02:43 PM, said:
Actually, I didn't make this. But you could ask the guy that put up the video on Youtube.
#30 Posted 01 January 2010 - 05:19 PM
The Commander, on Jan 1 2010, 11:21 PM, said:
A.k.a the Unreal Engine? Perhaps.
edit: Yeah looking at the vending machine it's obviously a little shitty Bioshock custom map.
This post has been edited by Sangman: 01 January 2010 - 05:20 PM