Well I've pulled together what models I can (they are crap, but I don't care, they can always be replaced)
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Now to get to work on the level layouts, here is a short outline of what I hope to piece together.
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Duke's Back Intro Episode - basic outline
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(yes its somewhat of a copy of Caribbean Vacation - but Duke got ripped off a little in that Vacation and I figured he deserved a second chance)
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Level Name - Rather be Fishing
Location - - Tropical Island
Descript - collect fishing gear, launch boat and find fishing spot, large air battle overhead and interrupts quiet fishing
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Level Name - Sky is Falling
Location - - Ocean - boat back to shore
Descript - Falling debris from the air battle start landing near Duke, he must pull anchor and get out of there. This is a boat race style level, Duke must get out of the area while avoiding aircraft debris in the water and falling debris from the sky. A GPS system is guiding Duke to shore. Level ends when Duke gets near a Naval shipyard, but it looks like it has been overrun by aliens
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Level Name - Harbour Master
Location - - US East Coast Naval base
Descript - Duke must fight through aliens taking over naval yard to aircraft carrier. The level starts with Duke on a flat barge (ammo barge) and has to jump from ship to ship fighting aliens along the way. Lots of weapons and ammo. Duke makes it across several ships to an aircraft carrier with a huge hole in the hull.
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Level Name - Into the Breach (ref to movie Under Siege)
Location - - inside aircraft carrier
Descript - enter hole in aircraft carrier fight from lower levels up to bridge. Find ship galley-mess hall, all aliens are dead, cook standing alone in galley (Steven Segal model), continue up to bridge level
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Level Name - Captain Hoof
Location - - carrier bridge level
Descript - fight boss on carrier bridge - Tough Pig cop in ship Captain outfit
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Cut Scene
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Duke on Deck of Carrier, "Mission Accomplished" banner in background
Pig Captain face down in metal doorway, Duke slams door shut (squish sound)
After door closes on front of door, camera zooms in to a poster stuck on front of door - 'Duke's Back!'
http://www.duke4.net...omment.news.257
grabbag 'Lee Jackson' version starts playing
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Intro Episode completed
Duke's Back! "Let's just get it done"
#121 Posted 21 July 2010 - 09:12 AM
#122 Posted 22 July 2010 - 12:42 PM
Oh my Unity3 in closed beta - coming very soon - Fuck Me! - DROOL!!!!!!!!!!!!!!!!
!!!!!!!!!!!!
http://www.youtube.c...h?v=sdnSVTA6HzA
http://infiniteunity3d.com/unity-3-demo-un...by-aquiris-wow/
http://www.youtube.c...h?v=sdnSVTA6HzA
http://infiniteunity3d.com/unity-3-demo-un...by-aquiris-wow/
#123 Posted 23 July 2010 - 10:52 AM
This turned out much better than I expected.
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Empty island level (ok one little hut so far)
Once I get the models imported, placed, scripted I should have more
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I'll post more as I get it guys!
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http://www.2shared.c..._island_v1.html
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Empty island level (ok one little hut so far)
Once I get the models imported, placed, scripted I should have more
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I'll post more as I get it guys!
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http://www.2shared.c..._island_v1.html
This post has been edited by canada4duke: 20 August 2010 - 12:56 PM
#126 Posted 09 September 2010 - 05:08 AM
Update to this project.
Slight change in plans due to change in Duke Ownership and the soon to be released DNF.
Built by me only, since there has been little interest by Duke Community
Built with the uber sweet Unity engine
All 3DR/GB/Duke Nukem references are removed from game, main character name will be changed, main character model will be changed.
All duke material will be removed – this will no longer be a duke game
Yes, Gearbox owns duke rights and they have a finished DNF to publish.
Gearbox has $ and the talent to make more Duke Games
3DR has no $, no talent and really I have given up on them – they are dead to me.
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I have several story outlines already created for the game, editing them to remove Duke
Several maps/items/textures ready to pack, enemy scripting, explosions, particle effects are yet to be added.
-
Since this will no longer be a Duke game, I see no reason to update it under duke4.net
For these reasons, I will be moving this project thread to the Unity forums Showcase
http://forum.unity3d...ewforum.php?f=4
Slight change in plans due to change in Duke Ownership and the soon to be released DNF.
Built by me only, since there has been little interest by Duke Community
Built with the uber sweet Unity engine
All 3DR/GB/Duke Nukem references are removed from game, main character name will be changed, main character model will be changed.
All duke material will be removed – this will no longer be a duke game
Yes, Gearbox owns duke rights and they have a finished DNF to publish.
Gearbox has $ and the talent to make more Duke Games
3DR has no $, no talent and really I have given up on them – they are dead to me.
-
I have several story outlines already created for the game, editing them to remove Duke
Several maps/items/textures ready to pack, enemy scripting, explosions, particle effects are yet to be added.
-
Since this will no longer be a Duke game, I see no reason to update it under duke4.net
For these reasons, I will be moving this project thread to the Unity forums Showcase
http://forum.unity3d...ewforum.php?f=4
#128 Posted 09 September 2010 - 12:34 PM
Quote
All duke material will be removed – this will no longer be a duke game
On that basis, thread locked. Good luck with your project.