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Custom Art in Mapster

User is offline   Milo 

#1

Hey, new guy here.

After looking through the forums I can put perfect looking sprites with transparency so they show up in-game, so that's not the problem. What I need to do now is have it so said sprites show up in Mapster. Is there a way to do this without just modifying the default Duke3d.grp? I tried writing a .bat to open Mapster using the -j and -g command line parameters, but no joy.

Any help is greatly appreciated.
0

User is offline   Danukem 

  • Duke Plus Developer

#2

View PostMilo, on Dec 16 2009, 05:57 PM, said:

Hey, new guy here.

After looking through the forums I can put perfect looking sprites with transparency so they show up in-game, so that's not the problem. What I need to do now is have it so said sprites show up in Mapster. Is there a way to do this without just modifying the default Duke3d.grp? I tried writing a .bat to open Mapster using the -j and -g command line parameters, but no joy.

Any help is greatly appreciated.


Put your .art files loose in the same directory as mapster32.exe
0

#3

If the tiles are shown ingame, they should work in the editor as well. The command you need is /g********.grp (or -g), both EDuke32 and Mapster32 share the same command line parameters.
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User is offline   Milo 

#4

Thanks guys, all sorted now.
0

User is offline   Stabs 

#5

as an alernative, you could set them as PAL 40+ values and just stack them on the same tile, no need for .art files
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