I'm new to this forum, but I've been watching and reading about HRP and new renderer for engine.
It reminded me how I was creating levels in "Build" some 10 and more years ago.
At that time I was trying to get good look of the levels and create smooth lighting and volumetric explosions.
Of course it was not as easy as I thought. So I was creating some more simple maps just for fun.
One day when I was playing with my friend on LAN, I got idea to make small DeathMatch map, and try to make it fun and small for 2-4 players.
Once I started, I got some ideas on how to make nice smooth lights, and one big explosion. so I added this to the map. (I added also some "custom" art's to the map, which I gathered at that time)
I would love to see how this would look in polymer engine (expecialy explosion), but my hardware just cannot swallow it.
Here are some screenshots, hope you like it (have in mind that this was made 10 or more years ago, so be gentle )
Also I will attach the map with art's if somebody like to check it... and maybe even make it better.
Attached File(s)
-
shipdm.zip (195.36K)
Number of downloads: 313