Re-build of the Duke Nukem levels "Duke Nukem Re-build..."
#1 Posted 07 November 2009 - 06:15 AM
Although you cannot edit the 3Drealms original maps... what if you were to re-design each level from scratch... eg... the beginning of E1L1, you redesign the roof you land on - make it more modern and more realistic??? Add some vents and satellites, change the textures from the original... Could it be legal then?
That way you're using it as a BASIS, but not re-designing them??? Just merely building a new perception of the original???
Now that we have polymer is it time to think about maybe having fan-based re-builds of the original levels? Just to show what the mapster program is capable of??? Here's something I did just out of boredom to see what i could do.
I've only spent about 7 hours on it so far, but would like to see it through hopefully.
#3 Posted 07 November 2009 - 06:56 AM
Quote
Yes you can! Why do people keep saying you're not allowed to? As long as it can't be used without a copy of Duke (Which goes for every usermap ever) than it's ok. I remember that TerminX himself said so.
#4 Posted 07 November 2009 - 07:02 AM
Would this be a project that other people would be interested in??? I mean I definately can't create all 38 levels by myself....
This post has been edited by Piano Man: 07 November 2009 - 08:17 AM
#5 Posted 07 November 2009 - 09:00 AM
I don't really know build so I won't be able to help, but I sure as hell would enjoy the holy crap out of the finished product just like so many other duke fans.
The levels themselves are WAYYY overdue for a remake and with the new polymer renderer, there's never been a better time to start such a project.
Here's my advice: Remake only E1L1 to the very best of your ability without even thinking about the other maps. Once you're done with that level, show it off and if it's of even remotely good quality, I'm sure others will be happy to lend you a hand and we'll have a full blown mod team in no time.
If you can produce a truly kick-ass recreation of E1L1, the potential will be seen everywhere by fellow mappers who will then be much more likely to devote their time to finishing complete rehash of Duke 3D.
It'll be like a dream come true to so many fans, and will greatly widen the appeal of Duke to so many other gamers who never played the original.
This could quite easily be the beginning of true comeback, drastically raising the demand for DNF and eventually having it see a release.
#6 Posted 07 November 2009 - 09:58 AM
Duke Rocks, on Nov 7 2009, 12:00 PM, said:
I don't really know build so I won't be able to help, but I sure as hell would enjoy the holy crap out of the finished product just like so many other duke fans.
The levels themselves are WAYYY overdue for a remake and with the new polymer renderer, there's never been a better time to start such a project.
Here's my advice: Remake only E1L1 to the very best of your ability without even thinking about the other maps. Once you're done with that level, show it off and if it's of even remotely good quality, I'm sure others will be happy to lend you a hand and we'll have a full blown mod team in no time.
If you can produce a truly kick-ass recreation of E1L1, the potential will be seen everywhere by fellow mappers who will then be much more likely to devote their time to finishing complete rehash of Duke 3D.
It'll be like a dream come true to so many fans, and will greatly widen the appeal of Duke to so many other gamers who never played the original.
This could quite easily be the beginning of true comeback, drastically raising the demand for DNF and eventually having it see a release.
Someone's feeling happy today . I agree, though, that would be a great idea! If I knew build or mapster, I would help, but alas, I never found time to learn it. Maybe I will now, though!
#10 Posted 07 November 2009 - 11:11 AM
#11 Posted 07 November 2009 - 11:32 AM
#12 Posted 07 November 2009 - 02:51 PM
Lord Misfit, on Nov 7 2009, 12:32 PM, said:
Although I don't like the HRP, this is surely a great idea. Hope it's legal.
#13 Posted 07 November 2009 - 03:01 PM
#14 Posted 07 November 2009 - 06:45 PM
Lord Misfit, on Nov 8 2009, 03:32 AM, said:
I'd like to keep the original concepts of the levels (So for instance, the E1L1 was based around a Cinematic Theatre, this of course I will keep and wouldn't dare change... but what I want to do is try and make the maps look less enclosed than they originally were and make them more like part of a proper city, as well as use the HRP and the polymer as much as possible to give it a fresh look).
I don't quite want to make extensions to the map, but I want to make it look visually extended, so that it looks more than a box that you're stuck inside. I also want to try and make the place a little more devoid of life and a little more crumbled and beaten since the aliens have landed here. A little more run down to make LA look a little more gritty.
Antal, on Nov 8 2009, 03:11 AM, said:
Erm... I'm not sure about that... it just seemed weird to have a roof without an access point to get to it. And the red barrels seemed to complement the roof better than the yellow gas cannisters... I'm just not happy with the way the yellow gas canisters look, they're not quite the same as the original sprites.
This post has been edited by Piano Man: 07 November 2009 - 06:50 PM
#15 Posted 07 November 2009 - 09:23 PM
sky car crash
you start on a rooftop
you can blow open the side of the ticket booth or go around the back
projector room opens a secret when you jump on top of it
cinema screen blows up
has a video arcade
the whole layout is completely different but it has slight similarity's
#16 Posted 08 November 2009 - 10:26 AM
Piano Man, on Nov 8 2009, 03:45 AM, said:
In the story, didn't you get on the roof because of the skycar crash in the first place
#17 Posted 08 November 2009 - 11:40 AM
Antal, on Nov 8 2009, 01:26 PM, said:
Yes, because thats how the janitorial staff would do it.
#18 Posted 08 November 2009 - 12:05 PM
This post has been edited by Marked: 08 November 2009 - 12:22 PM
#19 Posted 09 November 2009 - 02:13 PM
Captain Awesome, on Nov 7 2009, 07:11 PM, said:
Captain Awesome, on Nov 8 2009, 08:40 PM, said:
Really. Nothing more 'awesome' to contribute?
This post has been edited by Antal: 09 November 2009 - 02:31 PM
#20 Posted 09 November 2009 - 02:45 PM
#22 Posted 09 November 2009 - 06:32 PM
Antal, on Nov 10 2009, 07:22 AM, said:
Slow right now - i do work here and there at all sorts of random hours of the day, so weekends is the only time I really get to manage work on it.