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SLOW!  "game a little choppy"

User is offline   oscar caca 

#1

I have a dual core pc with 3 gigs in ram and how can an old game me slow?

is something to do with the resolution or textures?

plz help...I want to play this game at full 100% , but in some stages like DP effects...ITS UBBER SLOW..and only with 2 BOTS...why?..the bots slow the game? or the OPENGL? or the resolution? plz help me..and..where can I get moar maps?
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User is offline   eddym4814 

#2

Post your eduke32.log file. It is the file to the right side of the eduke32.exe.
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User is offline   oscar caca 

#3

EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/duke3d/
OS: Windows XP (5.1.2600) Service Pack 2
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
addsearchpath(): Added C:/duke3d/DukePlus/
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using group file 'DukePlus/dpmaps.zip'.
Using group file 'DukePlus/DUKEPLUS_RESOURCES.zip'.
Compiling: EDUKE.CON (27 bytes)
Including: dpcons/DUKEPLUS.CON (552873 bytes)
Using DEF file: dukeplus.def.
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Using config file 'DukePlus/dp.cfg'.
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Including: DukePlus/dpcons/DEFSPLUS.CON (39370 bytes)
Including: DukePlus/dpcons/USERPLUS.CON (53154 bytes)
Including: DukePlus/dpcons/LIGHTS.CON (21535 bytes)
DukePlus/dpcons/LIGHTS.CON: In actor `SECTOR_CONTROLLER':
DukePlus/dpcons/LIGHTS.CON:405: warning: `nullop' found without `else'
DukePlus/dpcons/LIGHTS.CON:405: warning: empty `else' branch
Including: DukePlus/dpcons/HUDPLUS.CON (60751 bytes)
Resizing code buffer to 32768*4 bytes
Including: DukePlus/dpcons/PLAYERPLUS.CON (106730 bytes)
Resizing code buffer to 65536*4 bytes
Resizing code buffer to 131072*4 bytes
dpcons/DUKEPLUS.CON: In event `EVENT_PROCESSINPUT':
dpcons/DUKEPLUS.CON:25538: warning: found `ifsound' outside of a local event.
dpcons/DUKEPLUS.CON:25546: warning: found `ifsound' outside of a local event.
Found 4 warning(s), 0 error(s).
Resizing code buffer to 102120*4 bytes
Script compiled in 369ms
Compiled code size: 102112*4 bytes, version 1.4+
Pointer bitmap size: 12765 bytes
2778/11264 labels, 642/2048 variables
287/16384 quotes, 46 quote redefinitions
33/88 event definitions, 388 defined actors
Initialized 32.0M cache
Definitions file 'dukeplus.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 0000140A
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Teclado
* OTHER: Microsoft® 2.4GHz Transceiver V2.0
Setting video mode 800x480 (32-bit fullscreen)
OpenGL Information:
Version: 2.1.7873 Release
Vendor: ATI Technologies Inc.
Renderer: ATI MOBILITY RADEON HD 2400
Cache contains 19872 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
Failed loading OpenAL driver.
Download OpenAL 1.1 or greater from http://www.openal.org/downloads.html
Initializing sound...
Initializing MultiVoc...
- 32 voices, 1280 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 44100Hz, 16 bits
- Creating secondary buffer
Executing "DukePlus/dp_binds.cfg"
No cached tex for tile 3281 pal 0.
UDP networking uninitialized successfully.

Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing DirectInput...
Wrote DukePlus/dp.cfg
Wrote DukePlus/dp_binds.cfg
Uninitializing DirectDraw...
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User is offline   Sangman 

#4

Holy shit.

I'm not sure of this at all, but I'd hazard a guess: perhaps you have texture caching disabled?

This post has been edited by Sangman: 22 October 2009 - 01:10 PM

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User is offline   oscar caca 

#5

why is text chacing for? how can I turn it on?
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User is offline   Sangman 

#6

I can't really describe texture caching very accurately because I'm not a pro at all of this stuff, but basically it means that Eduke32 will not have to reload every texture once you see it. Your game hangs because Eduke32 is constantly loading stuff. Texture caching means - I guess - that things will only have to load once and will then be stored in a cache.

No idea how to enable it though, guess there's an option in there somewhere, I thought it was enabled by default?
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