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Erratic Lock-Ups with Polymer Build (in Win 7)  "log from recent lock-up included"

User is offline   Comreak 

#1

EDuke32 locks up erratically in Windows 7, with or without Polymer enabled. It's hard to reproduce because it doesn't always happen at the same point. Sometimes it'll happen a few levels into an episode, sometimes it happens when I close EDuke32. When it happens, I have to manually kill the process. Don't know if this matters, but Windows always mentions something about 'ntdll.dll'.

I have a GeForce GTX 260 w/ the latest drivers for Win 7.

A log from a recent crash is attached (polymer was enabled this time). For this log, I got as far as E1L3.

Attached File(s)


0

User is offline   Danukem 

  • Duke Plus Developer

#2

Try this more recent beta of EDuke32:

http://dukeworld.duke4.net/eduke32/synthes...091004-1526.zip
0

User is offline   Comreak 

#3

Well, that build seems to have solved the problem. No lock-ups at all while I tested it, with or without polymer.

I'm curious as to what was causing the lock-ups.
0

#4

I'm still getting the bug in wgr2.
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