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Polymer build publicly released

User is offline   TerminX 

  • el fundador
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  #1

No more dicking around. Go download it and play with it now!

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   Plagman 

  • Former VP of Media Operations
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#2

And there's an HRP with the normal maps and lighthacks that Parkar did for E1L1 at the following address:
http://www.plagman.net/polymer_hrp.zip

EDuke32 - "The corrupt doctrine of terror has begun."
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User is offline   William Gee 

  • 98

#3

Congratulations, this is the first time polymer didn't crash my pc. (y) so now I can play it. Great work guys.
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User is offline   Mia Max 

  • 130

#4

Thank you guys!
I've checked every day this forum for that news :o
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User is offline   WedgeBob 

  • 6

#5

Sweet! I'll check it out when I get Win 7 next month. Not worth downloading now with only a month of Vista left, plus I believe this may run better under the new OS, anyway.

From Earth, up to Mars City...then to Phobos, then Deimos, down to Hell, then back to Earth again...all in a life of a space marine.
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User is online   Gambini 

  • 1,407

#6

Gonna post the news in Dukespana. Great news :o

My maps

eat my shorts
0

#7

Just to know, as currently Polymer doesn't seems to work on my PC, perhaps my videocard is too old ?
Here's the log + glinfo :

edit: log removed
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User is offline   TerminX 

  • el fundador
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  #8

Your card is way too old. Minimum system requirements are GeForce 6 series/ATI X1x00. Removed your log because it was huge; in the future, please use something like http://eduke32.pastebin.com.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
0

#9

Whops, sorry for that log !
Too bad, now I'm seriously thinking about an hardware upgrade...
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User is offline   Nfelli64 

  • Touched by the Banhammer
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#10

Looks amazing! Best thing that has ever happened to eduke! :o
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User is online   Gambini 

  • 1,407

#11

The parallax/maskwall visual glitch persists though. :o

My maps

eat my shorts
0

User is offline   TerminX 

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  #12

View PostGambini, on Sep 27 2009, 04:36 PM, said:

The parallax/maskwall visual glitch persists though. ;)

Plagman is busy with real work. :o

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   XThX2 

  • 23

#13

I have ran into this issue (like all the other times I've tried to check the polymer box). The game loads till the 3d Realms logo, then freezes and crashes saying "this program has ran into a problem and will be closed" or something like that. What's wrong here ?

edit: Radeon 9800 log removed
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User is offline   TerminX 

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  #14

Video card too old.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
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User is offline   Master Fibbles 

  • I have the power!
  • 389

#15

It works. Looks pretty and I am not too bothered by some of the lights leaking through walls. I will have to wait for the HRP to download before I can comment further really.

I'm still smarter than you
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User is offline   zchri9 

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#16

To filter out EDuke32 logs and such post them in this thread.
http://forums.duke4....?showtopic=1333
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User is offline   High Treason 

  • 1,096

#17

Awesome! Works fine. Thanks for releasing it.

Hmm, come to think of it, you still haven't implemented that sandwich :-(

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This post has been edited by High Treason: 27 September 2009 - 04:12 PM

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User is offline   Ramen4ever 

  • 1

#18

Here's to hoping my temp crap laptop can run this.
Will report back later.

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User is offline   Master Fibbles 

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#19

View PostPlagman, on Sep 27 2009, 06:46 PM, said:

And there's an HRP with the normal maps and lighthacks that Parkar did for E1L1 at the following address:
http://www.plagman.net/polymer_hrp.zip


Is this to replace the current HRP with the most recent Update pack? It is not quite as large as the currents combined.

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User is offline   WedgeBob 

  • 6

#20

No troubles running it here, but like I said, as nice as it is now, I'm hoping that running this under Win 7 will make it even more stable, and allow for even smoother framerates and realism.

From Earth, up to Mars City...then to Phobos, then Deimos, down to Hell, then back to Earth again...all in a life of a space marine.
0

User is offline   Richard Shead 

  • "Dick Nasty"
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#21

Awesome, awesome, AWESOME work, guys......and just when I had given up on seeing an official release anytime soon. :o

'Can't wait to see what the future brings for the continued evolution of this incredible renderer!!

This post has been edited by Duke Rocks: 27 September 2009 - 04:32 PM

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User is offline   asdasd 

  • 0

#22

oh!!! thanks!! very long time waiting for this!
its works fine for me...
but, too different of this...
Posted Image

in this pic, the monsters has shadow, in my eduke it doesn't appear
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User is offline   Stabs 

  • 210

#23

the day of reckoning

Good work guys you have done well :o
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User is online   Jimmy 100MPH 

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#24

Rad, we shall finally return to official updates of Eduke32 instead of weird semi-official SVN makes.

Coke costs a lot of money you know. - oasiz
0

User is online   Mark 

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#25

Pardon my ignorance, but where do I go to download it?

I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.
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User is online   Jimmy 100MPH 

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#26

http://dukeworld.duk...e32_current.zip

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User is online   Mark 

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#27

Thanks..
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User is offline   Master Fibbles 

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  • 389

#28

Is water supposed to be translucent? Water looks strange in what I have but opaque. I also just got a crash while trying to load Death Row (through the menu, not from beating levels)

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User is offline   WedgeBob 

  • 6

#29

"Marked" said:

Pardon my ignorance, but where do I go to download it?

I'm one of the few that never downloaded previous test versions to compile so I don't know where it's at.

I believe that you would've been able to download everything you needed right from the main page, and hopefully that'll be updated within the day or two, if it isn't already.

From Earth, up to Mars City...then to Phobos, then Deimos, down to Hell, then back to Earth again...all in a life of a space marine.

This post has been edited by WedgeBob: 27 September 2009 - 05:22 PM

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User is online   Loke 

  • 621

#30

View PostMr.Flibble, on Sep 28 2009, 02:58 AM, said:

Is water supposed to be translucent? Water looks strange in what I have but opaque.


Same here - no crashes for me though.

Either way, the HRP looks so much better now with the Polymer rendering that I might even convert from 8-bit to it. :o

Thanks guys for releasing it!
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