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Eduke: Duke it out in DC Multi - HELP!  "Multiplayer errors!"

User is offline   projectxy 

#1

Hi,

Im trying to set up a multi player game using eduke and Duke Nukem 3D for Windows Menu.

I want to play Duke it out in DC. but i get the following errors:

mmulti: Failed resolving /c2
mmulti: Failed resolving /gDC\DC.grp
mmulti: Failed resolving /xDCGAME.CON

Now the odd thing is it works in Single player and when I start a fake server (bots!)

Anyone got any ideas

Thanks
0

User is offline   Plagman 

  • Former VP of Media Operations

#2

View Postprojectxy, on Sep 25 2009, 11:53 AM, said:

Hi,

Im trying to set up a multi player game using eduke and Duke Nukem 3D for Windows Menu.

I want to play Duke it out in DC. but i get the following errors:

mmulti: Failed resolving /c2
mmulti: Failed resolving /gDC\DC.grp
mmulti: Failed resolving /xDCGAME.CON

Now the odd thing is it works in Single player and when I start a fake server (bots!)

Anyone got any ideas

Thanks


It looks like you want to put the DukeDC game options first, then -net, then the multiplayer options.
0

User is offline   projectxy 

#3

View PostPlagman, on Sep 25 2009, 11:40 AM, said:

It looks like you want to put the DukeDC game options first, then -net, then the multiplayer options.


:o thanks for the reply... thought there might be an easy answer!... can you offer some assistance to me in what the syntax should be.

Many thanks
0

User is offline   NY00123 

#4

Basically, you should see "Multiplayer games" here for samples: http://static.jonof.id.au/modsuppt/jfduke3...leasenotes.html
The network-related arguments should be the latest.
That is, the /c /g and /x arguments should appear before the /net and /n arguments.

As an alternative, you can also try a multi-player front-end called YANG. Link is in my signature.
If you try that out, both players should configure EDuke32, and for the Duke3D TC/MODs dir, select the directory with the CON and GRP files (assuming it's the same).
Then, one of you should start a room. The other should join.
The one who starts a room can password-protected it and advertise it, advertise non-protected, or not advertise at all.
In the latter case, the other player needs to join manually by IP (using the menu).

Possible issue: Port forwarding. Shouldn't be a problem if it's a game at home, and the room isn't advertised.
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