This should be good enough to go, technically fixed every bug/issue etc. but at some point rather late messed up in backup continuity (typical of me at the worst times) and so had to fix a lot of stuff twice, had kept a list but hope I got everything. If the keys fall to the ground before you defeat the enemies/solve the puzzles well please let me know but I suspect for now you would appreciate it, still would explore/play along if you feel like it, and I would correct that soon enough. Realistically though tested everything around the map before the last pass where I lost track and fully traversable, no bugs etc. minus the one I am mentioning in the .txt that is just a visual bug in classic, I think a mix of (almost troll level) fine moving sector geo x layers of TROR just fast enough to hesitate a little from some rare angles. Doesn't appear in the editor and couldn't catch with DNDEBUG but will persist later (e.g.. by trying altering minor heights), does not matter one bit in practice.
Runs smoothly for me in classic/software (old hardware), perhaps slow burns FPS in Polymost, Polymer I can already imagine explodes into confetti.
I will fix any issues that might get reported/after I test the level a couple more times before I upload the map and DNV 0.93 on ModDB but please do not expect the fifth map anytime soon, this week of releases just fried my brain and I already am expecting the next level will be the most annoying (but not difficult, just super tedious) to finalize. Would rather tackle with fresh mind. Right now I need at least one average-length nap and a bean burrito or perhaps four. But I know it is safe to chomp through, if anything perhaps there is cheese.
Love this map off pistol start and so do not feel anxious for playing off pistol start or out of continuity. Also SP DM etc... Pretty fun challenge off CGS for experienced Dukers.
Have a great end of the week!
P.S.. BTW depending on whether I've marked it already or not (honestly can't remember) it's possible one secret may not be reachable in this version/outside of continuity. Shouldn't matter gameplay-wise since IIRC didn't stuff it with items, etc. yet but still worth mentioning.
Testing/traversing everything around the level etc... takes up about 45 mins (if slow/meticulous).

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