Jan Satcitananda, on 05 March 2026 - 02:58 PM, said:
TROR exists on this map solely for the fancy roofs on some buildings, it was built late in the production and it took a massive hit on framerate so I regret it a bit but the buildings without it would look more blocky. If only there was some development around new mapformat or something and we had those fancy skyboxes like in Ion Fury and AMC... They dont hit on performance that hard as a giant TROR sector.
Jan Satcitananda, on 05 March 2026 - 02:58 PM, said:
Because thats how it is, the combat is nasty because I wasted lot of time making the map and felt bad that it can be done in few seconds, so all the respawns exist just to pad it out. Cycloid has no connection to the story but honestly I couldnt come up with anything to finish it except making whatever Duke was supposed to grow into a field of alien eggs. I was thinking of using Queen as a boss but she doesnt seem fun to fight in such open area as there is no way to hide from her attacks. I didnt test the map with her so who knows, maybe she does work fine there.
Jan Satcitananda, on 05 March 2026 - 02:58 PM, said:
I'm happy you liked the quest, no matter how barebones and janky it is. I wish I could make the machine activate after you complete all the steps but I'm rather limited by default effects there (once again wish we had more new things without having to dig into coding). The jerrycans were just a little buildcute and I never thought of using them in any way for the quest.
Jan Satcitananda, on 05 March 2026 - 02:58 PM, said:
I like the sudden flip that happens as you leave the pond, its a bit mindfucky in a cool way. Also the 3 way teleport wouldnt work that way or the endless fall would happen every time which would get jarring, What needed a good transition was the teleport to nighttime, I wanted to make some kind of little nightmare that would wake duke up, but ran out of walls for that idea.

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