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Looking for old Duke3D maps

#1

I am looking for two old Duke3D maps, I cannot remember where I originally found them or their names.

The first map I don't remember much about, it's a house and for some reason there is a gold course in the backyard, that is all I remember.

The second map I think is more known, it is set in the countryside there is a farm and a UFO crash.

I know that these descriptions are very vague, but I would become very happy if people could help me.
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User is online   ck3D 

#2

Maybe a long shot but the second one sounds a bit like Red 1, Red 2 and/or Red 3, or some of Maarten Van Oostrum's earliest city maps also had U.F.O.'s, and there also is my own Rural Nightmare that itself was inspired by the Red series but in terms of actual settings there only is so much rurality about it.

First map golf course sounds like it would be a rather precise indicator but I have seen so many myhouse.maps with clever/unique stuff (and also so many golf courses around other kinds of maps) it's one of those things I want to tell you I've for sure seen it but my brain really must be inventing that memory since it all blends together, and in case I indeed would have seen it then there would be no way I would remember a distinguished name, but hopefully someone else can help.

This post has been edited by ck3D: 20 January 2026 - 02:22 AM

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#3

Thank you very much for the replies, I do not believe it is one of the ones you suggested, I think it's older, one of those early more primitive ones.

I do not believe that I have ever tried Rural Nightmare, it looks interesting and I will give it a try at some point.

This post has been edited by Mikkel Frost: 20 January 2026 - 05:27 AM

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User is offline   NNC 

#4

Legends 1 or 2? The first one has an UFO, the second has a countryside, maybe they can be revisited.

Roch 8 has a classic UFO, but it was mostly a bright city map before.

Taygeta as an outsider pick.

Btw. for me, the term "old map" means, something from the pre-AMC days. No way Red series (or even Roch 8) are old maps in my vocabulary, despite being created ages ago.
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User is online   ck3D 

#5

View PostNNC, on 21 January 2026 - 07:48 AM, said:

Btw. for me, the term "old map" means, something from the pre-AMC days. No way Red series (or even Roch 8) are old maps in my vocabulary, despite being created ages ago.


It's relative and interesting to think about. Here is the timeline the way I see it:

- prehistoric days, last few months of late 1996 tops, back when mappers were literally figuring out the pen (not even talking writing, but there were attempts); essentially all of the stuff that could ever make it onto shovelware compilations;

- late 1996 to 1997, better maps, larger projects (the first interesting TC's) and better execution of concepts start to come out, some kings of the era would be Ben Roffelsen or Bob Masters (unless I'm remembering wrong and he came a bit later); people worry about the Duke 3D scene dying soon;

- 1998 - 2003 I wasn't there to see it but apparently was the Dukeworld days, people had grasped how to do detail by then (some arguably a bit too much) and so you had names like Maarten Pinxten going around, some others like Mikko already showed early prefered adherence to the classic style instead of departing; people worry about the Duke 3D scene dying soon;

- 2004 - 2010 people have learned, some would say all the wrong things about series like Roch and BobSP (but historically those maps had to exist and are masterpieces in their own right), and cram as many sprite and texture colors and collage experiments into their design, at the expense of quality layout and clean structures, but as they play around with the expected format of a Duke 3D map more, a lot of maps emerge that manage to convey new feelings and/or tell a unique story each one in their own right, which in turn makes each new map release a big deal. AMC is the think tank and whilst purists always exist, in general everyone just does their thing; people worry about the Duke 3D scene dying soon;

- 2010 - 2012 the DN-R days after around the time AMC went down (but there had been a couple of years of overlap), everyone just migrated there but the spirit remained the same. More convenient tools have become the available standard, more programmers have joined the scene and as a result more ambitious, cleaner TC's start coming out. DukePlus in itself could be argued to mark its own era, and Gambini was chief; people worry about the Duke 3D scene dying soon;

- 2012 - 2017 I was on a hiatus and didn't pay much attention so missed a lot of releases I caught up with (most of them) later, but seemed like the beginning or at least reinforcement of the Duke4.era which also saw lots of new mappers pop up; maps in general start to find more mature balance between detail/structure/layout (authors develop better taste and appreciation as they get older); people worry about the Duke 3D scene dying soon;

- 2018 - 2024 not so many changes except the boomer shooter trend brings tons of new eyes on the scene, thankfully some turned into hands but by extension Duke 3D was never this viral in years and so the community started seeing funny stuff but also some of the best Build works ever; current EDukes and Mapsters are better than they ever were; people worry about the Duke 3D scene dying soon;

- 2024 - 2026 it's on now, motherfucker; people worry about the Duke 3D scene dying soon.

This post has been edited by ck3D: Yesterday, 10:20 AM

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User is offline   Dr.Panico 

#6

View PostNNC, on 21 January 2026 - 07:48 AM, said:

Btw. for me, the term "old map" means, something from the pre-AMC days. No way Red series (or even Roch 8) are old maps in my vocabulary, despite being created ages ago.


Time marches on. It can be really hard to stomach for some that the Red series concluded over 20 years ago. To me, it feels like yesterday when I downloaded the Red mappack.
Much like ck3d argued, I'd say Duke mapping history can be neatly divided into certain "eras". Personally, I would divide it like this:

1996-2001: The old-school years, ending more-or-less when Dukeworld bit the dust;
2001-2011: The golden age. This is when people started experimenting more, especially with Polymost and Eduke32 literally pushing the limits of the BUILD engine; allowing people to build more complex maps and TCs.
2011-present: Fallout from DNF's release. Duke isn't so popular anymore, and the fandom is producing less. However, the average output quality did improve. There are brief surges with the release of Megaton, World Tour and the DNF 2001 leak; but nowhere near close to the old days.

Now I want to address the OP. Is that UFO map set during daytime by any chance? Because I got the feeling I've played a map with similar description before (forgot the name sadly, but I think its either available on Scent-88 or somebody made a gameplay video on YT)
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