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[RELEASE] Another Attack Part 3: Down The Upstairs  "new map of the AAP episode!"

User is offline   Maarten 

#1

RELEASE: ANOTHER ATTACK PART 3: Down The Upstairs

AAP3 continues exactly where AAP2 stopped. So that means exploring even more of this big world!
This time even more rough nature: lots of underground & a mysterious unknown world which you will discover.

DOWNLOAD HERE: https://we.tl/t-k2wVwxDwPJ
SECOND LINK: https://taw.duke4.ne...theUpstairs.zip

Be quick @ wetransfer, because the site has only 3 days ;-)
After this I hope you'll find this map on sites like MSDN etc.!

Have fun!!

Attached thumbnail(s)

  • Attached Image: AAP3 PROMO 3.png
  • Attached Image: AAP3 PROMO 2.png
  • Attached Image: AAP3 PROMO.png


This post has been edited by Maarten: 20 December 2025 - 08:03 AM

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User is offline   Merlijn 

#2

Awesome, congrats with the release! I have played the beta and will soon play the final version. Almost needless to say, it's an awesome map and a worthy follow-up to the previous entries.
Will share more detailled thoughts once I've played the final version. :)
3

User is offline   zykov eddy 

#3

Can you please use something else to upload the file?

Attached thumbnail(s)

  • Attached Image: x2scrap3.png

0

User is offline   quakis 

#4

Here's an alt download link for now: https://taw.duke4.ne...theUpstairs.zip
2

User is offline   ck3D 

#5

The map is fantastic, I would like to say my favorite entry out of the whole (thus far) trilogy but in reality it's very hard to compare all three maps as I feel like each single one of them does completely different things, yet they perfectly complement one another, all the while remaining firmly anchored into the Maar10 style. I too will post more thoughts once I have played the final version. Congrats on releasing it, I am very glad you finished it.

This post has been edited by ck3D: 20 December 2025 - 07:12 AM

1

User is offline   Dr.Panico 

#6

Sweet map! Took me 51 minutes.

Very wild and action-packed. The underground city section in particular is very breath-taking. I was half-expecting a crossover with Shaky Grounds, with maybe bits and pieces of Emmerichville showing up underground, but I understand having these two series doing each one their own thing.

Navigating in the dark caves was pretty difficult and a little confusing - especially on the green area, where not even NVG can help you much. But the level does pickup spectacularly afterwards.

I still missed 4 secrets, so of course a replay is on the schedule. Meanwhile, I'm looking forward for AAP4!!!
2

User is offline   Mike Norvak 

  • Music Producer

#7

Wow, this looks gorgeous and magical the gameplay surely must be a ride!
2

#8

Took 1hr 8 minutes only found 1 secret.
I like train tracks.
The cablecar turned my stomach and then "using" it turned my stomach again.
On that part I chose to stay and got overwhelmed by troopers.
Nice map.

A few times I was circling the cave area figuring out where to go next but it was my own fault mistakenly marking off spots I hadn't yet explored. So no complaints.
1

User is offline   Maarten 

#9

Really happy to see all the comments in just 20 hours! :D Thanks!! And thanks Quakis for the link! I actually wanted to upload it, but my file was too big this time around. It's in the first post now :)

Quote

it's very hard to compare all three maps as I feel like each single one of them does completely different things

That's exactly what I was going for! I never like to repeat too much. Also, I always wanted to make some E1L5-like parts for Duke. Same goes for the cablecar, it almost made AAP2 actually, but instead I choose to make a farm+golf part there back in the day.
Great to know you like this map even more!

Quote

Navigating in the dark caves was pretty difficult and a little confusing - especially on the green area, where not even NVG can help you much. But the level does pickup spectacularly afterwards.

Hmmm, I never was aware these part(s) could be hard. I'm happy I got some beta reports about it, it was even harder/less clear. Still, it was also my plan to go a more "puzzle" direction this time around after so much action @ AAP2 and the very start of this map.
Glad you enjoyed the map!

Quote

Wow, this looks gorgeous and magical the gameplay surely must be a ride!


Really happy to read this!

Quote

Took 1hr 8 minutes only found 1 secret.
I like train tracks.


Thanks! Glad to hear, this train track idea was in my mind quite some time. The new Mapster sprite-tricks made it even more close to what I wanted to reach with it.

About the 6 secrets: some of them are vissible when looking around. Some of them are really hidden. The more hidden it is, the more rewarding it will be.
Actually, you can get de devestator(s) or shrinker/expander on more early stages ;)
That's the only "tip" I give for now.

Thanks again peepz, and for those who are going to play: have fun!!
1

User is offline   Merlijn 

#10

Here are my stats after playing the final version on CGS:
Attached Image: duke0192.png

Great map overall! I like how each map is different from the last one, yet it feels like part of the same world. It helps that we can still see the bell tower from map 1 in the background and that this map picks up exactly where the last one ended. Really makes the whole thing come together.

This one is a wild ride indeed, if I should describe it with one word it would be "hostile". Not only due to some tough fights but the environment feels straight up unfriendly to humans and seems to wants to kill you in any possible way. If there's not projectiles coming out of the walls, it's the darkness or the deadly chasms you have to traverse over. And this is a positive in my book, it makes the map stand out and keeps you on edge throughout the whole journey.

The final stretch is really the highlight, gotta love the strange underground city in this huge cavern. I also like how we never get an explanation. Who built it? Who dwells or dwelled here? We'll never know for sure. There's something Lovecraftian about it (there's a short story from Lovecraft called "The Mound" and it has a very similar vibe to this map - it's also about a secret underground world that should not be entered by mortal humans). The last fight is super intense, I won't spoil it here but it really puts you to the test.

In that light I also enjoy the hot start, it sets the tone perfectly. The dark cavern system is a fun environmental puzzle and serves as a bit of a break before things get really intense again. This part also reminded me a bit of "The Unknown Planet". Great usage of pals and dramatic lightning adds to the atmosphere. Also love the warnings about the severe storm coming your way, with the sky getting darker and darker throughout the map. Can't wait for part 4!
1

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