Duke4.net Forums: DukeShock 1.0 - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

DukeShock 1.0  "One map, many paths : explore, observe, think and adapt."

User is offline   Olipro 

#1

One map, many paths : explore, observe, think and adapt.

Posted Image

DukeShock is a self-contained metroidvania / immersive-sim-lite experience set inside a 1950s-style secret base built within a tropical volcano. You’re hunting the Overlord, following his bloody footprints through labs, tunnels and decaying retro-tech facilities.

Choose your classes and accumulate them : each one changes how you explore and survive. Observation and reasoning are key : every obstacle has a logical solution depending of your classes ... and sometimes hidden in plain sight. There are no “secrets” because the entire base is a puzzle box waiting to be resolved.

Inspired by System Shock, Metroid serie and Tunic, this map rewards curiosity and attention to detail rather than brute force. Expect a demanding, nonlinear adventure that challenges both skill and perception for a total of 2 to 4 hours of gameplay.

Designed for EDuke32 and beta-tested for stability and deadlock hunting by ck3d, Oxyde and myself.

Download here or download from the attached file.
Installation instructions, if needed, below.


Description


Intro

This map is an "immersive sim metroid-vania lite" in that there is a wide combination of ways to complete it. Every experience should be unique. Players will find solutions on their own that are outside of the scenarios originally intended by the mapper.

How to Play

You should play this like an immersive sim. You'll need to slow down, observe, think, anticipate your choices, and face the consequences. Sometimes you'll have to flee or block enemies. Your resources can run out depending on your choices.

It is recommended that you let the tutorial zone guide you until you reach the pillar with the Battlelord's head before reading on.

However, if you feel lost at the very beginning of the tutorial, read the following :

Quote

The blue world called "Onirism" is split into two zones: a class selector (Duke with a + sign) and a class review area (Duke's head). In the class selector, you can only choose one class at a time, up to a total that will not be revealed to you here. The effects of these classes are shown on the screens at their entrances. Observe them carefully.

The first three available classes are:
- Security: Focuses on shotguns and armor, and can disarm traps.
- Technician: Focuses on pistols, and can tamper with circuits and access areas exclusive to certain classes.
- Artificer: Focuses on bombs, and can set oil trails on fire and blow up certain walls.

When you activate a class, you can see on a screen some of the effects that occur in the world. These are canceled if you change your mind.

These classes have other effects that you may discover as you play. Very soon, two other classes will be offered to you. Take the time to understand them.

Good luck, you're in for at least two hours of gameplay.







********************** Installation ***********************
-Original Duke Nukem 3D : not compatible due to walls limitation.
-Eduke : Put the files in your eduke installation folder, launch the game and select "user map".
-Megaton : Put the files in your megaton/maps folder, launch the game and select "user map". Disable the music in options.
-World Tour : Put the files in your world tour main folder, launch the game, open the console with ~ (switch to qwerty US keyboard if needed). You will see a ">" icon on top left. Type "map dukeshock". Disable the music in options.


Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image

Posted Image Posted Image

Attached File(s)


6

User is offline   Aleks 

#2

This is something I've been waiting for since seeing your screenshots on Discord, good job and congratulations on the release! Will probably play it during the weekend - thanks for the heads-up about 2-4 hours of gameplay...
3

User is offline   pepsodent 

#3

Attached Image: duke0604.png Attached Image: duke0605.png Attached Image: duke0609.png
Attached Image: duke0614.png Attached Image: duke0615.png Attached Image: duke0616.png

I'm big fan of System Shock so I had to check it out as soon as I had some free time. Great, big map with lots of small neat puzzles and varied areas. Visually its okay, there are some nice areas i took for screenshots but sometimes there are missaligments and at times the choice of texture felt random but it also opened my eyes on some neat texture picks so that nice. This is the type of map that looks better in software mode. Took me 2 hours, as was promised, I got lost a bit in the end because I missed one fuel station for the car. CGS difficulty of course, map was easy but in Executive looking area I got stuck for a bit with low health, probably could've backtracked to medbay and healed instead of savescumming there. Few windows don't have hitscan detection on them.

I loved the imsim nature of the map, small puzzles everywhere and the class system. But there were some issues with it too, I picked the bomberman class which gave me pipebombs and I assume opened fire extinguishers near puddles of explosive oil. However I still could use the dipswitch puzzles that I think are part of another class, and also had access to hacking without picking it up as upgrade later ( I loved VR areas). There is a big problem with red upgrade stations, right now they open door to that blue world thing all the way back in medbay but I didn't notice it until the end of the map, so that place opened and then closed again as I touched another red station thing (I think thats what happened, I didn't bother to check it after finishing the map). So by the end of the map I only had 2 upgrades, the bombs and the hacking, but I saw 3 more tiers of upgrades I couldn't go back to and pick. A good fix for that entire system is to make these red stations throughout the map teleport you back to main upgrade room or that blue space itself, so you don't miss them and can't mess up the sequence by then touching another red station and locking upgrades again.

I missed a lot of stuff even after 2 hours of playtime, like the red keypad I saw somewhere or that devastator room locked by a long password, didn't find all parts of the code. There where many rooms for other classes but also its neat how some locked areas have different ways of getting into them. There was some supply store, I could pick one item from it or I could blow it up from behind taking everything. I could also just hack it, opening it up without destroying the machine. This is great attention to detail and must've been titanic effort to make many different things on the map work that way. A nice map well worth and designed for a replay

Almost forgot to mention, the provided midi for the map didn't work or maybe the silence is intentional? In any case I just used intents.midi from vanilla Duke, found it fitting
4

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options