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[RELEASE] Super Mario 64 - Jolly Roger Bay  "Another one of my maps based on a Super Mario 64 course"

#1

Here's Jolly Roger Bay - another one of my maps based on a course from Super Mario 64.
In this map, the aliens have been doing their usual stuff (i.e. invade, fuck up lots of shit, etc.), so Duke has to do his usual stuff (i.e. show up and kick alien ass and all that fun stuff).
I think that of all my maps based on Super Mario 64 courses, this one differs the most from the original SM64 course (although maybe it doesn't, depending on how one would measure that).

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4

User is offline   Hudson 

  • Meat Popsicle

#2

View PostToiletDuck64, on 11 June 2025 - 09:06 AM, said:

Here's Jolly Roger Bay - another one of my maps based on a course from Super Mario 64.
In this map, the aliens have been doing their usual stuff (i.e. invade, fuck up lots of shit, etc.), so Duke has to do his usual stuff (i.e. show up and kick alien ass and all that fun stuff).
I think that of all my maps based on Super Mario 64 courses, this one differs the most from the original SM64 course (although maybe it doesn't, depending on how one would measure that).


This was fantastic, the perfect finisher to my evening. Great job my man you did an awesome job!
1

User is offline   Aleks 

#3

Wow, excellent map - along with Tick Tock Clock, probably my favourite of your SM-64 series! The geometry of the ship in particular was impressive. Polymer worked surprisingly smooth this time and the only TROR bug I've noticed was when going out of the door at the rooftop - other than that, the TROR work was really nice. Gameplay was a bit too easy, but enjoyable - I'd get rid of the captains who never come back though. I liked the commanders in the ship in particular. Battlelords, on the other hand, felt a bit like pushovers this time around.
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