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Duke Nukem: HORROR CASTLE. Release.

#1

Released WGFang3 today.
Download here https://www.moddb.co...loads/dnhcastle

Description :
3 Haunted Castle theme maps made by me.
Lots or TROR, requires Eduke32 to play.
Maps have new custom art, lots of edits made by me to suit the theme, there is also a painting by me of a castle that I painted in the 90s.
New sounds and cons too, many new enemy variants that I added, and also 2 other mini boss types from con made by Ryan Lennox.

I have also added 5 new enemie art + sound replacements. + 2 weapon art and sound replacements.

WGFang 1, 2, and the newly released as of today WGFang3.

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#2

I have updated the pack with a new level new enemies destructible stuff and general improvements.

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#3

Just discovered your recent maps and created an account here just to thank you! Lots of TROR indeed, and wonderful atmosphere.

The new enemies are fun, often low HP dealing a fair bit of damage. Ammo is at the limit of being scarce, which makes for fun gameplay. Did not have to save-spam though.

Love how the sense of space expands during play in the castle maps, from platform jumping on the ground to getting the jetpack at the end. In two occasions, it wasn't super clear where to go, and I resorted to the infinite jetpack god-mode to find clues :D .

Congrats!
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#4

Thanks for the comments! I'm currently working on the final BOSS map. :) Yeah the bigger maps take advantage of Jetpack towards the end. :D
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#5

This is the current bunch of enemies, + 4 weapons + 6 levels.
When all is finished should be 8 levels, not sure if I will add more enemies or weapons.
I'm playing around with projectiles ATM.

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2

User is offline   Danukem 

  • Duke Plus Developer

#6

View Postcharlotte, on 30 June 2025 - 02:39 AM, said:

The Build engine program used for Duke Nukem 3D has also become one of the most popular programs used by developers. Duke Nukem 3D was controversial because of its depictions of human sexuality, pornography, obscenities, graphic violence, recreational drug use, and other risqué topics.Duke Nukem Forever was released on June 14, 2011, and received mostly unfavorable reviews, with criticism for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games.The Evil Dead films and the character of Ash influenced many 1990s first-person shooters such as Doom, Duke Nukem 3D, and Blood. Duke Nukem quotes so many lines from Ash that Bruce Campbell stated that he was angered by not being paid for them.



Banned for spreading misinformation. Duke 3D was not controversial for depicting recreational drug use.
1

User is offline   Mark 

#7

Yeah, nothing controversial with taking steroids if you are saving the planet.
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#8

He smoked pot in WT though right?

Anyways sounded like a AI generated response posted by a bot.

BTW I do hope to finish and release this some time this month. If not then early Aug, but I doubt it will take that long.
Updated enemy list.

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This post has been edited by William Gee: 01 July 2025 - 04:07 PM

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#9

Updated enemy roster.

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#10

The FULL version is out with a BOSS ending.
https://www.moddb.co...loads/dnhcastle

Duke Nukem Horror Castle

8 Levels
24 New Enemies including a new BOSS.
4 new weapons.
Shrinkable DN3D minibosses, shrink them and stomp them.
Save the Wench, saving babes will give you 5 health.
New health and ammo items.
New effects.
Smash skulls open to eat their brains for health.
Shoot skeletons to wake them up.
And more.

Freeze enemies, shrink them and blow them up just like old school DN3D.

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#11

Here is a review.


I have also updated the pack improving shrinking the new enemies and fixing bugs.
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#12

I have updated the pack to make it standalone, just download and play.
1

User is offline   Paul B 

#13

View PostWilliam Gee, on 15 July 2025 - 06:53 PM, said:

I have updated the pack to make it standalone, just download and play.



https://www.dukemaps.../horror-castle/


Is there a preferred Video Render mode?
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#14

View PostPaul B, on 15 July 2025 - 07:54 PM, said:

https://www.dukemaps.../horror-castle/


Is there a preferred Video Render mode?


Polymost is preferred but those people who cant use polymost can still play in classic with typical classic bugs. :D
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#15

View PostPaul B, on 15 July 2025 - 07:54 PM, said:

https://www.dukemaps.../horror-castle/


Is there a preferred Video Render mode?



Did you play this? test it out? seems there was a bug where people cant play it cause it forces you to play with IRON FURY. So anyways I have done an update and it isnt standalone anymore, now needs a customgame dir.
0

User is online   ck3D 

#16

Mikko's review: https://msdn.duke4.n...orrorcastle.php
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User is offline   duke64nukem 

  • Turok Nukem

#17

This was fun. I found it after the latest fix (even know I found out that my older eduke32 build didn't cut it anymore lol). I updated to the latest and liked this quite a bit.

The level design is as always in your case, solid. Actually, it reminded me of some of my maps in a way. With that I'm only meaning like shorter maps with focal points to make it stand out and visually pop without overdoing ourselves with a mini campaign. Not to mention the maps have a dark under tone. Enemies were pretty neat. I liked the skeleton doors, shoot them to activate them and open the door. That's creative. Without saying too much, this was a fun play through and I'd recommend playing it on Halloween!

Thanks for the good time.
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#18

PC GAMER

https://www.pcgamer....f-their-skulls/
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#19

BTW I have done several Halloween updates recently the last one just now.

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User is offline   Mike Norvak 

  • Music Producer

#20

Normally I'd say AI art is bad even for personal projects like this, but you are the great William G and you are immune to this (yeah this comment is biased) and you have earned the right to do whatever you want. Of course I'm just assuming based on the looks of the characters.

Keep up the constant work!
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#21

:P

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User is offline   Mike Norvak 

  • Music Producer

#22

I wonder how a full set of AI textures and weapons would look like 🤔
0

#23

2 new weapons have been added.

Spider tripmin and Super expander. :P

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User is offline   Phredreeke 

#24

View PostDanukem, on 30 June 2025 - 03:12 AM, said:

Banned for spreading misinformation. Duke 3D was not controversial for depicting recreational drug use.

I would edit out the link from that quote.

View PostMike Norvak, on 14 October 2025 - 06:27 AM, said:

Normally I'd say AI art is bad even for personal projects like this, but you are the great William G and you are immune to this (yeah this comment is biased) and you have earned the right to do whatever you want. Of course I'm just assuming based on the looks of the characters.Keep up the constant work!

It's more that people don't know how and when to use it. See all the Topaz Gigapixel upscales on moddb lol
0

User is offline   Aleks 

#25

Played the mod earlier this week as I'm catching up with recent releases and this has also been the first time I've played WG Fang 2, which was definitely the highlight of the project! I didn't care much for the "intermezzo" maps, forest secret level was fun though as it was probably the scariest of all the maps due to the enemies it used, also the multi-leveled one with bat bosses on each floor was neat. I remembered original WG Fang from before and I think the refurbishing and new enemies served the map fairly well. WG Fang 2 was georgeous, this one took me a while to finish, but it looked spectacular and the "climb" made the progression feel that much more satisfying (even when having jetpack from previous levels). The final battle(s) there were challenging and lots of fun and the island-hopping added a lot, I especially liked the island with "crystalline" interior you could enter for a jetpack secret. WG Fang 3 looked awesome as well but it didn't feel as focused as WG Fang 2 with the theme, with latter part dragging a bit. WG Fang 4 was impressive mostly due to the monumental dimensions of the outside area and how it felt like you really had to conquer it, but overall I would say it was the weakest out of these castle maps. The final boss felt like it had a ridiculous amount of hitpoints as I've run out of most weapons when killing it, had to tackle him with jetpack(s) as otherwise the spiders would block the path of my shots and drain the health...

Now regarding the graphics I'm not sure, the new textures looked mostly great as they fit with Duke's general graphic style, but a lot of enemies and props looked kinda out of place (but also had a 90s charm to them), in particular the first map felt weird with all the random sprite clutter. I take it most enemies were taken from different games and sometimes it was difficult to spot what they really were. Now as for their behaviour, most of the time they felt satisfying to kill as they didn't take much hits to finish (sometimes even too few and felt more as a nuisance). I hated the spider-women that shoot sliding spiders at you and tended to prioritise killing them with shrinker whenever possible. The use of original DN3D bosses worked really well. The giant skeleton that spawned tons of smaller ones also had to be prioritised not to spam whole map with his minions and seems he couldn't be shrunk... Cacodemons felt very much like octabrains, but there seemed to be many variants of them. The bog thing in the forest level was probably the most difficult (unexpectedly, too) enemy out there. And barons from hell in the last levels were nice with the destructible guided projectiles, although it seemed that sometimes they took about 10 rockets and sometimes 3 to kill. Oh, and the almost-invisible eyes were nasty!

Overall, a cool little episode that felt quite refreshing to try out. Now I know there's also Zombie Nukem...
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