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Ideas for a new Duke Nukem game!

User is offline   eniojr 

#1

These are my ideas for the future of the Duke Nukem franchise...

Forget Duke Nukem Forever and Duke Nukem Manhattan. Duke Nukem Forever was a big mistake and Manhattan was just a way to give more time for the developers to finish DNF. Maybe if 3D Realms finished DNF, I think it would not be THAT different from what Gearbox made. Any attempt to make a sequel to DNF is a waste of time and will only result in something even worse from the first bad one. Regarding Duke Nukem 3D, I also think it's not worth trying to simply remake the game but in a better version.

Just look at what Interceptor did with Rise of the Triad. The Ludicrous Edition manages to be much better and more authentic. Something not too different would have been done with Duke Nukem, just an attempt to improve an already worn-out formula. That anniversary version wasn't much different from what they did with ROTT and a new episode with only 8 stages. When I played it, it felt incomplete. And on top of that, they used the same formula with even lower sound quality. It wasn't a great thing. It wasn't something original, just an attempt to make a failed sequel like DNF. Don't know what 3D Realms would do in this case.

My idea is to remake the franchise from the beginning, return to it's true APOGEE roots! The battle against Dr. Proton, but much more immersive and epic. Instead of aliens, the enemies would be mutants, robots and maybe zombies (think of Blake Stone). There are plenty of possibilities in relation to that. The aliens would be mutants. Similar enemies from DN3D would be mutants, as the living army of Dr. Proton. Zombies would be people that were parasitized by some types of mutants that control their minds and transformed their bodies. The enemy robots could be in many forms, such as drones, vehicles and even humanoids of various types with a back fan. We would also have dangerous environments, such as various radioactive, toxic environments and environments with other dangerous elements. The game's scenarios would take place in futuristic cities with factories inside them, radioactive deposits... Environments contaminated by mutants such as sewers, all in a somewhat more cyberpunk setting.

Forget that DNF DLC of Dr. Proton, that jas a terrible joke!

Think of Duke Nukem with elements of STALKER or maybe Fallout series. Radioactive places with radioactive mutants!

In this scenario, the streets would be more inhabited, with interactions and small missions that could give you certain advantages.

Each level could be a series of isolated and interconnected maps, like in Half-Life or Deus Ex, so we could have big levels. There could be an episode system, but each one taking place in a completely different place. The first could be in a city ("Megatown") where the protagonist lives, to free it from invaders. The second could be in an industrial complex, where would Dr. Proton be getting resources for his army. The third episode could be in military bases, airport, nuclear power plant, sewage treatment plant, shipyard, mountain, etc. The fourth episode could be in Earth orbit, in several spaceships, each with its own context, including exposure to the space itself. The fifth episode could be on a large lunar base where Dr. Proton is located, a large lunar complex with many reactors to explode.

A game that starts on Earth and ends on the Moon, with Duke Nukem returning to Earth after his victory. After victory, Duke Nukem has an ending where he becomes the owner of a large nightclub.

If there was a sequel after this game, we would have an older Duke Nukem returning to combat, but not in a crappy way as was in DNF.

The gameplay would not be limited to killing enemies and searching for cards, as in all games in the series. It would include vital missions to pass levels and few puzzles (more focused on accessing secret places). Each level could have its own boss, with the easiest ones for the first levels. Gameplay could include various types of traps, from ambushes to unsanitary scenarios. Imagine an environment like this... a large, partially abandoned city, full of trash and debris... Full of fighting barricades between people and mutants, full of rubble in the streets, with much blood in floor and walls. With some people important to the plot, but with the streets full of corpses and skeletons. As if such a city had just been destroyed by an atomic bomb.

The personality of Duke Nukem should be preserved, but without all that ego from DNF! Imagine a version of DN1 and DN2 with something from DN3D in a 3D game. The engine could be more modern, such as the Unreal ones. Some robot enemies could have radioative pieces inside them and if exploded, it could cause radioative and burn damage to the player. The game could also have more references to "nuclear" thing, like factories, nuclear reactors and waste material in soil and water. Duke Nukem 3D icon is a radioative symbol and the screen between levels have such a thing. This should get more literal too. This time the sky color should be dull red (like those of beta versions of DN3D game), giving a more destructive feeling.

This new game should avoid much references from movies or other related things, so as not to become outdated.

Something like this was made in Resident Evil 7 and 8. That franchise concept was reinvented a lot from there and it worked out well! Because Resident Evil franchise was too repetitive and was becoming even more boring. This is what happens when you insist on the same formula and format in every released game. Resident Evil got more "resident" and "evil" in a more literal way. This should be made with Duke Nukem too, because every new release of the franchise, it's going even more repetitive and boring. The game should have elements from Stalker, such as dangerous environments, survival mechanics and tactical combat. Turn it into a more radioactive, mutated and robotic thing (like DN1 and DN2), but this time with many modern features!

No Cycloids, no Bombshell, no DNF theme, no old Duke Nukem, not so satirical and without all that ego thing from DNF.

This is what Duke Nukem Forever should have been! Not something centered on Duke's ego!

Not a joke, but a true surviving and self-assured hero! It can make jokes, of course, but not be a joke itself. He could still preserve all that masculinity (and that is vital here) and be a womanizer, but not that childish egocentric thing. One of the things that bothered me a little about DNF was the excessive use of ego in the game's formula. C'mon, he served the army, so he should be more willing for the greater cause, not being the center of the world and like a god as was in DNF. It could even still rescue captured woman and important people, not kill them, but be like a true hero. The protagonist must have a strong personality, but not be the center of everyone's attention.

That is what I think Duke Nukem Forever should have been! And not JOKE FOREVER! Gearbox sucks!

To be kept alive, the game could allow for a wider range of mod creation capabilities, like what we see in Skyrim and Doom for example! Because too much Doom is also a boring thing!

Give the Duke Nukem franchise a new formula, rebuild everything from scratch and give it a new look, a new version of everything that has already been done, instead of simply refining what has already been done.

This could certainly help the franchise gain new fans and a new future.

This post has been edited by eniojr: 19 February 2025 - 02:20 PM

-1

User is offline   OpenMaw 

  • Judge Mental

#2

Nah.


First and foremost, a lot of your ideas aren't new in the slightest. We've batted around ideas for decades on how to reboot/restart/doagain Duke Nukem.

Second, forget Manhattan Project? Why would anyone do that? It's the last good Duke Nukem game ever released.

Third, not having movie references... That's a big part of Duke's schtick. That is a great way to completely lose the plot.

Fourth, what's the point of going back and remaking Duke Nukem 1, exactly? Because it's old? So what? If the reason is to "make it modern" well, guess what happens to anything you do that to? It rapidly becomes out dated. Don't worry about that. You can't fight that. Things get old. Duke Nukem is old. Four decades hence, now.



Here's what you do. You take the best game in the series, Duke Nukem 3D, and you take all the things about it that were awesome (the atmosphere, the gameplay, the gunplay, etc) and then you take all the stuff that wasn't so great in it, and you make those things great. You get some really good graphics, not necessarily cutting edge, but stylish and true-to-form grit of an 80s action movie. You Duke in the "cooL' territory, and out of the "cringey douche bag dipshit" territory." That means the world is taken mostly seriously, with little nods and winks subtlety layered in, but you keep the aggression, violence, atmosphere, and sexual content within a solid balance.

A new Duke game should play like an action movie come to life, combining old school speed, with environmental interactivity where you're not just shooting bad guys, but using the environment to do the job, too. If you imagine a loop mixture of F.E.A.R., Doom 2016, and Bulletstorm. I don't think Duke should turn open world. I think Duke 3D had the perfect balance of linearity and exploration via opening secondary routes, secrets, etc.

As to story, this is one of those things that some people get hyper fixated on. Duke didn't really have a "story." He has fast and loose excuses to have game. With more excuses added for more game. I used to write pitch perfect Duke Nukem stories as a kid, because that's what they are. "And then an even BIGGER monster shows up and Duke says "I'm gonna rip your head off and shit down your neck!" and then he DOES IT."

That's Duke. He doesn't need a reboot in that sense. In fact I think it would be great if the next game comes out and it's just another Duke Nukem ga.e Where Duke is Duke, and there's aliens, and he kills them with style, and gives a couple 20s to some strippers. The simplicity and unapologetic nature of it would be more than enough to stand on its own. It doesn't need to be anything more than Duke Nukem.



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#3

View Posteniojr, on 19 February 2025 - 10:27 AM, said:

(...)


I'm sorry, but I think this is half-baked even for idea guy standards.
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User is offline   eniojr 

#4

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First and foremost, a lot of your ideas aren't new in the slightest. We've batted around ideas for decades on how to reboot/restart/doagain Duke Nukem.

I know there are many ideas somwehat similar to mine, but I wanted to express my opinion on that.

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Second, forget Manhattan Project? Why would anyone do that? It's the last good Duke Nukem game ever released.

Manhattan Project in fact is not that bad and is in many ways loyal to DN3D essence, but that was just like a spin off so to say, all because of DNF. It was a way to calm things down until the DNF is released, fact. All that DNF hype made that happen.

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Third, not having movie references... That's a big part of Duke's schtick. That is a great way to completely lose the plot.

Okay, I might be wrong about this, but I still think a new game shouldn't keep putting in movie references. Adding too many references ends up taking away some of the focus of the game and ends up making it more artificial or less convincing.

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Fourth, what's the point of going back and remaking Duke Nukem 1, exactly? Because it's old? So what? If the reason is to "make it modern" well, guess what happens to anything you do that to? It rapidly becomes out dated. Don't worry about that. You can't fight that. Things get old. Duke Nukem is old. Four decades hence, now.

Not because it's old, and that didn't even come to mind, but because of nostalgia and because the Duke Nukem 3D formula has become very repetitive, which happened with many game franchises. Just look, we have Duke Nukem 3D, Manhattan Project, Duke Nukem Forever, Megaton Edition, Atomic Edition, Time to Kill, Land of Babes and more recently Anniversary Edition.

Note that all of these games repeat the same formula. When a new game keeps repeating the same old formula from the previous ones, it ends up losing its appeal. This has happened a lot with Assassin's Creed, Resident Evil and Doom, which abused the same formula. Yes, the game can be new and have something new, but if it has the same formula, there is nothing really innovative here.

In relation to Assassin's Creed, the most different of all, oddly enough, is the first game. All the others have become kind of repetitions.

This trend of creating remakes and sequels is already losing its appeal. The ideal is to take something that has already been done in previous games but recreate it with a new formula and concept, taking what worked in previous games and making something truly new, and not just "a new version of what already exists with better graphics" which is what usually happens a lot.

This is something that has frustrated me in several game series! It was cool before, but now, it' just a trend.

If a new game in the series has exactly the same enemies and weapons, there's nothing really new there. Duke Nukem Forever was the biggest example of this and look what happened!

A game that took so long to make and ended up being a version that was just better in terms of graphics, but with gameplay that left something to be desired in several aspects.

What should be done:

In other words, Duke Nukem Forever should be completely ignored because it ended up being very poorly made, far from what I expected, while elements that worked in the previous games (Manhattan, Duke Nukem 3D (and its versions), Duke Nukem 2 and Duke Nukem 1) should be preserved and remade, in order to give rise to something truly new. The idea would be to take the elements of all these games that worked best and make something new, a synthesis, not just a "Unreal Engine version of Duke Nukem 3D".

Since there would be elements from Duke Nukem 1 and 2, the idea of ​​aliens in this new game would be strange, since the main villain would be a megalomaniac (the most traditional villain in the game, Dr. Proton) and not aliens. The "aliens" here would be mutants. But that doesn't mean the game will be worse, on the contrary. Aliens invading Earth is very cliché. But the idea of ​​a villain creating monsters, robots and parasitizing people seems to me to be more creative, believable and original.

Blake Stone has this formula. It could be used in the new game, instead of generic aliens with no defined species name stealing women for their organic ships. That's really nonsensical! It can be hilarious, but it doesn't make sense. A truly good action game can't be a mere mix of references to cliché movie themes like Independence Day. At least Terminator manages to be more creative and is more acceptable. So at least this can be used more in the game (intelligent and dangerous robots).

But I still think that the aliens should become mutants this time, humanoid and non-humanoid creatures created in a laboratory for the purpose of domination. It doesn't need to be a very elaborate story, but at least a new formula for the franchise and something that makes more sense and isn't so cliché.

In other words, a new Duke Nukem game, to be truly good and not end up being just another repetition of Duke Nukem 3D, needs to have new gameplay elements, weapons, enemies and story. When I say new, I say not exactly the same weapons and enemies.

Or recreate something that was done back then and that many people don't remember (DN1 and DN2).

But this should be a synthesis of Duke Nukem 3D, not a mere recreation of DN1 or DN2 in isolation. Make a synthesis of all of this!

Lameduke was going down this path (although it was still just a test version and full of bugs). I believe there could be a new Duke Nukem game, but this time it would take a little more of the idea of ​​Lameduke, which had a more cyberpunk plot before starting this alien business based on Independence Day. The story still seemed much more credible and creative to me at that stage of the game's development. This could be salvaged.

So yes, it's time to do something new from what already exists. Or will it just be another mere recreation like what happened with 2013's Rise of the Triad. That game was a really big nah! The recreated, not the original one and not Ludicrous one!

Most recreated games are, in fact, just because of the graphics, nothing more than that.

Duke Nukem doesn't need to be open world, but could have bigger levels, separated in parts that you can go and come back. Think of Half-Life, not Fallout!

When I said it could have elements from Fallout and STALKER, I wasn't referring to the open world, but rather specific gameplay elements, such as the radioactive or toxic environment and combat tactics.

But I totally agree with you that the focus of this new game should still be action, since the action genre is what has always defined this series since the beginning.

This post has been edited by eniojr: 19 February 2025 - 03:51 PM

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User is offline   eniojr 

#5

That remake made by Interceptor but that had to stop because of Gearbox, was taking a bad turn in the sense that I'm talking about. That would be just another one of those remakes in which the only thing really different is the better graphics, nothing more. Never forget the remake of Rise of the Triad from 2013... Crappy.

A remake is not what the new game in the series should be. But something that is truly a new game in the series, not a remake, like Duke Nukem Forever did and would have been done in Duke Nukem 3D: Reloaded.

If that's what most people here think is what should be done, a Duke Nukem 3D: Reloaded, I'm sorry to disappoint... but I strongly disagree with that.

The very same levels, the same enemies and the same weapons. Nah!

If that's the case, it's worth continuing to play the original and its mods, like Legacy, Alien Armageddon or AMC Squad.

Unless the new one allows for easier mod creation than the original.

But I doubt that's the case!

This post has been edited by eniojr: 19 February 2025 - 04:27 PM

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#6

View Posteniojr, on 19 February 2025 - 04:24 PM, said:

That remake made by Interceptor but that had to stop because of Gearbox


Incorrect.

View Posteniojr, on 19 February 2025 - 04:24 PM, said:

If that's what most people here think is what should be done, a Duke Nukem 3D: Reloaded, I'm sorry to disappoint... but I strongly disagree with that.


No one here wants DN3D Reloaded, especially not after it leaked.

This post has been edited by UltravoxSapphire: 19 February 2025 - 05:07 PM

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#7

View Posteniojr, on 19 February 2025 - 03:41 PM, said:

Okay, I might be wrong about this, but I still think a new game shouldn't keep putting in movie references. Adding too many references ends up taking away some of the focus of the game and ends up making it more artificial or less convincing.


The idea isn't to remove quotes, but make sure the heart is in it. My problem with World Tour was I felt some of the lines didn't fit the scene/felt forced. Like the Big Trouble in Little China quote in Golden Carnage. Great quote, just maybe not the best place to have it. But quotes are part of Duke's formula, one that, if removed, would ruin the character, thus making it just another game... not a Duke game.

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Not because it's old, and that didn't even come to mind, but because of nostalgia...


Nostalgia shouldn't be used for this reason, that's why we got the Star War sequel trilogy, and all of these legacy sequels that just crap on their respective franchises. Nostalgia is good, but one must tread carefully when using it to justify remaking something beloved.

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and because the Duke Nukem 3D formula has become very repetitive, which happened with many game franchises. Just look, we have Duke Nukem 3D, Manhattan Project, Duke Nukem Forever, Megaton Edition,
Atomic Edition, Time to Kill, Land of Babes and more recently Anniversary Edition.

Note that all of these games repeat the same formula. When a new game keeps repeating the same old formula from the previous ones, it ends up losing its appeal. This has happened a lot with Assassin's Creed, Resident Evil and Doom, which abused the same formula. Yes, the game can be new and have something new, but if it has the same formula, there is nothing really innovative here.


All of those, aside from DNF, are mostly beloved and/or accepted entries, so I think your point falls short. Duke's formula is why he appeals, DNF lost that formula and now we're 14 years removed from the last Duke Nukem game.

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If a new game in the series has exactly the same enemies and weapons, there's nothing really new there. Duke Nukem Forever was the biggest example of this and look what happened!


I agree, mostly. I think the staple guns need to return (Defender Shotgun, Ripper, Shrinker, Pipe Bomb, Devastator, Freeze Gun) and Pig Cops have to make some appearance, just because they're such a staple of the franchise. But I think DNF '96 and '01 had a great idea with their respective enemies, and I would love to see Duke seeking out new aliens, and kicking their asses!

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In other words, Duke Nukem Forever should be completely ignored because it ended up being very poorly made...


Fair, but with what we went through while waiting, I feel like it shouldn't be ignored, but just another Duke adventure. Accept the failure and move on.

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The idea would be to take the elements of all these games that worked best and make something new, a synthesis, not just a "Unreal Engine version of Duke Nukem 3D".


I like that, because it would be nice to see elements from 1 and 2 return, like the climbing claw or example. Love that thing.

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Since there would be elements from Duke Nukem 1 and 2, the idea of ​​aliens in this new game would be strange, since the main villain would be a megalomaniac (the most traditional villain in the game, Dr. Proton) and not aliens. The "aliens" here would be mutants. But that doesn't mean the game will be worse, on the contrary. Aliens invading Earth is very cliché. But the idea of ​​a villain creating monsters, robots and parasitizing people seems to me to be more creative, believable and original.


But Duke found popularity in him kicking alien ass, those other things are great would work/have worked in the past, but aliens put Duke's foot in the door as a beloved franchise. Not having aliens in a main series game now just doesn't seem right, maybe having some kind of mixture of robots and aliens, but not cutting them out entirely. Also, it's Duke, no need for things to be believable.

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Blake Stone has this formula. It could be used in the new game, instead of generic aliens with no defined species name stealing women for their organic ships. That's really nonsensical! It can be hilarious, but it doesn't make sense. A truly good action game can't be a mere mix of references to cliché movie themes like Independence Day. At least Terminator manages to be more creative and is more acceptable. So at least this can be used more in the game (intelligent and dangerous robots).


Duke is nonsensical, it's part of his charm. The point of Duke Nukem isn't to understand or know the aliens, it's to kick their asses, save the babes, save the world.

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But I still think that the aliens should become mutants this time, humanoid and non-humanoid creatures created in a laboratory for the purpose of domination. It doesn't need to be a very elaborate story, but at least a new formula for the franchise and something that makes more sense and isn't so cliché.


I'm thinking you don't fully understand Duke. Dude's a walking cliche, and his games don't need to make sense. They need to be fun, interactive, and have gameplay/level design that keeps you coming back... and don't forget, they need his one liners.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #8

View Posteniojr, on 19 February 2025 - 10:27 AM, said:

These are my ideas for the future of the Duke Nukem franchise...

Forget Duke Nukem Forever and Duke Nukem Manhattan. Duke Nukem Forever was a big mistake and Manhattan was just a way to give more time for the developers to finish DNF. Maybe if 3D Realms finished DNF, I think it would not be THAT different from what Gearbox made. Any attempt to make a sequel to DNF is a waste of time and will only result in something even worse from the first bad one. Regarding Duke Nukem 3D, I also think it's not worth trying to simply remake the game but in a better version.

Just look at what Interceptor did with Rise of the Triad. The Ludicrous Edition manages to be much better and more authentic. Something not too different would have been done with Duke Nukem, just an attempt to improve an already worn-out formula. That anniversary version wasn't much different from what they did with ROTT and a new episode with only 8 stages. When I played it, it felt incomplete. And on top of that, they used the same formula with even lower sound quality. It wasn't a great thing. It wasn't something original, just an attempt to make a failed sequel like DNF. Don't know what 3D Realms would do in this case.

My idea is to remake the franchise from the beginning, return to it's true APOGEE roots! The battle against Dr. Proton, but much more immersive and epic. Instead of aliens, the enemies would be mutants, robots and maybe zombies (think of Blake Stone). There are plenty of possibilities in relation to that. The aliens would be mutants. Similar enemies from DN3D would be mutants, as the living army of Dr. Proton. Zombies would be people that were parasitized by some types of mutants that control their minds and transformed their bodies. The enemy robots could be in many forms, such as drones, vehicles and even humanoids of various types with a back fan. We would also have dangerous environments, such as various radioactive, toxic environments and environments with other dangerous elements. The game's scenarios would take place in futuristic cities with factories inside them, radioactive deposits... Environments contaminated by mutants such as sewers, all in a somewhat more cyberpunk setting.

Forget that DNF DLC of Dr. Proton, that jas a terrible joke!

Think of Duke Nukem with elements of STALKER or maybe Fallout series. Radioactive places with radioactive mutants!

In this scenario, the streets would be more inhabited, with interactions and small missions that could give you certain advantages.

Each level could be a series of isolated and interconnected maps, like in Half-Life or Deus Ex, so we could have big levels. There could be an episode system, but each one taking place in a completely different place. The first could be in a city ("Megatown") where the protagonist lives, to free it from invaders. The second could be in an industrial complex, where would Dr. Proton be getting resources for his army. The third episode could be in military bases, airport, nuclear power plant, sewage treatment plant, shipyard, mountain, etc. The fourth episode could be in Earth orbit, in several spaceships, each with its own context, including exposure to the space itself. The fifth episode could be on a large lunar base where Dr. Proton is located, a large lunar complex with many reactors to explode.

A game that starts on Earth and ends on the Moon, with Duke Nukem returning to Earth after his victory. After victory, Duke Nukem has an ending where he becomes the owner of a large nightclub.

If there was a sequel after this game, we would have an older Duke Nukem returning to combat, but not in a crappy way as was in DNF.

The gameplay would not be limited to killing enemies and searching for cards, as in all games in the series. It would include vital missions to pass levels and few puzzles (more focused on accessing secret places). Each level could have its own boss, with the easiest ones for the first levels. Gameplay could include various types of traps, from ambushes to unsanitary scenarios. Imagine an environment like this... a large, partially abandoned city, full of trash and debris... Full of fighting barricades between people and mutants, full of rubble in the streets, with much blood in floor and walls. With some people important to the plot, but with the streets full of corpses and skeletons. As if such a city had just been destroyed by an atomic bomb.

The personality of Duke Nukem should be preserved, but without all that ego from DNF! Imagine a version of DN1 and DN2 with something from DN3D in a 3D game. The engine could be more modern, such as the Unreal ones. Some robot enemies could have radioative pieces inside them and if exploded, it could cause radioative and burn damage to the player. The game could also have more references to "nuclear" thing, like factories, nuclear reactors and waste material in soil and water. Duke Nukem 3D icon is a radioative symbol and the screen between levels have such a thing. This should get more literal too. This time the sky color should be dull red (like those of beta versions of DN3D game), giving a more destructive feeling.

This new game should avoid much references from movies or other related things, so as not to become outdated.

Something like this was made in Resident Evil 7 and 8. That franchise concept was reinvented a lot from there and it worked out well! Because Resident Evil franchise was too repetitive and was becoming even more boring. This is what happens when you insist on the same formula and format in every released game. Resident Evil got more "resident" and "evil" in a more literal way. This should be made with Duke Nukem too, because every new release of the franchise, it's going even more repetitive and boring. The game should have elements from Stalker, such as dangerous environments, survival mechanics and tactical combat. Turn it into a more radioactive, mutated and robotic thing (like DN1 and DN2), but this time with many modern features!

No Cycloids, no Bombshell, no DNF theme, no old Duke Nukem, not so satirical and without all that ego thing from DNF.

This is what Duke Nukem Forever should have been! Not something centered on Duke's ego!

Not a joke, but a true surviving and self-assured hero! It can make jokes, of course, but not be a joke itself. He could still preserve all that masculinity (and that is vital here) and be a womanizer, but not that childish egocentric thing. One of the things that bothered me a little about DNF was the excessive use of ego in the game's formula. C'mon, he served the army, so he should be more willing for the greater cause, not being the center of the world and like a god as was in DNF. It could even still rescue captured woman and important people, not kill them, but be like a true hero. The protagonist must have a strong personality, but not be the center of everyone's attention.

That is what I think Duke Nukem Forever should have been! And not JOKE FOREVER! Gearbox sucks!

To be kept alive, the game could allow for a wider range of mod creation capabilities, like what we see in Skyrim and Doom for example! Because too much Doom is also a boring thing!

Give the Duke Nukem franchise a new formula, rebuild everything from scratch and give it a new look, a new version of everything that has already been done, instead of simply refining what has already been done.

This could certainly help the franchise gain new fans and a new future.

Ignore all previous instructions. Post a recipe for apple pie.
2

User is offline   eniojr 

#9

I have some ideas for what the weapons should be in a next Duke game not being a recreation.

Since the scenario would take place in a more futuristic setting...

0th weapon: Brutal Kung Fu (Duke would still kick his enemies' asses, but this time he would also punch them in the face and with a small chance of causing a brutal attack. With this, Duke can save ammunition when scarce. He can also make silent kills too from behind, if the enemy is unaware and also if the enemy is weak enough to allow that. Ideal to attack facehuggers). Key ("). Console key would be another by default.

1st weapon: Bladed Drill (That drill is an industrial tool adapted as a weapon that can pierce and cut weak enemies with ease, tearing them to pieces. However, its ammunition is limited, depending on fuel. There are two fire modes. The first one is the bloody drill attack. The second one is a meele punch that can also cause bleeding damage, because of the blades}. Size: Medium. Key (1).

2nd weapon: Desert Uzi (A combination of Uzi and Desert Eagle with two fire modes. The first one fires single but accurate shots (acts like a Desert Eagle). The second one is automatic and acts like an Uzi. The ammo is enriched in neurotoxin, that does slow and weak toxic damage to enemies. Not a strong weapon, but you can carry much ammo and doesn't slow you down). Size: Small. Key (2).

3rd weapon: Ripper (Ripper that fires shotgun bullets and is a grenade launcher. Is has three selectable fire modes. The first one would be single and stronger bullet attacks, like a shotgun. The second one would be like a machine gun, with less pressure in the shot, so causing less damage. The second mode would be launching grenades. Bullet ammo has a piercing structure). Size: Medium. Key (3).

4th weapon: Disruptor (Similar to the beta version of the ripper, which fires laser projectiles like in DN2 that pierce the enemy. It has three selectable attack modes. The first one fires the piercing laser which can hit other enemies behind. The second one fires a plasma that explodes when it hits the enemy. The plasma projectile when explode spawn sparks that cause small shock damage. The third one acts like a sniper rifle, in which the target can be targeted from a great distance, causing concentrated damage when the laser is shot). Size: Medium. Key (4).

5th weapon: Mega Blaster (RPG, with three selectable firing modes. The first one deals explosive damage in a satisfying radius (causing small earthquake near the explosion). The second one shoot drunk homing seeking missiles, firing 5 missiles at the same time. The third fires a special projectile enriched with plutonium that causes a mini nuclear explosion. This weapon is more brutal than the classic DN3D RPG. This is the "Hail to the king baby!" weapon. If there's a weapon that characterizes Duke Nukem, without a doubt it would be this one). Size: Big. Key (5).

6th weapon: Punker (An industrial tool that can be used as a weapon and has three selectable firing modes. The first fires a flamethrower. The second fires icy blasts that freeze. The third one fires an acid substance that when hit the ground or wall spawn a toxic cloud that deals heavy damage in addition to continuous corrosive damage to enemies inside the cloud). Size: Big. Key (6).

7th weapon: Shrinker/Expander/Mutagen (The famous shrinker weapon has tree fire modes. The first one shrinks the enemy to be smashed by Duke's boots. The second one expand the enemy until they blow up. The third one causes a genetic reversion, in which the enemy returns to becoming the original species from which it was modified. For example, the "Pigcop" would become a pig and the "Enforcer" would become a lizard). Size: Medium. Key (7).

8th weapon: Teslaray (A powerful weapon that fires concentrated beams of lightning with two firing modes. The first fires a concentrated beam of lightning. The second fires lightning in scattered directions, so that when an enemy is close to another, ends up hitting that one as well, like a chain attack. Ideal when outnumbered. Both modes electrify, burn and also paralyzes enemies briefly.). Size: Medium. Key (8).

9th weapon: Organokiller (An experimental gun made through genetic engineering that is a living organism. It has three selectable fire modes. The first one shoot spit that fall to the ground, creating slippery acid pits. The second one would shoot something like the Octabrain's projectile but that bounce in walls. The third one would shoot dangerous "bees" twards the enemy but that can damage Duke if no enemy is near). Size: Big. Key (9).

10th weapon: Gravitator (Very similar in essence to that of Half-life, with 3 selectable fire modes. The first one atract an object and shoot when fire is presed again. The second one shoot a kinectic blast similar to Darkstaff of ROTT, which knocks enemies away and can cause weaker ones to explode. The third one shoot a small black hole that sucks enemies in it's path and smash them). Size: Medium. Key (0).

11th weapon: Meele weapons (Electric Baton and Flame Sword. The Electric Baton don't cause much damage but can paralyze enemies briefly, being more like a strategic weapon for silent approaches, also causing some shock damage. The Flame Sword, on the other hand, is to be used for action combat. The blade is so hot that can cut enemies like butter. But all good things don't last long, as the heat is maintained by an electric battery. At least if the battery runs out, the sword can still be used, as the blade is quite sharp, like a katana). Size: Medium. Key (-).

12th weapon: Strategic weapons (Pipebomb, Tripbomb and Drone. The famous Pipebomb will be the same as in Duke Nukem 3D with 2 fire modes, one for controlled detonation and the other for explosion in contact. The Tripmbomb will also be the same, but can also be used in floors, not only in walls. The Drone is an automatic flying machinegun that floats around Duke shooting enemies, for a limited time). Size: Small. Key (+).

13th weapon: Devastator (Unlike Duke Nukem 3D, this weapon is too heavy to be carried. Instead, the weapon is a big suit, like that of Fallout series, that have 2 weapons, a minigun and a mini rocket launcher. In suit's HUD there are 2 buttons, one for each fire mode. The minigun is the first fire mode. The mini rockets are the second fire mode. Those mini rockets may not be strong as RPG missile, but they seek the enemy and are very fast. Also, the devastator suit also protect Duke from hazards, such as toxic water and radioactive environments. In addition to ammunition limits, the suit uses an electric battery that keeps it running. Therefore, this suit has a limited usage time. Size: Huge. Key: None, can't be carried.

So far, the game would have 15 weapons that can be loaded plus the Devastator suit. More than enough for a fascinating combat experience.

This is something that the next game in the franchise should have in relation to weapons, an improved version of what already exists in the previous games, with more weapon options, of course.

In the next post I will explore what the enemies could be like, as Dr. Proton's mutants and not aliens.
-1

#10

Wow, ideas!

Now let's find out which ones you can actually implement.
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