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Credits (so far):
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Duke Nukem: Tears of Crimson is a short little fangame that is essentially a crossover between Duke Nukem and the obscure PS2 title, Crimson Tears. A game best known for it's blend of RPG and Beat em Up mechanics in a dungeon crawler and it's Sci-Fi setting.
How this project started is a funny story, I was looking for roles by a former VA I'm a fan of, and when I heard the soundtrack to this game: I began suggesting it for my friends' mod of Duke Nukem Forever (far before the actual development tools were properly uncovered in the final game) but eventually, I sat down and played Crimson Tears for myself. I fairly enjoyed it despite it's slow pacing and jank camera, and aside from being just a casual fan who wanted a Duke game akin to the 2001 iteration of DNF (and no way in hell am I just going to recreate it in the doom engine on my own) I joked about a sequel to Crimson Tears that just got rebranded as a Duke title and it all just built up my interest to finally make it sort of a reality.
Any feedback is appreciated for whenever I finally finish up the other half of the game and do some additional polish. This is to be my last major GZDoom project, let alone stab at a full-on TC.