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Finding what I can't find...

User is offline   venividici 

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Not sure if I remember correctly, maybe it was this forum over a decade ago. For fun I started making map for Duke Nukem 3D.

I almost vividly remember how it was. I tried to make a small store with bathroom, storage area and so on.

I did not know how to make swing doors for bathroom toilets hence they were just flat sprites with texture of those placed there, could not make mirror work. I was trying to have a vehicle with sloped surfaces/walls where front window is. I think it was case in storage room. First time I play tested first iteration is when Duke was not scaled for some reason, was small compared to environment I made.

I expanded map with each hour and day after school.

I added some outdoor and room that was several floors above ground level, could exist through window down where simple road flanked by appartment building walls to access from front store or go down from ventilation shaft in room to access from tiny almost claustrophobic bathroom with 3 toilet cubicles or whatever it is. For each access there was ripped or kicked down door already, both into room where several shelves and 2-3 registers are. Front access had boarded up door textures as was wall that represented front entrance. Vehicle that was in separate room that was storage. There were no portals used to imitate 3D room above room trick that Build engine has.

Honestly probably very generic and I am not that great with description.

It was 15 years ago at least so I doubt anyone not me could remember anything at all or sound familiar. My English was not great then.

I forgot username and email that I used for this forum.
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