Thanks for the kind words everyone
Sandbox design has the side effect of letting you set off quite a chunk of the map at once. Especially here where there are not many locks holding a player back. I did try to separate each set of enemies into areas that would allow for a more reserved and careful approach, but line of sight can trip things by accident and set off a chain reaction accelerated by the fact I put guards near most resources so you have to push in to get firepower. I didn't intend it to be slaughtery, each encounter was thought out, but I can see it could get near that with so many choices of how to play it baiting in large groups to one spot. The large groups of fodder enemies are a nod to a personal preference in Doom where I like to include small hordes of the weak zombie enemies to crush through with rockets
My interest in Build was brought ahead by the fact that I regularly watch a friend live stream FPS games on Friday and sometimes Tuesday. It was my introduction to AMC Squad, many Duke 3D custom maps and some obscure Build Engine games. I feel like I hit the mark with what he was after as he deconstructed this map with immense ease and joy, only dying once when rounding a corner fast not expecting to eat the fire of a Battlelord and two Pig Tanks point blank crushing through 160 health instantly in a tiny space
I set a life goal of learning to build maps for all the classic engines. Half Life is likely next followed by Unreal, but I did have an Ion Fury map planned. That one is going to be a learning experience of it's own as it has a unique style using strong colour and fun unique tech setups
If you go to the About Me section of my profile I have links there to my complete works of Doom and Quake maps. I've progressed from Doom > Quake > Build with some professional work in Unreal Engine 4 then the upgrade to 5 after overlapping it
This level took my personal record for development time on a single map by nearly double anything previous. There was some additional learning but I didn't expect it to keep eating time all the way in to December, but it seems it was worth it
I know it's not much time, but I'm planning on signing this map off as released before the new year comes in with a post on x, which is where I post all my map releases
https://x.com/PinchySkree