Duke4.net Forums: [RELEASE] YELLOW: MIRRORS - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] YELLOW: MIRRORS  "Colors of the Void series by Norvak"

User is online   Mike Norvak 

  • Music Producer

#1

Colors of the Void

Norvak - Yellow: Mirrors (YM.map)

"Some painters transform the sun into a yellow spot, others transform a yellow spot into the sun"
—Pablo Picasso¨

Attached Image: duke0020.png

Description: A short semi-metroidvania non-linnear single player map. It can take from 15 minutes to 40 minutes. It's the first level on a planned series that I may or may not complete depending on the reception of the overall concept. EDuke32 required!

Attached Image: duke0022.png

Gameplay: Even if it has action and exploration sides, it also takes inspiration from classic Merlijn's Red series, Gambini's "It Lives" and most recent Eddie Zykov's "Memories" so is really lore driven both in terms of environmental storytelling and via text, pay attention to the surroundings, notes and viewscreens to immerse your self in the experience! I wouldn't call this map a horror one but it definitely has some mystery.

Attached Image: duke0024.png

Includes: New music (Mike Norvak - Colors of The Void)

Attached Image: duke0021.png

THANKS FOR PLAYING!

Attached File  Norvak_Yellow(Mirrors).zip (6.66MB)
Number of downloads: 35

FAQ

This post has been edited by Mike Norvak: 21 December 2024 - 03:15 PM

10

User is offline   Gambini 

#2

Looks intriguing!
1

#3

Very cool. I like the concept of using colors as map themes. It kind of reminds me of the French "Three colors" film trilogy except there was no yellow. :lol: I think you painted a great picture of an existential crisis about having a strange "yellow" idee fixe and then realizing that it's the "color of deceit".

I see that you've assigned each keycard color a specific purpose (blue for weapons, yellow for useful items and red for map progression). The non-linearity means that you can choose between various ways to complete the map (e.g. unlock the jetpack, the boots or the scuba gear first), what is cool and adds to replayability. In fact, only the second play you actually realize what the map is really about, and why there's a yellow guy who hanged himfelf. There are also a few interesting design choices. My favorite is the ankh room, where you made great use of palswaps and also combined several different textures to simulate gradual colored lighting on the pillars, going from a blue shade into yellowish light. I also like the "desperate desire" mirror designed with that trick of placing objects "inside" a mirror. Overall I liked your heavy use of mirrors and creative spritework with some extensive use of yellow pals. The combat is a bit challenging with tough enemies attacking you right from the beginning, but there's plenty of health and ammo on the map, especially for the freezer.
0

User is online   Mike Norvak 

  • Music Producer

#4

 Jan Satcitananda, on 22 December 2024 - 03:12 AM, said:

Very cool. I like the concept of using colors as map themes. It kind of reminds me of the French "Three colors" film trilogy except there was no yellow. :lol: I think you painted a great picture of an existential crisis about having a strange "yellow" idee fixe and then realizing that it's the "color of deceit".

I see that you've assigned each keycard color a specific purpose (blue for weapons, yellow for useful items and red for map progression). The non-linearity means that you can choose between various ways to complete the map (e.g. unlock the jetpack, the boots or the scuba gear first), what is cool and adds to replayability. In fact, only the second play you actually realize what the map is really about, and why there's a yellow guy who hanged himfelf. There are also a few interesting design choices. My favorite is the ankh room, where you made great use of palswaps and also combined several different textures to simulate gradual colored lighting on the pillars, going from a blue shade into yellowish light. I also like the "desperate desire" mirror designed with that trick of placing objects "inside" a mirror. Overall I liked your heavy use of mirrors and creative spritework with some extensive use of yellow pals. The combat is a bit challenging with tough enemies attacking you right from the beginning, but there's plenty of health and ammo on the map, especially for the freezer.


I'm glad you enjoy it! That Erised mirror (desire backwards) is from Harry Potter. The Magic Mirror in the Wall is from Snow White. Yeah playing the map for the second time makes more sense isn't it?

BTW I see some people sre suffering with the difficulty of this map but all 3 difficulty settings are implemented.

This post has been edited by Mike Norvak: Yesterday, 06:03 AM

0

User is online   Mike Norvak 

  • Music Producer

#5

Also I forgot to thank betatesters CK3D Aleks, Clangbang and Seizhak! Without you guys this map would probably have been worse! 😬

This post has been edited by Mike Norvak: Yesterday, 06:13 AM

0

#6

View PostMike Norvak, on 22 December 2024 - 05:53 AM, said:

I'm glad you enjoy it! That Erised mirror (desire backwards) is from Harry Potter. The Magic Mirror in the Wall is from Snow White. Yeah playing the map for the second time makes more sense isn't it?

Oh, now I see that the map contains references to those titles. Great to know!

The map is pretty short though. First time it took me about 40 minutes (was reading the lore and exploring the surroundings), but I think it can be completed in under two minutes with some luck. Basically you only need to activate both red cards and get the shrinker (and you'll also need the jetpack for that), so you can skip much of the map. I think it's a downside of non-linear gameplay; it's pretty hard to design such a map that would require you to do many various things and remain well balanced.

This post has been edited by Jan Satcitananda: Yesterday, 06:26 AM

0

User is online   Mike Norvak 

  • Music Producer

#7

View PostJan Satcitananda, on 22 December 2024 - 06:23 AM, said:

Oh, now I see that the map contains references to those titles. Great to know!

The map is pretty short though. First time it took me about 40 minutes (was reading the lore and exploring the surroundings), but I think it can be completed in under two minutes with some luck. Basically you only need to activate both red cards and get the shrinker (and you'll also need the jetpack for that), so you can skip much of the map. I think it's a downside of non-linear gameplay; it's pretty hard to design such a map that would require you to do many various things and remain well balanced.


I think if you are lucky enough to figure how to enter one secret psychiatric consultory you can even skip one of the red key cards and finish the map in about one minute, remember this is the first map in the series so think about it more as Hollywood Holocaust than Dark Side, so that's totally fair.

This post has been edited by Mike Norvak: Yesterday, 10:12 AM

2

User is offline   Ninety-Six 

#8

Is that your take on the Yellow Sign on that...uh, sign? I'm actually in the middle of reading that book right now.
1

User is online   Mike Norvak 

  • Music Producer

#9

View PostNinety-Six, on 22 December 2024 - 10:49 AM, said:

Is that your take on the Yellow Sign on that...uh, sign? I'm actually in the middle of reading that book right now.


I haven't read the story so it's more of an interpretation of the symbol than a literal depiction. The map has some nods to Chambers' mythology intertwined with other pantheons.
0

User is offline   Ninety-Six 

#10

View PostMike Norvak, on 22 December 2024 - 11:55 AM, said:

The map has some nods to Chambers' mythology intertwined with other pantheons.


Interesting.

View PostMike Norvak, on 22 December 2024 - 11:55 AM, said:

I haven't read the story so it's more of an interpretation of the symbol than a literal depiction.


Spoiler

0

User is offline   stillTodd 

#11

Would some kind soul PM how to get to the shrinker?

I see one in a mirror (really cool effect, along with the Commander in the black mirror next door) but my mind is wholly unable to grasp how to, well, grasp it.

This post has been edited by stillTodd: Yesterday, 05:36 PM

1

User is online   Mike Norvak 

  • Music Producer

#12

A really fun let's play of the map by William G. He is below 29 hp most of the time but refused to use the water fountains in the street 🤷🏻‍♂️

Thanks William for playing the map!!


https://www.youtube....ive/B8cqUz31pFU
0

User is online   Mike Norvak 

  • Music Producer

#13

 stillTodd, on 22 December 2024 - 04:52 PM, said:

Would some kind soul PM how to get to the shrinker?

I see one in a mirror (really cool effect, along with the Commander in the black mirror next door) but my mind is wholly unable to grasp how to, well, grasp it.


That's because the mirror shows the most desperate desire of the player.

Spoiler


This post has been edited by Mike Norvak: Yesterday, 05:59 PM

1

User is offline   stillTodd 

#14

Thank you. Great map! (edit: and a real challenge in DukePlus, haha!)

This post has been edited by stillTodd: Yesterday, 06:20 PM

0

User is online   Mike Norvak 

  • Music Producer

#15

Thanks for playing the map stillTodd! I haven't used Dukeplus in eons, I'm glad the map is totally playable with the mod.

@Ninety-Six Nice, so this makes a for perfect depiction of the symbol then. Have you read The Stories from the Yellow King?
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options