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[RELEASE] Super Mario 64 - Whomp's Fortress  "Another map based on a course from Super Mario 64"

#1

Here's Whomp's Fortress - another map based on a Super Mario 64 course. As you might expect, it uses TROR scissoring in multiple places and requires Polymer.
In this case, r7657 is probably the best eDuke32 build to use, but I haven't tested it enough to be sure.
If your eDuke32 build is too old then force fields won't render properly in Polymer.
If your eDuke32 build is too new then TROR scissoring areas won't render properly in Polymer (except if this gets fixed in a future eDuke32 build, but don't hold your breath).

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6

User is offline   Nacho 

#2

Playing this tomorrow on stream!
My link
1

User is offline   jkas789 

#3

This looks clean bro! My machine can't really run polymer but I will definitely be watching Nacho's playthrough.
0

User is offline   Aleks 

#4

View Postjkas789, on 19 October 2024 - 12:41 PM, said:

This looks clean bro! My machine can't really run polymer but I will definitely be watching Nacho's playthrough.

These maps are playable without Polymer, although glitches can be seen at some angles, it's not terrible. Probably could be completely eliminated with different TROR splits.
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