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[RELEASE] Super Mario 64 - Tick Tock Clock  "Another one of my Duke maps based on a Super Mario 64 course"

#1

This is Tick Tock Clock - a Duke map based on the Super Mario 64 course of the same name (and not based on the Mario Kart course of the same name).
By the way, this map seems to work better in recent eDuke32 versions in Polymer than my other SM64 maps. (Maybe that's because it uses stacking of additional TROR layers instead of the aggressive TROR scissoring approach my other SM64 maps used; this map has over 20 TROR layers in the same area.)

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  • Attached Image: duke0000.png
  • Attached Image: duke0002.png
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This post has been edited by ToiletDuck64: 08 July 2024 - 01:15 AM

6

User is offline   Graphics 

#2

I love your maps. Always awesome to see and the work with TROR is amazing.

This post has been edited by Graphics: 14 July 2024 - 05:08 PM

1

User is offline   Nacho 

#3

I'm really impressed with how good the performance was on this given the TROR layers and my aging laptop! Very impressive work!
1

User is offline   Aleks 

#4

This was my favourite of your levels so far, although the start was a bit harsh with monsters being able to spam you with projectiles from above while the hitscan wouldn't reach them! I played it with Polymer (would be incredibly glitchy without) and worked fine. I especially liked the 'tripmine' secret, very creative and just challenging enough without being unfair!

If time allows, I will try to review the map for Paul's site in the coming days (around Christmas maybe?).
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