By the way, this map seems to work better in recent eDuke32 versions in Polymer than my other SM64 maps. (Maybe that's because it uses stacking of additional TROR layers instead of the aggressive TROR scissoring approach my other SM64 maps used; this map has over 20 TROR layers in the same area.)
Attached File(s)
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sm64_ttc.zip (67.99K)
Number of downloads: 93