eduke32 required
gedoyo 0.99 or later (61MB) mirror
optional: HRP hires music pack ["highres/music.def"]

Number of downloads: 106
Difficulty Settings: Yes
Coop: No
Dukematch: No
Length: Skill4 took 50 minutes for all kills and no secrets
Built & Tested with EDuke32 r10166 12/5/22
Eduke no later than r10458 9/25/23 recommended
video mode: Polymost
--gedoyo details----
Killcounts include all possible enemies in the map for the current skill setting,
any enemies tagged as skill4 are included in skill3,
any untagged [lotag 0] respawns are removed
but tagged-unlinked respawns are only removed if they are unlinked due to skill setting babes/fems
therefore if a mapper places impossible respawns with a unique tag it will be an impossible kill
Recons account for 2 kills total
Tanks account for 2 kills total
Eggs only count as a kill while unhatched
Overall reduced enemy health
Shrunken Sentries can't be stepped on
Corpses have hitscan enabled
Duke no longer climbs onto nearby switches
Slimers no longer devour living enemies
Slimer egg duplicate slimers glitches fixed
Troopers won't play dead
Protector Drones don't stay eternally airborn underwater
Rapid hits won't spam reactive enemy sounds
Pigcops don't skip reload
Pigcops can't swim
Recon hitbox *should* be fixed
Babes can be saved and are tracked
Babes can't be killed but saving them or hitting them with explosions spawns their linked enemies
Fems can't be killed but spawn their linked enemies when approached or hit
Pistol ammo cap - 256
Pistol weapon pickup reduced to 40
Chaingun ammo cap - 400
Chaingun weapon pickup reduced to 48
Chaingun ammo pickup reduced to 48
Expander ammo cap - 75
Expander weapon pickup set to 15
Expander ammo pickup reduced to 10
Freeze ammo pickup reduced to 16
Devastator weapon pickup incresed to 20
Some repurposed item sprites from 64
Dual submachineguns don't give you a chaingun, only ammo
Alt missilelaunchers don't give you an rpg, only rockets
Pickup highlight changed from green to blue
Various lesser things that escaped being noted
--Skill4 notes----
Kills are tracked without duplicates [or should be]
Sentry corpses are not instantly killed by explosives
Shrunken corpses do not respawn
Submerged pigcop corpses do not respawn
Submerged trooper corpses do not respawn
Submerged trooper64 corpses do not respawn
Submerged enforcer corpses do not respawn
Submerged battlelord corpses do not respawn
Respawning stayput actors leave their sector
Slimers like sizable corpses
Octabrains do not respawn
Newbeasts do not respawn
PSOctabrains do not respawn [unused]
Dronemothers do not respawn
Hagane does not respawn
--Bugs----
Slimers can cling to Duke through walls and floors
A slimer on land grabbing onto Duke underwater will be silent and invisible until Duke surfaces
Standing on a sentry's head as it reverts to normal size can mess with the shrinking size
Portal effect's animation has 1 unalligned frame
Overlord sentries will climb big height differences if they really want to
Overlord sentries can fire rockets through glass they lean into
Dronemother/Redmother are taking damage from their own projectiles occasionally
Rarely sentries' clipping will catch their own projectile
Recon doesn't aim high enough for E1L2 window for altfire
Dronemother attacks are likely capable of opening cracks through walls they are standing near
Under certain unknown circumstances a cycloid sentry might not respawn on skill4
credits for resources are included in a txt but generally all enemy sprites came from the community stockpile thread
I regret how large the zipsize got when there is only 1 map to play. Surely forgetting something important but enjoy.
Spoiler