Forgive for being completely out of the loop, but are these Windows ports mentioned in the quote based on the original code?
DREAMM "Aaron Giles new emulator for Lucasarts games"
#31 Posted 31 October 2024 - 06:21 AM
#32 Posted 31 October 2024 - 12:48 PM
Yes, Aaron explains how they came about on his website Here's a list he posted on the Discord of where the ports showed up
Quote
Maniac Mansion -- never released
Zak McCracken -- never released
Indy Crusade -- Steam release with DRM
Loom -- Steam release with DRM
Monkey 1 -- never released
Monkey 2 -- never released
Indy Fate -- Steam release with DRM; also released on CD with Spanish re-release
DoTT -- released on CD with French re-release
Sam & Max -- released on CD with English, French, German, and Italian re-releases
Full Throttle -- released on CD with English, French, Spanish re-releases
The Dig -- Steam release with DRM; also released on CD with English, French, Italian, Spanish re-releases
Zak McCracken -- never released
Indy Crusade -- Steam release with DRM
Loom -- Steam release with DRM
Monkey 1 -- never released
Monkey 2 -- never released
Indy Fate -- Steam release with DRM; also released on CD with Spanish re-release
DoTT -- released on CD with French re-release
Sam & Max -- released on CD with English, French, German, and Italian re-releases
Full Throttle -- released on CD with English, French, Spanish re-releases
The Dig -- Steam release with DRM; also released on CD with English, French, Italian, Spanish re-releases
#33 Posted 01 November 2024 - 02:36 PM
I also forgot to post this. a video Aaron made comparing the different intro crawls in various Star Wars games
#34 Posted 12 November 2024 - 09:38 AM
Reposting this from the discord server
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A little bit of DREAMM-related news: Digital Eclipse is releasing their "Tetris Forever" collection today, which features many different versions of Tetris, including a couple of early DOS versions... which are running on top of (a slightly modified) DREAMM! 🙂 https://youtu.be/aJ2xZrJTcnI
#35 Posted 12 November 2024 - 02:55 PM
I didn't realise DREAMM was something that could be used by other developers, makes sense
#36 Posted 12 November 2024 - 05:42 PM
Phredreeke, on 31 October 2024 - 12:48 PM, said:
Yes, Aaron explains how they came about on his website Here's a list he posted on the Discord of where the ports showed up
That link was a very interesting read. Thanks! The whole Programming section is interesting, even for a layman like me.
#37 Posted 28 November 2024 - 09:09 AM
Somehow I forgot to post this from about two weeks ago
Yesterday Aaron followed it up with this
I asked Aaron if multiplayer would work between games running in DREAMM and games running outside of it.
Yesterday Aaron followed it up with this
I asked Aaron if multiplayer would work between games running in DREAMM and games running outside of it.
Quote
Depends. If the game uses raw sockets (like Outlaws winsock driver) then yes. However, games that use DirectPlay speak their own protocol. The protocol is documented, and I have implemented an approximation of it, but it's not compatible with the real thing.
#38 Posted 04 January 2025 - 02:12 AM
From Aaron's Mastodon
Quote
After a bit of chatter on the Discord, I've decided that the next DREAMM version will be 4.0. This was based on the fact that since 3.0 came out I've added support for:
networking (both winsock and DirectPlay)
movie playback (both QuickTime and AVI)
Direct3D Retained Mode
far more complete scripting
nearly a dozen new games (covering the full LEC catalog up to 2000, including Lucas Learning)
Which seems like enough to warrant a full version bump.
Hoping to get some early alpha testing in January, with betas in February-March depending on how things go.
networking (both winsock and DirectPlay)
movie playback (both QuickTime and AVI)
Direct3D Retained Mode
far more complete scripting
nearly a dozen new games (covering the full LEC catalog up to 2000, including Lucas Learning)
Which seems like enough to warrant a full version bump.
Hoping to get some early alpha testing in January, with betas in February-March depending on how things go.