Slaughter Maps Needed
#1 Posted 24 January 2023 - 02:52 PM
This post has been edited by VGames: 24 January 2023 - 02:53 PM
#2 Posted 24 January 2023 - 03:16 PM
There's the aptly-titled "Slaughterfest," and its follow-up "Death Drive" though there might be points that stretch the definition some. A lot of Mister Sinister's works are very high in difficulty, not always slaughter but usually borderline at least. You may be interested in the "Bad Weekend" episode as well, particularly the "very" bad weekend.
You have a remake of one of Doom 2's most infamous custom maps.
"Hostile Terrian" is another good one; it doesn't start off as slaughter, but it spikes to that degree once you hit the final battle.
Then there's the laughably absurd Duke's Nightmare series, though I can only find the first one: http://www.scent-88....t/dukenight.php
I've heard of a second but can't track it down.
I also strongly recommend this mod: https://www.moddb.co...tal-mode-atomic which turns all vanilla maps into slaughtermaps, and is somehow better than it has any right to be.
This post has been edited by Ninety-Six: 24 January 2023 - 03:20 PM
#3 Posted 24 January 2023 - 04:50 PM
#4 Posted 25 January 2023 - 01:19 AM
Bad Weekend was a nice proof of concept and take on the episode format (reminds me of Duke Hard a bit with the swiftness), rough around the edges though. I always really liked what I saw of Mister Sinister in general and always kind of wished they released more stuff (which is hypocritical for me to say as I never got to properly finish some of their existing releases).
A far cry from a slaughter map IIRC (off memory it doesn't have huge enemy count, at least not crazy huge, the monsters come in big waves but are easily dealt with), but if you're looking for over-the-top Build experience altogether I'd recommend checking out Demolition by Devastator (runs its own .con files though; upon further inspection of a YouTube playthrough of the map, I'm not sure how much their omission would affect gameplay, the antimatter gun might be the biggest difference as it seems to be meant to erase hordes of Liztroops that otherwise would take a bit to kill but the rest of the changes seems to be mostly cosmetic).
If it's for personal use, it's also one of the easiest things to do in Mapster to open your favorite-looking levels and then just add a bunch of sprites for enemies and items in there, wherever it is you want them.
This post has been edited by ck3D: 25 January 2023 - 01:49 AM
#5 Posted 25 January 2023 - 05:54 AM
ck3D, on 25 January 2023 - 01:19 AM, said:
Believe it or not I actually did heavily consider if I should mention Demolition or not. It's a personal favorite map of mine, even if it is absolute chaos as far as balance goes (with or without the con files). Being able to blow up literally everything in the map is rad as hell.
In the end, I decided I didn't think it really counted as slaughter, though for anyone who wants to play Duke's Nightmare, I would recommend doing so with Demolition's con changes just because it feels a bit more doable.
#6 Posted 25 January 2023 - 09:15 AM
#7 Posted 25 January 2023 - 10:08 AM
#8 Posted 28 January 2023 - 07:10 AM
Ninety-Six, on 24 January 2023 - 03:16 PM, said:
I've heard of a second but can't track it down.
dukesnightmare2.zip (2.8MB)
Number of downloads: 226
This post has been edited by Forge: 28 January 2023 - 07:13 AM
#9 Posted 29 January 2023 - 01:20 PM
The link for Bad Weekend doesn't work. Any other links?
#10 Posted 29 January 2023 - 03:39 PM
VGames, on 29 January 2023 - 01:20 PM, said:
Try Bad Weekend (scent) or Bad Weekend (dukeworld)
I'll also add Ruinas made by Daniel Ferrer Gallegos.
#12 Posted 30 January 2023 - 06:00 AM
The Battlelord, on 29 January 2023 - 03:39 PM, said:
I'll also add Ruinas made by Daniel Ferrer Gallegos.
Ruinas is by the same author as Lost World, Dukebot (Daniel's alias), and I had no idea it existed, thanks for the heads up. Only earlier map of his I ever knew about till now was Europe (https://www.arrovfnu...ferrer-gallegos), from 2009, but he did release quite a few levels around 2006 including a 'Farenheit 2' [sic] which looks interesting (https://www.arrovfnu...ferrer-gallegos), all on Arrovfnukem.com, I have no idea how slaughtery those are, though. I do think I remember him describe Europe as a slaughter map to me before, but he was saying he didn't like that one anymore. Probably just an author-seeing-own-flaws thing.
The Ruinas .txt file also mentions two user maps of his that do not appear to be online (at least on Arrovfnukem): Duclobalien and Defcity, probably very early works. Dukebot I imagine should be easy to get in touch with to this day if those ever happen to be of interest to anyone.
This post has been edited by ck3D: 30 January 2023 - 06:07 AM
#13 Posted 30 January 2023 - 10:25 AM
ck3D, on 30 January 2023 - 06:00 AM, said:
The Ruinas .txt file also mentions two user maps of his that do not appear to be online (at least on Arrovfnukem): Duclobalien and Defcity, probably very early works. Dukebot I imagine should be easy to get in touch with to this day if those ever happen to be of interest to anyone.
Unfortunately some files are splitted here and there, as example is possible to find "E1L9" and "E1L10", no way to find "E1L11", plus for some reason lately Googling and search them became even more complex.
Sometimes i think i read about Defcity, never heard about Duclobalien indeed, there is someone that ask about it: warosu.org and the answer link to a Waybackmachine but there is nothing downloadable .
#16 Posted 15 September 2024 - 08:10 AM
#17 Posted 16 September 2024 - 03:34 PM
VGames, on 15 September 2024 - 08:10 AM, said:
I think you'd be better off with QRed instead. It was a remake/reinterpretation of the original (not to be confused with the other, official remake "Poisoned Lands") that added a lot more roadways and distance between the buildings. IIRC it was made by quakis, who is still around I believe.
This post has been edited by Ninety-Six: 16 September 2024 - 03:48 PM
#18 Posted 17 September 2024 - 07:24 AM
#19 Posted 17 September 2024 - 09:32 AM
Of course you have permission to use The Long Road, but Ninety-six makes a good point about Q-Red. Another map with a lot of long roads is Clear the Coast (from me and my brother).
#20 Posted 17 September 2024 - 10:34 AM
Merlijn, on 17 September 2024 - 09:32 AM, said:
Of course you have permission to use The Long Road, but Ninety-six makes a good point about Q-Red. Another map with a lot of long roads is Clear the Coast (from me and my brother).
Hey thanks for the clarification and permission. I really like your mapping skills and thanks for the heads up on the other maps. Appreciate the help guys. I’ll wait on the QRed dev to respond to me. And maybe clear the coast could make a nice addition too.