I'm currently working on a map for Ion Fury and I have a couple of TROR related issues in need of resolving.
The first is enemies in TROR. If I place a Deacon in a TROR above a normal sector the Deacon won't leave and come down. I think I saw something somewhere about a flag you have to set in order to allow enemies to traverse between TRORs and normal sectors.
The second is an issue with TRORs in certain sectors. I'm not sure if it is a corruption issue or not, but creating a TROR in one part of the map and all connecting sectors results in the TROR having a floor where it shouldn't or in the case of a TROR beneath the floor, a ceiling. In either case, you can see through into the TROR from outside of it, but go inside to look into the sector beneath it or above it and you get a floor or ceiling rather than a portal through to the main sector. Pressing I doesn't get rid of the floor/ceiling, either.
Any help with this would be appreciated. My map is nearly ready for release but there are a few things that need to be ironed out beforehand.
