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[RELEASE] Memory of The Waters

#1

A new silly wintery map! Contains lots of snow, snowmen and possibly a rather high difficulty level. I still don't know how to feel about this map myself, but here goes.

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17

User is online   stillTodd 

#2

This was a lot of fun. Challenging using DukePlus for certain! Thank you for the awesome map.
1

User is offline   ck3D 

#3

Congrats on release, screenshots look really cool and unique. Will play soon, no doubt!
1

User is offline   brullov 

  • Senior Artist at TGK

#4

Just finished the level. Wow. That was an amazing 30 minutes of gameplay!

I love the way you lead the player, I was never lost, however, you have got a lot of puzzles. Some parts were challenging! The hardest one was getting the yellow keycard as I was always squished by protector drones. Love the ending part and the general progress, and the balance of the map.

I'd like to separately say how amazing you designed it, with good architecture and texture choice! I'm happy to see a valid, simple, beautiful level design for Duke. Classic! Dude, this is 10/10. I would love to play your next maps for sure!
2

#5

View Postbrullov, on 02 November 2022 - 04:56 PM, said:

Just finished the level. Wow. That was an amazing 30 minutes of gameplay!

I love the way you lead the player, I was never lost, however, you have got a lot of puzzles. Some parts were challenging! The hardest one was getting the yellow keycard as I was always squished by protector drones. Love the ending part and the general progress, and the balance of the map.

I'd like to separately say how amazing you designed it, with good architecture and texture choice! I'm happy to see a valid, simple, beautiful level design for Duke. Classic! Dude, this is 10/10. I would love to play your next maps for sure!


Many thanks, I'm glad the level felt coherent, since I combined many ideas into this one map instead of using them for individual maps.
1

#6

View PostVagan, on 01 November 2022 - 09:10 PM, said:

This was a lot of fun. Challenging using DukePlus for certain! Thank you for the awesome map.


Vielen Dank! I tried this on DukePlus too with maximum random attributes; it didn't go well.
1

User is offline   Rorschach 

#7

Thank you for this map - a very enjoyable level with just the right level of complexity and a barnstorming finale!!
1

User is offline   Polunka 

#8

Damn, your maps have always been somewhat special for me. I can't really explain why but they feel different from the rest of the maps I've played so far, probably signifying the presence of a unique style behind them. :dukeaffirmative:

Will definitely give it a try later.
1

User is offline   ck3D 

#9

MSDN review by Mikko: https://msdn.duke4.n...ofthewaters.php
2

User is offline   dnskill 

  • Honored Donor

#10

I tried reaching out to Danny, but he appears to be offline for a while. Anyone who's beaten this map care to help me out with this?
Spoiler

Thanks in advance.

1

User is offline   dnskill 

  • Honored Donor

#11

So I was able to finally complete this map and figured out what I had missed the first time! This is an excellent map and I had a lot of fun playing it, and it is really tough for sure. It kept me guessing what was next as I progressed further and further, and the ending was really frightening. I did not find any secrets, and I imagine if I had it would have made the later parts of the map far easier, but oh well. I hope to see more maps from you in the future, Danny!



This post has been edited by DNSKILL5: 10 December 2022 - 08:41 PM

3

User is offline   Aleks 

#12

Coincidentally, I also just played the map for the first time last night. Enjoyed it a lot, too!

The first thing about this level is how adventurous it feels. Despite there being barely any story, it feels like you're uncovering some kind of a mystery, with the Plasma as the chosen music fitting wonderfully - it felt kinda like playing one of the original levels for the first time (yeah, mostly Dark Side due to the music). The design is both very classic and modern, with original use of assets and their composition together (with a particular emphasis on the octagonal sprite that's everywhere for a distinct looking detailing).

It took me about an hour to finish with all secrets found and going back to some parts of the map (for example, to clear the room where you find the yellow key - loved the idea for the "puzzle" there, too!). The combat is fairly challenging, especially at the beginning before finding better guns and, of course, at the final battle. I didn't have much problem with the octabrains and enforcers, but have to admit pig cops did get me a few times, mostly due to one of them sneaking up to me, so I got my own RPG rocket in the face. This battle is quite epic, as the pig cops look and act kind of like an undead army - they slowly walk towards you, the potential shotgun blows are secondary thing to worry about, but getting literally stomped is more of a problem, with 3 battlelords doing the rest of the job. Loved the setup for this final - also appreciate that there was a way to backtrack from there, as I left one of the areas at the beginning unattended for some reason. Turned out I blew the C9s underwater to open one of the 3 switches by a tricky pipebomb throw and without visiting the "achtung" place with pig cop monster closets, but then I was wondering what could be behind these bars and so looked around on how to get there, seems I missed one of the small water pools at the first area.

The pirate ship stuck in the ice was a particularly cool and memorable area (as well as the final dungeons). I liked how the map was pretty equally based on combat and some puzzles that usually had very clear presentation and so the only difficulty was solving them rather than wrestle with the technicalities.

Overall, a great and very creative level. Looking forward to more stuff from you, Danny - although so far I've only played Promise and Day of Night, so I've got quite much other things to catch up in the meantime.
2

User is offline   Merlijn 

#13

I played this one a while ago but forgot to leave a reply. D'oh! I also enjoyed this one very much, there's a surreal quality to it that keeps me intrigued throughout the whole thing.
Even the snow combined with the green trees adds a weirdness factor to the map (not sure if that was intended or not, but I liked it nonetheless!).
Really enjoyed the underwater puzzle and the way it was implemented, and all the different locations we get to visit.

The final batle was quite a lot of fun, the final wave is a perfect opportunity to lay traps with tripmines and pipebombs. Poor piggies walked straight into it. :D
Overall I had a lot of fun with the map, thanks!
1

User is online   Danukem 

  • Duke Plus Developer

#14

This level looks great, it's very adventurous and fun. Unfortunately I don't have the time and patience to finish it. As I played through the level, I had a sense of impending doom because of all the buttons and button combos that were doing unknown things -- no view screens to verify. To make matter worse, a lot of it is underwater and I knew that if I missed something and had to go back, I would probably run out of scuba. Sure enough, it eventually happenned; I couldn't find the blue keycard and had no idea what I had missed (was the blue keycard lying around, did a miss a button that would have opened a door to the card?) I went back through the level, sure enough ran out of scuba and was no wiser about the card. So I'm done.
1

#15

View PostDanukem, on 02 January 2023 - 03:06 PM, said:

This level looks great, it's very adventurous and fun. Unfortunately I don't have the time and patience to finish it. As I played through the level, I had a sense of impending doom because of all the buttons and button combos that were doing unknown things -- no view screens to verify. To make matter worse, a lot of it is underwater and I knew that if I missed something and had to go back, I would probably run out of scuba. Sure enough, it eventually happenned; I couldn't find the blue keycard and had no idea what I had missed (was the blue keycard lying around, did a miss a button that would have opened a door to the card?) I went back through the level, sure enough ran out of scuba and was no wiser about the card. So I'm done.


One needs to press each of the three red buttons surrounding the underwater steel pillar in the circular room; each button is enclosed inside its own sector. Once all three are pressed, the pillar opens and reveals the blue card (I suppose the pillar looks even too solid, but it actually contains a door sector).


0

#16

Memory of The Waters with my other mappy maps:

https://www.mediafir...nsrx491l6f/Zips
0

#17

All the snow has melted in my region, so I took my chance to play this. A beautiful map, love the architecture and atmosphere. It was a bit hard to navigate with all those same-looking icy surroundings though; I was stuck for a while and the map took me about an hour. It was more challenging in the beginning due to the shortage of ammo. There are many interesting locations such as the pirate ship where you can go inside, or some mystical mansion filled with ghost aliens. However, all those locations linked together feel a bit random and don't quite add up into a coherent story. The nuts.wad-like ending battle was the pinnacle :lol:
0

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