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Duke Map/Mod of the Month Club - November 2022  "Jason Bredhauer and Jonathon Fowler present..."

User is offline   LakiSoft 

#31

Let's continue with episode 1.

Industrialization

Honestly, i don't have much to say about this level. What i can tell for sure it's definitely better than previous level. It does entertain the player in classic style (though by amateurish approach but still classic overall) It looks like random amateurish ok mediocre map even i could made myself. I still had some fun with it, but again maybe it;s just me and my fetish for "1996 user map amateurish level design" :P
Some parts of me resembles of a "weaker variation" of Toxic Dump and Launch Facility layout. Overall i had fun with it, more or less, that is. :)

JJ Duke Episode 1 Level 4 - Industrialization Gameplay video: https://files.fm/f/63dpd6fwp

Can't wait to check out what next level have in store. :)
1

User is offline   NNC 

#32

Oh, great. I remember the disappearing Overlord from E2M4 back then. Shame, because as many said here, it's the best map in the entire TC.
2

User is online   Aleks 

#33

Didn't have a disappearing Overlord here, but one of the protector drones did get stuck inside the huge mirror sector during my playthrough, noticed him after DNDEBUG and checking in Mapster since I was curious about what am I missing. That map was good, definitely the best one in the 2 first episodes, but personally, I liked some of the E3 maps better (Nightmare Junction, Shop-N-Die and Adult Entertainment in particular I'd say, maybe also Rumble in the Tunnel).
2

User is offline   FistMarine 

#34

Sorry for the late response! Hopefully this should wrap up JJDuke for this month!

L.A. CARNAGE

Home Sweet Home

The episode opens with a Duke-Burger inspired level, which is pretty interesting and also lots of fun. The map remains relatively challenging, though there are enough health supplies to make it through. Just don't forget to destroy the trash cans at the beginning, one of them contains an ARMOR pickup! Similarly, be sure to check those "D" happy-meal like boxes, as there's two present in the level. Breaking them will spawn an Atomic Health, which is very useful. All these extra supplies will be great alongside the additional armor and atomic healths you get in the level.
There is a bit of backtracking you must do at various parts of the level, which I found a bit tedious but not a deal breaker to me, as the level remains consistent with the locations you will visit.

The bowling alley is pretty damn cool and reminds me a bit of the one from Redneck Rampage (yes, we will eventually get to this game sometime during next year). :P
The only downside is that it's not interactive but the effort is still appreciated, as I don't recall seeing any in the original E4 but I know for sure the bowling pins were present in one of the levels from E4. I just can't remember at the moment which level had them...

The normal exit contains the introduction of the new enemy that the mod offers: SCORPION TANK! This enemy uses the unused graphics from the Atomic Edition, what appears to be a prototype Pig Cop Tank. Honestly, it doesn't look too bad and with a bit more polish, I could see this appearing a few times throughout the original E4.

Anyway, in the mod, the Scorpion Tank doesn't seem to have any ranged attacks, instead he simply deals melee damage when near you, taking away 1 HP at a rapid rate. I haven't tried to see if it still retains the Pig Cop Tank's behavior of auto-destruct when pushing on its back, it would be funny if he does. But since you should have plenty of ammo, just kill him with your weapons. And when dealing with regular Pig Cop Tanks, keep in mind the increased pistol damage, as they also deal much more damage as a result!

Thanks to Aleks for mentioning in advance, there is a secret that requires you to get shrunk to access it (see more below). One of the ways is indeed to lure a protector, which is what I did, thinking it was the only way. The other way is to use a mirror but then you won't be able to reach the vent in time, as it is not located at a short distance. There is the third method with the shrink ray shooter which I found AFTER I finished the map and only recently noticed it in Mapster. Look out for a hidden switch behind the chair, right near the tiny vent. Press the switch and it will reveal a Shrink Ray Shooter.

Unfortunately, you still can't grab the Super Duke Pack inside the vent because Duke can't grab items when shrunk. I wish the item was moved to the actual secret sector. Oh yeah and if you are wondering, the shrink ray does 2-3 damage now!

Speaking of which, here are the secrets and the way to reach the secret exit:

1) Inside the restaurant, jump through a fake wall to collect Devastator. This secret is located near where you find a Portable Medkit and it is also located near the second secret, to give further hints to find it.
2) Near the first secret, look for a tiny hole. You must shrink yourself to enter the vent, which can be done in two ways: lure a protector OR activate the hidden switch very close to the vent, look behind that chair to find it. Inside the tunnel, you will find Super Duke Pack and Devastator Ammo but you can't grab them when shrunk (only the dev ammo can be grabbed after returning to normal, as the item is placed near the end of the vent). Once reached the end, you will see a hint for reaching the secret exit. Go through the one-way fake wall to get out of this place.
3) Inside the freezer, after taking out the enemies, look out for a hidden switch in the corner of the room. Press on it to temporary open one of the boxes, inside you can find Atomic Health and Shrinker Ammo.
4) Near the entrance of DUKE BOWLARAMA, blow up the KEEP OUT door (as the hint inside secret #2 pointed out). Kill the enforcer, collect some ammo and you will come across the SECRET EXIT!

Overall, the level was fun! Looking forward to the next one.
Attached Image: JJE3L1_1.pngAttached Image: JJE3L1_10.png

Undefined (aka Adult Entertainment)

As with the last E2 map, the original release of the mod had no name given for the map, instead it's the generic UNDEFINED name given.
As for the actual map, it's inspired by XXX-Stacy and it's pretty good. Well besides the switches sometimes not telling you what door opened but hopefully you will find your way through this level, as it shouldn't be missed!

Secrets:

1) Just before getting to the microphone inside the bar, press on the nearby box to reveal a Holoduke.
2) Inside the studio containing a few protector drones, press on the computer to unlock the nearby KTIT room. Inside, you can find a Super Duke Pack.
3) Inside the room "1D" which contains a few pig cops and the mirror, look out for a hidden switch behind the TV. Press the switch to reveal a nearby Devastator.
4) Near where you insert the red card (where you see STAGE 17A and STAGE 17B), go through the box in the corner to collect RPG ammo.

Not much else to say. It was pretty good overall, one of the highlights of the episode and looking forward to the next map!
Attached Image: JJE3L9_1.pngAttached Image: JJE3L9_5.png

Mob Mentality

This map is quite dark at times, so be sure to look advance cautiously.
I initially thought this map had no armor pickups (other than what pig cops drop to you if you are lucky) but turns out, there's also an armor pickup located inside a trash can (found near the STORAGE FACILITY that requires red card to enter), so don't miss it! There are also four atomic healths to find, two inside a secret area and two on top of a sign (requiring the jetpack to reach it), as you will read below. I don't have much to explain about the map, so I will offer the secrets guide instead.

Secrets:

1) Inside the office, press the monitor near the water fountain. This will reveal a compartiment containing a Jetpack, which is found right next to the Yellow Card.
2) In the same room, go behind the desk (make sure you are facing the vent), open the doors to reveal a switch. Press the switch to open behind you a wall containing 2x Atomic Health and 2x Devastator Ammo.
3) Near the 3D REALMS STUDIOS van (which is located near the STORAGE FACILITY), go through the fake window to access a small room containing Portable Medkit + Freezer + Ammo.
4) Inside the storage facility, climb up on the box right in front of 3D REALMS STUDIOS sign. Press on it to access Devastator + ammo.
5) Inside the bar, look for a hidden switch behind one of the speakers. Press it to unlock one of the nearby doors. Open the doors to access a room containing two red troopers, a lady, large medkit and a Shrinker + ammo.
6) Near the end of the level, look out for a crack. Blow it up to collect a Tripbomb and opens a shortcut which leads to an earlier part of the map, the storage facility.

Bonus: Look for a red sign that says ALLEY CAT LOUNGE. Use the jetpack to fly on top to collect two atomic healths! The sign is located just a few steps away from the (you guessed it), STORAGE FACILITY!

I think the map was good overall. The interiors were certainly more interesting to explore. And also some areas looked familiar, I think parts of this map were also copied to Duke's Revenge TC. What about the next map?
Attached Image: JJE3L2_2.pngAttached Image: JJE3L2_5.png

Hollywood Carnage

It's okay. Not as impressive as the other levels. You start inside the sewers and need to make your way up to the streets, eventually inside the cinema.

I don't have much time to describe the whole level, so I will say that there were some interesting parts especially towards end and also a Mini Battlelord that showed up upon grabbing the yellow card and the exploding building at one point. The interiors of the cinema are also interesting to explore, as well as the various sounds you will hear in the background. And as you may have guessed, some of the explicit art/sounds were also shared by other Duke3D TCs that came around that time (late 90s/early 2000s), example include Vixens TC, 1999/2000 TC, Duke's Revenge, etc. I always found this interesting and had to point out. :P

Back to the actual level, when getting to the end, you will have to fight two pig cop tanks (one on the main side and another on the other side along with a few pig cops). Besides being careful when dealing with them, take into account that once you drop down to the other side, there is no way back unless you fly with the jetpack. If you don't have the jetpack and haven't gotten any secrets, then it is time to grab everything. Of course you want first to take care of the enemies and then grab everything if you don't want to start next level with low health or something. The nuke button is located inside the trash container. Remember the location as it will be useful for next level!

The seven secret places:

1) Inside the sewers at the very beginning, after killing the pig cops, go near the door in the right, now go through the fake wall to access an atomic health.
2) Inside the sewers, before approaching those two doors (one having the timed switch puzzle), look out for a hidden crack on that vent. Blow it up and use your jetpack to fly and reach a Portable Medkit. If you don't have the jetpack, look below for the secret containing it.
3) Near the door requiring red card, press on that picture to reveal an atomic health (jump inside it to register the secret).
4) Near the entrance of the cinema, look for the creepy poster that says BYTE NITE. Break the windows, then jump inside to collect the RPG (the crate holding the RPG counts as another secret).
5) See above (jump on top of the crate containing the RPG to register the extra secret).
6) Inside the cinema, you will come across an alien infested bathroom (octabrains, eggs and protectors). Press on the hand dryer to temporary reveal a compartment nearby containing the Jetpack. This jetpack will help you reach Secret #2 if you pistol started the level.
7) Inside the cinema, you will come across another alien infested bathroom, this one containing troopers and enforcers. You will notice the first door doesn't open. What you need to do is jump on the toilet of the one in the next stall. DON'T BREAK THE TOILET OR ELSE YOU WON'T BE ABLE TO COLLECT THE SECRET ANYMORE! No, the jetpack won't help you get in. If you made it inside the non-functional stall, you will find Armor and Expander Ammo.

Looking forward to the next map!
Attached Image: JJE3L3_4.pngAttached Image: JJE3L3_7.png

Motel Mayhem

Certainly one of the most interesting levels in the whole pack, as you may have guessed by the title, this level is mostly inspired by Hotel Hell. While not as good as the original level, I feel like it's still an interesting level.

You start in exact same place the last level ended, hence why it was necessary to remember the location. You just need to blow up the fence with an explosive and fly with the jetpack to reach that other side, which now counts as a secret, more on that below.

Inside the motel, you will find various optional rooms that contain extra stuff that don't count towards secret tally but you will also unexpectedly end up spawning enemies. For example, that destroyed room containing a Devastator, will spawn THREE pig cop tanks outside, so be careful! While in a later part of a level, you will end up in an optional freezer room that will spawn three pig cops outside.

I don't have much to say as the level is fairly straightforward to navigate and complete, so I will just mention optional trivia stuff and the official secret places:

1) At the very beginning, blow up the fence with an explosive. You can then access the other side (requiring a jetpack), which contains Portable Medkit, pipebombs and a trash can with RPG inside.
2) After the first few rooms, near the entrance to the motel, jump on the sign that says "SPEED LIMIT 25", then jump on the trees. One side contains Armor + Devastator ammo, the other side contains Atomic Health + Chaingun ammo. Each counts as a secret. If the sign/trees are blown up, use the jetpack to access them.
3) See above.
4) Inside the room 3C, press on the monitor to access a compartment containing Freezer.
5) Inside the reception room, press on the CLOCK and quickly run to the picture that is temporary open. Inside, you can find a RPG. You need to jump inside to register the secret.

Bonus stuff:
-At the room 3D, press on the TV to reveal a hidden message.
-At the room 3F, blow up the fire extinguisher to access the interior of the room. You can find a Portable Medkit and Devastator + Ammo. This also causes three pig cop tanks to spawn outside the motel, so be careful!
-At the room 3G, which has the door already broken, jump inside the room to kill two troopers and collect a tripbomb.
-When you come across three telephones, look for the third one saying U.N.C.L.E. Collect the shotgun shells and press on the third telephone. It will reveal a nearby Jetpack, which is required for grabbing one or more secrets earlier, in case you don't have another jetpack.

Pretty good stuff. Let's see how the next map compares.
Attached Image: JJE3L4_2.pngAttached Image: JJE3L4_7.png

Nightmare Junction

I found this level somewhat annoying at times, if not simply for the fact I keep getting many cheap hits. Getting ambushed by pig cops nearby made me lose a lot of health. Not to mention enemies in general getting lucky with their shots. Thankfully, the medkit saves the day. And good thing there were armor pickups found inside trash cans (on top of what pig cops can drop) because if this level didn't contain any armor, it would have been a lot harder.

This level is more inspired by Rabid Transit and it is pretty decent overall, although quite challenging at times with ambushes that can give you a hard time. If you want to go for 100% kills, then you must make sure that you kill the enemies quickly before they get smashed by the trains. I'm mainly talking about those inside the trains and those standing near the places where the train track is found. You can choose to ignore taking a train and going on foot. Just make sure that no train is incoming, as such you can just immediately step on the train tracks after the train passes (there are two trains that come separately) and keep jumping to minimize loss of health/boots. You still need to go on foot to collect the blue card found inside a trash can, which is found near the door you insert the red card!
Oh yeah and a trash can (containing Portable Medkit) is found inside one of the trains, so don't miss it!

I've been mentioning trash cans a lot. It is because there are a few notable ones and three of them hold essential armor pickups. One is located inside one of the bathrooms at beginning, one is located in the parking lot and another is located near the end of the level, at last ambush. There's also two atomic healths to find, one inside the parking lot located on top of a car (though jumping on the car will also spawn four pig cops). The other is found inside the "D" box found in one of the subways (after inserting the blue card).

There are two secrets to find:
1) Near the door requiring red card (where you grab the blue card), press on the sign that reads "RTD WEST BOUND 6TH & OLIVE". It contains a Devastator inside.
2) Inside the club where you find the red card, press on the shelves to reveal 2x RPG ammo.

Interesting level overall. Looking forward to the next one.
Attached Image: JJE3L5_1.pngAttached Image: JJE3L5_5.png

Shop-N-Die

As you can tell from the title, this level is mostly inspired by the original Shop-N-Bag, with a few areas from other levels like Raw Meat. There are a couple of important things to talk about this level.

First, it is shown in the first demo, assuming you are playing the original version of the addon in DOS Duke3D v1.5. You don't get to see much footage because the demo player eventually dies by the time the commanders show up.

Second, the progression can be a bit cryptic sometimes. You will have to find the usual hidden switches but also at one point you need to shrink yourself to go through tiny vents. The thing is reaching that area is only possible after re-exploring the vents once again, as a new way will get opened at one point. I don't remember the exact steps but you had to go through the vents to reach an arcade room that contained the yellow card, then backtrack, use it somewhere, etc. I recommend once you explored the whole map and still haven't found the blue card, just visit the vents again. I wish I could describe this better but this is all I can do for now.

Third, when you get to shrinking yourself to progress through the map, aim carefully at the mirror. You can go the right (nearest) side or go to the left (further) side. The left side contains some secret items that you CAN'T collect (see more below) for obvious reasons but still register the said secret in question. I just recommend strafing to run faster. When you reach the other side, there will be a bunch of red troopers. Don't worry, just stay where you are, they won't come over you. Wait until returning to normal and then start killing them. After that, you will find the Blue Card and various other goodies, then you can move on with the progression, as the rest of the level should be straightforward.

Fourth, there are MANY goodies in the level. Various atomic healths, armor pickups and portable medkits are found throughout the whole map. It is very difficult to explain all their locations as there are plenty but I will still point out the official secret areas:

1) Inside the bathroom at beginning, press on the hand dryer to access an atomic health.
2) Inside the bookstore, look for a brightened wall. Push it to access Pipebombs and Jetpack.
3) Inside the post office, jump through the calendar/poster to access a hidden vent. Go further until you reach a room with two enforcers and various goodies (including an atomic health).
4) At the part where you must shrink yourself, go through the LEFT side. Eventually you will come across the secret sector containing an atomic health and NVGs, which you CAN'T COLLECT WHEN SHRUNK! At least you can still register the secret.
5) After the shrinking part, in the following room with the geisha statues, break them and press on the NO SMOKING sign! Inside, you can find Portable Medkit and 2x Devastator ammo.
6) Inside the shopping store, jump on those shelves (if you can't reach them, use the jetpack). You will find RPG ammo and 2x Tripbomb.
7) Right in the room containing the red card, press on the last shelf (not the bloody one, the last one at other end). Inside you will find a trooper, 2x Freezer ammo and Super Duke Pack.

After grabbing everything and preparing for exit, you need to blow up a sewer hole to reach the last part of the level with a few more Octabrains in the sewers. If you reached the exit and didn't find everything, you can still use your jetpack to fly back up where you came from.

Overall, it was a pretty good map.
Attached Image: JJE3L6_6.pngAttached Image: JJE3L6_7.png

Rumble in the Tunnel

This map starts with you inside the tunnel and a car will at one point crash and cause lots of explosions. RUN AS FAST AS YOU CAN! Once you made it outside the tunnel, kill the Scorpion Tank, turrets and use your jetpack to fly up the windows. You will find a hidden room with various goodies and even two troopers inside the bathroom. I suppose this was an alternate path you could take early on the map but due to immediate reaction, you want to run to the end of tunnel as fast as you can!

The map has some parts inspired by Pigsty, mostly the interiors and I think this is the strongest part of the level. The other parts are spent in some sewers located underground and they are filled with cheap explosions that almost killed me in some cases. And as if it wasn't enough, I had to deal with various enemies (including a Mini Battlelord) while getting low on health. Thankfully, I survived all this but this also meant consuming at least one portable medkit and two armor pickups. Luckily, the map contains plenty of supplies that will greatly help you, especially some of the secret areas being rewarding. I still don't like explosions in your face, as there was no prior warning this was going to happen. I can look over the explosions at the very beginning but the ones later in level were just annoying, especially when I also took to face at least 1-2 Octabrain blasts and Commander rockets. Makes me wonder how I got alive through all this...

I have a hard time describing the whole map, so here are the secret places instead (and some extra stuff you can find):

1) Inside the office containing the name "J. McClain" on the desk, press on the WANTED poster on the right, it will reveal a nearby compartment containing TWO Atomic Health!
2) Inside the office containing the name "J. Seinfeld" on the desk (where you also find an armor pickup), jump through the map to collect Portable Medkit and Chaingun ammo.
3) In the underground section, when going underwater, go to the right side where you see a Scuba Gear. Surface to find a Freezer.
4) After the secret above, continue until getting near the crashed vehicle. Destroy the crack and then swim inside the crashed vehicle. Surface to collect 3x Expander Ammo.
5) Near the end of the map (inside the jail, shortly before the sewer hole that leads to last part of the map), blow up the cages and then blow up one of the cracks to access the interior of one cell. Inside you can collect Atomic Health and RPG ammo.

Bonus:
1) At the very beginning, if you miss your chance to visit the hidden room mentioned above, just use the jetpack to fly through one of those windows and you will eventually reach a room filled with goodies (Tripbomb, Freezer, Atomic Health, Armor), as well as a bathroom with two troopers, a captured babe inside the bathtub and two large medkits. It is worth visiting out, especially for pistol starters!
2) Around secret #4, you can find a hidden armor inside the crashed vehicle. Just jump on the car and swim in the small space in its windows, then you will collect a much needed armor.

Overall, the level was certainly interesting but also really annoying in some parts. And now time for the final level!
Attached Image: JJE3L7_2.pngAttached Image: JJE3L7_4.png

Duke VS Badass

The final level of E3 and the JJDuke series! This is a short boss level, although far more extensive than the original E3 boss map, Stadium. As there are still no secrets to find, I will instead offer a mini walkthrough and a trick that can make your life easier!

First, you start in a small room with lockers. A cheerleader will be there to give you support. Nearby, you will find some pipebombs, as well as a Super Duke Pack and various goodies inside the lockers. Pistol starters might want to grab everything, as they will be fully stocked but if you are playing continuously, you should already be well stocked. The Super Duke Pack should be kept for later if you already have armor and jetpack.

Second, stepping in the next corridor/sector will activate the central elevator where the CYCLOID EMPEROR is situated. You want to fly with the jetpack to avoid the trigger, so that instead you will focus on the Mini Battlelord and other aliens that await in the football field. There will also be many ladies (cheerleaders and strippers) that stand in the football field. After taking the alien bastards out, grab whatever you need, step into that corridor and fight the Cycloid Emperor. Due to reduced health, he will die faster! Of course, you can also do the intended way and fight all the aliens at once but due to being under fire from many aliens, you will probably die quickly, as Duke3D lacks monster infighting. It's up to you how you deal with the fight.

Third, as expected, there are no secrets to find in this map!

Once done with the boss, watch the old cutscene of Duke executing the Cycloid. Game Over! Congratulations, you have beaten JJ DUKE NUKEM 3D!
Attached Image: JJE3L8_2.pngAttached Image: JJE3L8_3.png

E3 Overall: Very good! It was far better than I expected and it captured the original episodes' feeling very well. With a bit more polish here and there and maybe 2 extra levels (for a full 11-level E3 replacement), this episode could have been even better. At least you can get all kills and secrets. I only wished I could talk more about the levels themselves but due to time constraints (November always turns out to be a busy month for me, not to mention my birthday in three days), I will settle with this "rushed" review for now. To make up for that, I will also attach the whole album of JJDuke pictures.

Final Thoughts: JJ Duke Nukem 3D is a nice old TC from 1998 that is still worth checking out if only for episode 3 alone. The first episode wasn't anything special, while the second was just unfinished, though looked promising. The real highlight of the pack is E3 (and the last E2 level). If the whole pack received more polish (such as those two levels having an actual name instead of Undefined, though NightFright changed that and gave those levels their own name in the Addon Compilation version), this could have stand out as one of the best classic Duke3D mapsets from the 90s. Yes, there were some copy-pasted areas or areas that looked too similar to certain original levels but I can overlook this fact because the levels were fun and balanced overall. Oh and I appreciate the level continuity existing in most levels. :P

With all that said, here are the nominations for the next month:

Countdown to Christmas + Duke Nuclear Winter + Duke's Snowy Adventure II + XMas 1997 +
Mikko Sandt's Maps + Duke Tournament + MSSP Episode + The Brave New World
WGRealms + WGSpace Episode

I have chosen a variety of Christmas themed mods/TCs for the next month and I think that's also a good way to finish 2022. Considering we've played through all the five official Duke3D episodes and the first two Sunstorm addons earlier this year, I feel like Nuclear Winter should be played next alongside other Xmas themed mods/TCs. There are many Xmas single levels released as well but those will have to wait for another time, as I couldn't fit them all into the month's schedule and I imagine most people will be busy with their family during the holidays. So it must be quite a feat to finish all those levels, although most of these TCs have about 5-6 levels each (I think), with NW having 7 (8 if you count the extra DM map) and DSA2 having 11 (?) levels, split across two episodes. And many of them should be short, so there won't be a problem with finishing all those levels in time, hopefully.

As you can see, I have voted for the Xmas stuff for December.

To not make it longer, I hope everyone has a nice end of November and see you on the December map/mod event!
2

User is offline   Quacken 

#35

Countdown to Christmas + Duke Nuclear Winter + Duke's Snowy Adventure II + XMas 1997 +
Mikko Sandt's Maps + Duke Tournament + MSSP Episode + The Brave New World
WGRealms + WGSpace Episode

Nuclear Winter is probably my guilty pleasure Duke mapset - I both love it for being so bad but appreciate it because it's extremely charming and I feel a little sympathetic for the conditions surrounding its creation.
2

User is offline   Forge 

  • Speaker of the Outhouse

#36

Nuclear Winter gets a bad rep because people were pissed that they paid money for 2 levels that were included in the duke3d 1.3 shareware release - just some art files added and the start/finish points flipped.
That and the shitty e1m1 doom knock-off with the annoying drop tube puzzle. The sewer map maze is pretty meh as well.

Otherwise the rest of it mediocre to decent.
3

User is offline   LakiSoft 

#37

I know this is coming a bit late, but i still post some of progress here before finally moving to December month club.

Showdown

Not to complex, not to complicated, not very detailed, mostly simple but fun boss episode ending level. The part i most enjoyed was when fighting Battlelord on that rotating lava magma thingy. As i said, it's nothing too special, and it's very short but i rather replay this than level 3 of this pack any other time. :P

JJ Duke Episode 1 Level 5 - Showdown Gameplay video: https://files.fm/f/sycnpaf3h
1

User is offline   LakiSoft 

#38

Ok let's start Episode 2. Again bit later than it should, but better than never!

Polaris Outpost

Very classic looking and creative Lunar Apocalypse style. It has vibes of Spaceport, Lunar Reactor and Warp Factor combined.

JJ Duke Episode 2 Level 1 Gameplay video: https://files.fm/f/2frh8tua2



Solar Flare

Like Warp Factor but on heavy drugs. Man, that Battlelord part that also uses some Area 51 (Atomic Edition) textures and assets was annoying? :P But overall level was fine and fun to play.

JJ Duke Episode 2 Level 2 Gameplay video: https://files.fm/f/qgb638fu9
1

User is offline   LakiSoft 

#39

Time to get done with Episode 2 - The Invasion

Lunar Eclipse

Although level indeed had many room shapes copied from original Lunar Apocalypse's Dark Side i was quite shocked due the its shortness. When i started playing i expected map to be much longer. I didn't had any lack of ammo unlike @Quacken. (Probably because @Quacken played from pistol start, but please correct me if i am wrong, maybe i was just lucky with ammo that's all)
It was well detailed for a short level. It's not what i expected from beginning, but still okay short level overall.

JJ Duke Episode 2 Level 3 - Lunar Eclipse Gameplay video: https://files.fm/f/r2xaazvq7
1

User is offline   LakiSoft 

#40

Ok definitely time to stop wasting my time :lol: and finish this thing up, or at least Episode 2 of it because i need to hurry up in order to join December month club already. :D

Back in a Hurry

As other people already mentioned this level is great improvement over other Episode 2 level, though still i didn't have much a of a problem with previous Episode 2 levels as well, because even those were better than some stuff we got in Episode 1. ;) At least in my honest opinion.
Overlord spawning out of nowhere was really surprising at first, but really full of action pumped experience. Yeah at the end, it may seemed like a lame boss fight, but for me it was totally okay stuff, and i will definitely replay some of this stuff one day. :D

Anyway, heading to December club already. I can't wait to replay awesome expansion of Nuclear Winter. :lol:

JJ Duke Episode 2 Level 4 - Back in a Hurry Gameplay video: https://files.fm/f/mxyj7cz26
1

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