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[RELEASE] Mario Kart 64 TOWN  "A map based on a race course from Mario Kart 64's reject bin"

#1

This is Mario Kart 64 TOWN - a DN3D map based on a Mario Kart 64 course that didn't actually make it into Mario Kart 64.
Basically, it's an entire neighborhood with many "businesses"/named buildings. I went out of my way to ensure that literally ALL the buildings are enterable (all 40+ of them, depending on how you count buildings that are connected to each other) without exception; in addition, I tried to put at least something mildly interesting inside every building.

Fun facts: (actual fun not guaranteed)
  • This is probably the best/worst gratuitous keycard/switch-hunting map ever, with many keycards and switches all over the map. For this, I regret nothing.
  • There basically aren't any renderer options that work for this map, due to its size and also due to the amount of TROR it uses; even Polymer can't render stuff beyond a certain distance. (During testing, I found that Polymer would severely tank the framerate anyway.)
  • I ran out of good ideas long before running out of buildings to populate, so some of the "businesses"/named buildings ended up being really stupid. For this, I regret nothing.
  • All the wooden crates in the map are destructible; unfortunately, I wasn't able to include "lore" in the map itself to tell the player about this.
  • The map has so much stuff in it that it may crash due to exceeding MAXSPRITES during gameplay; you can reduce the risk of this via certain gameplay techniques (destroying all wooden crates quickly (since they're spritework structures that are deleted once destroyed...at least I think that's how it works), blowing aliens up so that they don't leave corpses, etc.).
  • There are situations where SEENINE explosives won't blow up the things they're supposed to blow up, but I added plenty of pipebombs to the map anyway so this should hopefully be a non-issue.
  • There are barriers blocking streets all over the map; these barriers were basically "inherited" from the original rejected Mario Kart 64 course, where they would restrict the routes one could take in the same way in that game as they do in this map.
  • There's a nasty engine bug with TROR water that affects this map; in the center of the map, certain shallow areas of the water can fatally "squish" Duke even in situations where that shouldn't happen.

Attached thumbnail(s)

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Attached File(s)



This post has been edited by ToiletDuck64: 22 September 2022 - 02:51 AM

10

User is offline   Radar 

  • King of SOVL

#2

There's a blue key card that's only accessible through the switch in this window. How can I get up here?

Posted Image
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#3

View PostRadar, on 24 September 2022 - 05:38 PM, said:

There's a blue key card that's only accessible through the switch in this window. How can I get up here?

Posted Image


To get there, you can jump across from the KTIT-HD building (the building just east of the church, with the big dish on top). That building has windows on the second floor that you can use to get on top of the red part of the roof; from there, you can jump up to the gray part (in front of the fence), and from there you can jump across to the church roof (one of the few places in the map where you can reliably jump across from one building roof to another). (PROTIP: Straferunning diagonally gives you more speed than going straight forward.) By the way, there's a whiteboard in the KTIT-HD building that gives you a hint about this, but the sprite layering it uses might not work depending on your renderer and/or where exactly you're looking at it from.
Screen #1 shows a window (one of two that you can use to reach the lower part of the KTIT-HD building roof) and the gray roof ledge where you can jump across.
Screen #2 shows what the whiteboard hint should look like.

Attached thumbnail(s)

  • Attached Image: mk64town_jumpacross.png
  • Attached Image: mk64town_whiteboard.png

2

User is offline   Radar 

  • King of SOVL

#4

Ok, it looks like I can't access the KTIT-HD building until I enter the castle. Can you provide a hint on which blue key card is the first one I can pick up? I already have a red and yellow card.
0

#5

To find the first blue keycard, search the park in the center of the map.
Spoiler

1

User is offline   Radar 

  • King of SOVL

#6

Thanks. I entered the castle and now I'm looking for the second set of keys. I found the red and blue. Any hints on which of the yellow cards is next?
0

#7

The second yellow keycard is on top of a building roof on the west side of the map; to get up there, you need to go to the outdoor area on the north side of the Tourist Center, go around to the west and south, and go in the door at the far end of that outdoor area.

This post has been edited by ToiletDuck64: 01 October 2022 - 02:45 PM

1

User is offline   Radar 

  • King of SOVL

#8

Thanks. I'm trying to do a 100% secrets run if possible. How do I open this area here? It's attached to two activators, and the switch on the outside doesn't appear to do anything.

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#9

View PostRadar, on 01 October 2022 - 06:11 PM, said:

Thanks. I'm trying to do a 100% secrets run if possible. How do I open this area here? It's attached to two activators, and the switch on the outside doesn't appear to do anything.

Posted Image

Spoiler


This post has been edited by ToiletDuck64: 01 October 2022 - 06:58 PM

1

User is offline   gibfrag 

  • Honored Donor

#10

I still have yet to complete this map, but what I can say about it is it is a bit too massive. There are some really neat areas though, but there's so much going on that it is a bit difficult to navigate or understand where you need to go. I've gotten quite far, at least I feel I have, but got killed and will need to try again later.
1

User is offline   Avoozl 

#11

Interesting idea for a map, makes me wonder what a map based on Delphino Square from Mario Kart DS/Wii or Mushroom City from Mario Kart Double Dash would be like.

This post has been edited by Avoozl: 15 October 2022 - 09:22 PM

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