Basically, it's an entire neighborhood with many "businesses"/named buildings. I went out of my way to ensure that literally ALL the buildings are enterable (all 40+ of them, depending on how you count buildings that are connected to each other) without exception; in addition, I tried to put at least something mildly interesting inside every building.
Fun facts: (actual fun not guaranteed)
- This is probably the best/worst gratuitous keycard/switch-hunting map ever, with many keycards and switches all over the map. For this, I regret nothing.
- There basically aren't any renderer options that work for this map, due to its size and also due to the amount of TROR it uses; even Polymer can't render stuff beyond a certain distance. (During testing, I found that Polymer would severely tank the framerate anyway.)
- I ran out of good ideas long before running out of buildings to populate, so some of the "businesses"/named buildings ended up being really stupid. For this, I regret nothing.
- All the wooden crates in the map are destructible; unfortunately, I wasn't able to include "lore" in the map itself to tell the player about this.
- The map has so much stuff in it that it may crash due to exceeding MAXSPRITES during gameplay; you can reduce the risk of this via certain gameplay techniques (destroying all wooden crates quickly (since they're spritework structures that are deleted once destroyed...at least I think that's how it works), blowing aliens up so that they don't leave corpses, etc.).
- There are situations where SEENINE explosives won't blow up the things they're supposed to blow up, but I added plenty of pipebombs to the map anyway so this should hopefully be a non-issue.
- There are barriers blocking streets all over the map; these barriers were basically "inherited" from the original rejected Mario Kart 64 course, where they would restrict the routes one could take in the same way in that game as they do in this map.
- There's a nasty engine bug with TROR water that affects this map; in the center of the map, certain shallow areas of the water can fatally "squish" Duke even in situations where that shouldn't happen.
Attached File(s)
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mk64town.zip (253.71K)
Number of downloads: 263