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Metal Future 3D: Fall of Darkstar  "[For people not on the Duke4 Discord to see what's being worked on"

Poll: Metal Future 3D: Fall of Darkstar (11 member(s) have cast votes)

Was it even worth making an entirely new thread for this?

  1. I mean, sure, I guess. (6 votes [54.55%] - View)

    Percentage of vote: 54.55%

  2. Maybe??? (1 votes [9.09%] - View)

    Percentage of vote: 9.09%

  3. Get fucked, you fucking knobhead. (4 votes [36.36%] - View)

    Percentage of vote: 36.36%

  4. Your mods suck. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1

Coming never I mean soon (yeah right) from Slap McBald (aka. Plasmatic Software Entertainment):

https://i.imgur.com/9NHV7DH.png

This here is going to be a thread for me to post some interesting screenshots as well as information on certain stuff in this mod.

Before doing that, however, I'd like to give you all a basic idea of what this whole thing is about and what it has. Of course, I don't have everything about it written down here.


Goal of the project

Spoiler



Backstory

Spoiler



The Man Standing in Their Way

Spoiler



His Mission

Spoiler



With some of that info out of the way, let's discuss what's in the actual mod:


Episodes and Levels

Spoiler



Weapons (subject to change)

Spoiler



I'll leave enemies for another time because I'm not entirely sure what I want.


Screenshots

Nothing here is final.

Attached Image: duke0039.png

Attached Image: duke0002.png

Attached Image: duke0003.png

Attached Image: duke0004.png

Attached Image: duke0005.png

Attached Image: duke0006.png

Attached Image: duke0007.png


Credits

SPECIAL THANKS TO ALL OF THESE GUYS:
3D Realms (the original guys, not the poseurs in charge of it nowadays)
Cage (for creating beta-styled assets)
TerminX (for posting legit pieces of beta assets on the Duke4 discord and giving me some ideas for the mod)
Hendricks266 (for also posting a few bits)
KingaAss (for inspiring me to start this project)
Jimmy (for ripping hud stuff from beta screenshots)
Triaxis (i might have used something he made. i can't remember that well cuz i've lost track of some stuff)
Oasiz (i think his analyses on lameduke might have inspired me in some way. again, can't remember)
Aleks, Sangman, Futuretime23, and several others on the Duke4 Discord (for being very supportive of the project)
Phredreeke (plz stop sending me ai generated garbage)
Lezing (creator of extclut)
Lunick (for putting bits of prototype content on his tumblr blog, duke3dmaps.tumblr.com)
Jet Nick (he ripped something from a beta screenshot and now i'm making use of it)

NO THANKS TO:
Warrenkprince92 (STOP STEALING MY SHIT)
BRYAN2000
Frederik Schreiber

No, I'm not putting Gearbox on that list. That would be cliche.


Stay tuned. There is more information to come... I hope.
7

User is offline   Danukem 

  • Duke Plus Developer

#2

Unless you are one of those people with rock solid and consistent internal motivation and work ethic, I recommend that you do periodic releases at development milestones, with each one being playable and including a new map. 95% of announcement like this end up being unfinished and unreleased (or end up with a partial release many years later with the developer admitting they will never finish it).
4

#3

View PostDanukem, on 04 September 2022 - 01:07 PM, said:

Unless you are one of those people with rock solid and consistent internal motivation and work ethic, I recommend that you do periodic releases at development milestones, with each one being playable and including a new map. 95% of announcement like this end up being unfinished and unreleased (or end up with a partial release many years later with the developer admitting they will never finish it).


I might consider releasing a one-map demo. Then, with each update, a new map is added (or perhaps, an existing one is updated if i'm disappointed with something). Not sure how well that will go, but it's worth a try.
0

User is offline   Danukem 

  • Duke Plus Developer

#4

View PostGrinman Gore, on 04 September 2022 - 01:15 PM, said:

I might consider releasing a one-map demo. Then, with each update, a new map is added (or perhaps, an existing one is updated if i'm disappointed with something). Not sure how well that will go, but it's worth a try.


Yeah, that's what I'm saying. Most of your motivation needs to be internal, but getting some feedback along the way is crucial when you are going it alone. Unless, of course, you are one of those freaks who can just work alone for a long time and keep motivated. They do exist.
0

User is offline   Mike Norvak 

  • Music Producer

#5

View PostDanukem, on 04 September 2022 - 01:07 PM, said:

Unless you are one of those people with rock solid and consistent internal motivation and work ethic, I recommend that you do periodic releases at development milestones, with each one being playable and including a new map. 95% of announcement like this end up being unfinished and unreleased (or end up with a partial release many years later with the developer admitting they will never finish it).


🙋🏻‍♂️
0

User is offline   Phredreeke 

#6

View PostGrinman Gore, on 04 September 2022 - 10:05 AM, said:

Phredreeke (plz stop sending me ai generated garbage)'


:lol:
0

User is offline   OpenMaw 

  • Judge Mental

#7

This just makes me think of all the conversions from 20 years ago that never saw the light of day.

I actually miss those days quite a bit. Everyone was young and so full of naive enthusiasm to make the "biggest bestest thing evarrrr"
1

User is offline   Phredreeke 

#8

Which episode will have "Femboy Harem" as its secret level?
0

#9

View PostPhredreeke, on 14 September 2022 - 03:07 PM, said:

Which episode will have "Femboy Harem" as its secret level?

Episode 5... which doesn't exist and never will :dukinuki:
0

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