Duke4.net Forums: Duke Nukem Forever: Reimposition - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Nukem Forever: Reimposition  "A reimplementation of DukeED and modification for DNF 2011"

User is offline   Green 

  #1

Posted Image
Duke Nukem Forever: Reimposition is a project to re-implement and enable a fully functional DukeED for Duke Nukem Forever (2011), and as a modification aims to fix and improve Duke Nukem Forever (2011), and make it more fun to play!

Posted Image



This is an on-going project being actively discussed in the Duke4.net Discord, and being worked on by community member IceColdDuke.

Current features of the DukeED re-implementation include:

- Re-implementation of Unreal Editor for Duke Nukem Forever (2011)
- UnrealScript compiling support
- Content import support

Current features of the re-imposition modification include:

- Removal of the weapon limit with the full weapon roster being selectable with 0-9 keys
- Duke Nukem 3D style HUD
- Removal of general depth of field effect

Posted Image Posted Image

The GitHub repository featuring the latest compiled revisions and source can be found here: https://github.com/j...NF-reimposition

Feel free to join in the discussion in the Duke Nukem Forever channel in the Duke4.net Discord here: https://discord.com/invite/ks5bHrH

Posted Image

18

User is offline   Ninety-Six 

#2

Hell yeah!
0

#3

Made a lot of upgrades, new shader code(steep parallax mapping, constrast adaptive sharpening, better tone mapping, etc) and added enhanced new bot code for multiplayer matches(called icebot) type addicebot in the console in a old school multiplayer game to test it out; the game now supports listen server as well so you can play matches with friends with mods a lot easier.


0

#4

Posted Image
Just an image showing off how the graphics changes we've done really make even the original game feel good, that mixed with the gameplay changes, the fps sections of the retail game feel really good. Next week I'll take a look into hud options and tutorial videos.
2

#5

Posted Image

Posted Image

Posted Image
3

#6

Everything in the game now casts shadows. Before like 30% of the objects in all the levels did, now everything does.

Posted Image

Posted Image

Posted Image
4

User is offline   OpenMaw 

  • Judge Mental

#7

Looks quite a deal better, and that new HUD is very nice. Only thing I don't care for is how simplistic the text looks.

What a shame it took ten years to get here.
0

User is offline   NightFright 

  • The Truth is in here

#8

How did you manage to mod the game in general? IIRC Gearbox did pretty much anything to make modding as hard as it can possibly get.
0

User is offline   Green 

  #9

View PostNightFright, on 27 September 2022 - 02:54 AM, said:

How did you manage to mod the game in general? IIRC Gearbox did pretty much anything to make modding as hard as it can possibly get.

Old Unreal Engine variants, such as the branch Duke Nukem Forever was based on, are overly modular and the game shipped with the Editor.dll included that contains the relevant components of the editor with the exception of a front-end UI that's typically operated by an UnrealEd.exe included with the title. Duke Nukem Forever, unfortunately, did not ship with DukeED.exe. In the past, it had been explored in a variety of ways to see what could be done so far as creating something usable for 2011 but it was ultimately concluded that to produce anything usable in a modding context would take a ridiculous amount of effort. IceColdDuke took the approach of using other Unreal Engine title editors and the Duke Nukem Forever 2001 content for reference and re-implemented the editor functions from the included Editor.dll to an UnrealED interface.

As such, the reimposition package includes a functional editor created in that manner through effectively linking functions from the included Editor.dll to an UnrealED UI. I'm sure there's more to it than this on a technical level but that's the general gist of it. It works surprisingly well, and it's interesting being able to explore the maps and content in-editor as well as experimenting with creating and modifying content using the tool.
5

User is offline   JohnBlade 

#10

Looks amazing unfortunately I can't move at all - the WASD just does nothing. At first I thought it's just bug when duke is stuck peeing in first map but even after selecting another map in chapter selector it didn't help.

I also tried to remap it to arrow keys without any success either.

Anybody knows how to fix this?
0

User is offline   vini1264 

#11

View PostJohnBlade, on 03 January 2023 - 10:32 AM, said:

Looks amazing unfortunately I can't move at all - the WASD just does nothing. At first I thought it's just bug when duke is stuck peeing in first map but even after selecting another map in chapter selector it didn't help.

I also tried to remap it to arrow keys without any success either.

Anybody knows how to fix this?

Go to the Userdata folder present in your Steam install and locate the 57900 folder, delete it and disable steam cloud globally in Steam's settings
0

User is offline   Dacoolguy 

#12

Is this still being worked on? Any progress?
0

User is offline   Dacoolguy 

#13

Guess not...
0

User is offline   Lunick 

#14

The lead on this project is infamous for abandoning projects.

His latest project is using AI in Quake 3 for text chat...


0

User is offline   eniojr 

#15

I've been thinking about the following... I've already suggested a recreation of Duke Nukem 3D using the Duke Nukem Forever engine from 2001 (from that beta version). But now I'm wondering if it would be interesting to make a mod in which Duke Nukem 3D was remade to run on the current Duke Nukem Forever. It would be a way to "fix" Duke Nukem Forever in my opinion.

That is, a Duke Nukem Forever mod in which the Duke Nukem 3D levels were remade. The monsters and weapons wouldn't need to be remade, since they're already like a recreation of what's in Duke Nukem 3D. It would be more about the levels and textures of the original DN3D levels. In this case, what would need to be remade would be the maps, textures and sounds.

The levels wouldn't be identical to those in DN3D, but they would have the same theme. For example, like the movie theater, nightclub, prison, spaceport, mothership, moon base, underwater neighborhood, hotel, nuclear power plant, ship, supermarket, etc. The problem is that Duke Nukem 3D takes place in Los Angeles, while DN4 takes place in Las Vegas. In other words, in this hypothetical mod, it would be in LA, not Las Vegas.

The Dr. Proton DLC could be used to run this mod, in which Dr. Proton would once again take center stage but in the midst of an alien invasion. This would make things more interesting.

However, certain aspects of Duke Nukem Forever would have to be changed to make it more faithful to what is in Duke Nukem 3D. In short... Duke Nukem 3D in the Duke Nukem Forever engine.

Think of this as a kind of new game but as a mod, the same way some mods did in Duke Nukem 3D like AWOL or AMC Squad.

Is that a good idea? Bringing back Duke Nukem 3D to Duke Nukem Forever?

Would this improve Duke Nukem Forever in any way?

At least to me it seems to be much better than DNF itself.

This could kind of redeem Duke Nukem Forever for the various criticisms it received...

This post has been edited by eniojr: 21 June 2025 - 11:59 AM

0

User is offline   Outtagum 

#16

Check out Serious Duke 3D if you have Serious Sam 3.

https://steamcommuni.../?id=1432570016
0

User is offline   eniojr 

#17

I already know about that... but I was asking about a remake in Duke Nukem Forever itself. At least it's already a Duke Nukem game, unlike Serious Sam.

What I see most are people complaining about the game and leaving it at that, even going as far as saying that Duke Nukem is dead or something like that, but I hardly see anyone proposing a solution for this, that is, proposing something that changes DNF itself.

If DNF is so bad, why not change it? At least Gearbox could do something useful, like creating a modification platform, to allow mods for the game (not only creating levels, but changing aspects of the game like textures, sounds, weapons, enemies and allowing the inclusion of new content). If so, a lot could change from here on out. This is something that mod creators could ask Gearbox for.

It's as if everyone is just complaining and waiting for the creators of DNF (Gearbox) to make a new game. The only good proposal I've seen regarding this so far was the attempt to recreate the 2001 beta version or that DNF, a remake for Duke Nukem 3D and what I saw now on this topic. I personally commend those who put in the work to make this happen. It was a good collaboration. Based on the reviews I've seen so far, I'm sure Gearbox is pretty wary of even thinking about making a new game in the series. I'm not defending Gearbox, and I don't want them to make a new game, to be honest... But I'm sure this is true. No one is going to make a new game as long as things continue the way they are.

All this fear about Duke Nukem turning gay is ridiculous. We have another protagonist who is similar, Lo Wang, if not even more sexist than Duke Nukem himself. And what happened? Did he turn gay in the new games? No! All these new Shadow Warrior games were good and fun and didn't disappoint me at all. What about the HUNT team from Rise of The Triad? What has changed in terms of the characters? Basically nothing! And of course, Doomguy! What has changed in the new games in terms of the protagonist? He's become even more badass and masculine. I haven't seen any gayness so far. Why would it be any different with Duke Nukem?

As long as this irrational fear continues, we won't have a new game in the Duke Nukem franchise. As long as this continues, Duke Nukem will remain "dead". Or rather, retired, waiting for an opportunity to return.

Aliens as good guys in Duke Nukem? Nah, that will never happen!

I just think that they should at least make it easier to create mods for DNF, as a way to get around the damage that has been done. With talented people being able to make mods with some ease through an appropriate platform or tool, mods would start to appear changing criticized aspects of the game or adding new things. I don't see any other way out than through mods for DNF! If this were done, even if a new game doesn't come out on the market, at least we would have mods that would deeply improve the game, just like what was done with Skyrim. Think of it as an option. That way, we would have a deeply modified and fixed DNF. If this were done, I think all this resentment would end, because changes would be possible.

If Gearbox doesn't have the skills to make a proper Duke Nukem game, then at least let fans of the franchise do it themselves through mods. It would be less bad if it were like that, I think. The series doesn't need to be stuck in Duke Nukem 3D! If it's possible to make a platform that allows mods for Duke Nukem Forever, TCs and other forms of modification, it would help keep Duke Nukem alive, through these modifications. In other words, we would have mods for a game with better graphics technology than the BUILD engine. We could recreate Duke Nukem 3D as it was using the new engine, with the right tools. I'd like to see a Hollywood Holocaust remade in DNF!

Imagine something like an Eduke32 but for DNF! That could theoretically be possible and would be very interesting. I know that this is not very likely at the moment, but it's an idea that could be explored. Just badmouthing Gearbox won't achieve anything! And I'm sure someone is benefiting from this... A bunch of autistic adults throwing tantrums like teenagers for my taste...

It's time to get over this resentment and start making changes to DNF as much as possible. It's the only possible way out if we want something more advanced for the Duke Nukem franchise, in terms of graphics technology and better gameplay. I know that the BUILD engine brings nostalgia and is convenient for some mod creators, but I don't know, I think it's time to look ahead and try our luck with something more modern. Because if we stay forever only with the BUILD engine, we'll fall behind. We'll end up obsolete and in a way that's already true!

Unfortunately DNF is here to stay and has become canonical. The way forward is to do something like Legacy, Alien Armageddon and AMC but for DNF. But starting with a total recreation of Duke Nukem 3D as the first attempt.

Duke Nukem 3D in DNF would be good enough.

Better, a mod called: Duke Nukem 3D Forever :lol:

This post has been edited by eniojr: 22 June 2025 - 06:31 PM

-1

User is offline   eniojr 

#18

Duke Nukem Forever should have a big mod project. The recreation of Duke Nukem 3D would be ideal.
0

User is offline   eniojr 

#19

I would like to emphasize that at no point did I defend Gearbox. I just think they were wrong not to create a mod platform for Duke Nukem Forever, since they themselves realized that the game was not a great success and that it received a lot of criticism.

What I think is that they should have allowed the Duke Nukem fan base to make mods for DNF, so that this would mitigate this problem and so that the franchise could regain its peak, like it was in the 90s.

Not because of DNF itself, but because of the mods that could be made.

I also have this resentment against Gearbox like most people here...

But I know that there is no point in just saying "fuck you" to Gearbox. That's what I meant. Just saying "fuck you" to Gearbox will not bring Duke back.

Even if it's just about making full mods or TCs for DNF. I have this resentment, but I chose not to limit myself to that.

This post has been edited by eniojr: 29 June 2025 - 09:56 AM

0

User is offline   eniojr 

#20

I know the idea of ​​recreating Duke Nukem 3D in the Duke Nukem Forever engine is very tempting, but let's take it step by step, that is, let's first wait and see how the DNF 2001 recreation turns out.

If it turns out good enough, it could be used as a basis for the recreation of Duke Nukem 3D, as a mod, of course.

Or as an inspiration for the recreation of Duke Nukem 3D mod for the released DNF (final version).

This post has been edited by eniojr: 07 July 2025 - 12:19 PM

0

User is offline   Aleks 

#21

View Posteniojr, on 07 July 2025 - 12:16 PM, said:

I know the idea of ​​recreating Duke Nukem 3D in the Duke Nukem Forever engine is very tempting, but let's take it step by step, that is, let's first wait and see how the DNF 2001 recreation turns out.

If it turns out good enough, it could be used as a basis for the recreation of Duke Nukem 3D, as a mod, of course.

Or as an inspiration for the recreation of Duke Nukem 3D mod for the released DNF (final version).

Are you just casually conversing with yourself here...?
1

User is offline   eniojr 

#22

I'll continue in a new topic.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options