Aleks, on 27 September 2022 - 08:48 AM, said:
As a kid and after figuring out this is a secret place, I thought I kept missing something more obvious and that there is another path there. I've seen someone here (probably Watchtower) mentioning it might have been a forced way to introduce the player to the idea of secret places, of course Hollywood Holocaust has a lot of secrets and some of them seem to have always been quite easy to come by, but putting a mandatory secret in the 2nd level which isn't super concealed (since most people should already have an idea about the vents being accessible) kinda pushed the players to interact with them and thus see the "mechanic" of unlocking a secret place.
I hadn't thought about that but I don't believe that's the case here. Unlike other things like crouching or fall damage, secrets and secret places weren't a novel concept they should have had to explain besides the end level stat screen giving a secret count. Besides, the start of Hollywood Holocaust already does everything in its power to make sure the player is introduced to the idea, between the Liztroop on the crate and the one shooting through the window telling the player "You can go where I stand", and even if the player doesn't go through the window, he will still find the secret RPG, which has a light source pointing to it. A forced secret sorts of goes against the idea of introducing what a secret is.