In EDuke32 whenever I use bilinear or trilinear in texture filter option there is a graphical glitch involving the machinegun I believe it’s in the fourth weapon slot. Below is a link to a screenshot showing the problem. Look closely at the machinegun sprite.
http://img13.imagesh...63/33020870.png
Could anybody tell me way this is happening.
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EDuke32 texture filter glitch
#1 Posted 01 August 2009 - 08:18 PM
#2 Posted 02 August 2009 - 05:12 AM
That happens because the chaingun hud is made with two tiles, the one at the bottom is static and the one with the cannons is animated. They´re merged but the trilineal texture filter, adds a smooth border around all the non-square sprites. Use near_mm_near filter if you can´t live with it.
#4 Posted 02 August 2009 - 01:36 PM
I tend to agree... the texture filtering is best left to stuff like the HRP. Filtering the classic sprites just makes 'em blurry and takes away their charm.
#5 Posted 02 August 2009 - 07:21 PM
TX, on Aug 2 2009, 02:36 PM, said:
I tend to agree... the texture filtering is best left to stuff like the HRP. Filtering the classic sprites just makes 'em blurry and takes away their charm.
Filtering looks good on effects sprites (fires, lasers, teleporters, etc). Too bad there's no way to apply it selectively. Actually, having a filtered game world and a non-filtered HUD might be badass. Would that be possible?
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