Hollywood Holocaust for Ion Fury "Converted Duke3d E1L1 to Ino Fury"
#1 Posted 04 June 2022 - 12:57 PM
In an effort to learn to use Mapster32 i've set out to convert Duke3d' s E1L1 to Ion Fury.
I dont know if this have been done before or even is even allowed to release, but i figured that i would share some screensshots of the progress and maybe release it later on.
Most of the geometry is the same as the original level with some minor changes such as a fire escape for one of the appartment secrets (still havent figured out a good solution for the secret above the exit area)
The exit is chaged from the Nuke Button to a level transition zone.
Im still figuring out light and color pallettes.
Everything is missing sounds (like doors and earthquake rumble)
Added alot more decals (sprites).
Tell me what you think!
This post has been edited by Jigglenomicon: 04 June 2022 - 12:58 PM
#4 Posted 07 June 2022 - 11:42 AM
Jigglenomicon, on 04 June 2022 - 12:57 PM, said:
In an effort to learn to use Mapster32 i've set out to convert Duke3d' s E1L1 to Ion Fury.
I dont know if this have been done before or even is even allowed to release, but i figured that i would share some screensshots of the progress and maybe release it later on.
Most of the geometry is the same as the original level with some minor changes such as a fire escape for one of the appartment secrets (still havent figured out a good solution for the secret above the exit area)
The exit is chaged from the Nuke Button to a level transition zone.
Im still figuring out light and color pallettes.
Everything is missing sounds (like doors and earthquake rumble)
Added alot more decals (sprites).
Tell me what you think!
I've attatched the first release of the map.
E1L1_4_IF.zip (92.08K)
Number of downloads: 318
This post has been edited by Jigglenomicon: 07 June 2022 - 11:43 AM
#5 Posted 07 June 2022 - 02:25 PM
Jigglenomicon, on 07 June 2022 - 11:42 AM, said:
Btw., we already have E1L1 (like your archive name, seems unfinished - does someone know title and/or author name?) and E1M1 (like the map's name) Ion Fury user maps (attached for reference). I recommend renaming yours to something like Duke4Ion_E1L1. To avoid further possible conflicts, renaming tiles001.art to Duke4Ion_E1L1_00.art (a lesser-known EDuke32 feature) would be nice, too.
Quite some criticism, I know, but your effort is really appreciated here.
Attached File(s)
-
E1L1.zip (33.38K)
Number of downloads: 272 -
e1m1.1.zip (21.6K)
Number of downloads: 285
#6 Posted 08 June 2022 - 01:20 PM
This post has been edited by NightFright: 08 June 2022 - 01:21 PM
#7 Posted 09 June 2022 - 08:34 AM
LeoD, on 07 June 2022 - 02:25 PM, said:
duck-jump.png stuck.png lightswitch.png
Btw., we already have E1L1 (like your archive name, seems unfinished - does someone know title and/or author name?) and E1M1 (like the map's name) Ion Fury user maps (attached for reference). I recommend renaming yours to something like Duke4Ion_E1L1. To avoid further possible conflicts, renaming tiles001.art to Duke4Ion_E1L1_00.art (a lesser-known EDuke32 feature) would be nice, too.
Quite some criticism, I know, but your effort is really appreciated here.
The art file is named that way because its the only way that i could find i would load on Ion Fury, mocked about with the autoload folder, cutome grp files, def files and nothing worked.
A map title change might be in order, but Hollywood_Holocaust_for_ion_fury seemed too long
The jumping tru the window and switches is a easy fix tho! gonna post another download when ive gottem them done.
#8 Posted 11 June 2022 - 12:56 PM
Fixed in this version:
No bunnyjumping into the ticket window.
You can no longer get stuck behind the arcade machine.
Made the level more dark overall.
Skybox is prettier (still weird tho).
Switchs are more to scale.
Known bugs:
Missing sounds on some doors and such.
Difficulty settings does nothing.
The Cinema light turns on instead of off when you draw the curtains.
ATM im kind of on an impass, whenever i try to add the sound effect to the doors the engine reports back that the sound dosent exsist even tho i've picked the sound from the F2 menu in Mapster32.
The light in the Cinema starts off instead of on, it should be the other way around.
Light affects the palletes of the walls and floors and reverse them when they are turned on.
Attached File(s)
-
E1L1_4_IF1.1.zip (92.99K)
Number of downloads: 310
This post has been edited by Jigglenomicon: 11 June 2022 - 12:58 PM
#9 Posted 31 July 2022 - 02:49 AM
#10 Posted 31 July 2022 - 12:15 PM
#11 Posted 03 August 2022 - 06:14 AM
Mark, on 31 July 2022 - 12:15 PM, said:
I didn't realize it's his first map. For that, it actually looks impressive.
#12 Posted 09 August 2022 - 08:57 AM
This post has been edited by Paul B: 09 August 2022 - 08:59 AM