
E3 2001 Trailer: 4K Remake
#1 Posted 22 May 2022 - 02:27 AM
#2 Posted 22 May 2022 - 02:47 AM
Burning Fish, on 22 May 2022 - 02:27 AM, said:
Said it earlier on YT, but awesome shit my man!
#4 Posted 22 May 2022 - 04:40 AM
I left a comment on the video where I left some info for a fixed version since you mentioned wanting to do one later, but I think it got eaten by the spam filter. Here's a basic rundown:
- The proper E3 version of the guy being chased by the Octabrain into the tripmines is present in the build, in the SC_E3_TurretStrat map. It has a single tripmine instead of several, just like the trailer.
- If you use the August build, that guy shouldn't be randomly infected by a snatcher either.
- The worm facility shuttle sequence has some transparency bugs in the October build (note the green screen panels), they work fine in the August build.
- I think there's a fix for the broken face and chest textures on the mechanic in the DNF Discord, I could be misremembering but there are two models with that issue and I know at least one got fixed.
- The road texture on the toll booth map is missing, as is the office door on the "man at door" map, but I probably didn't need to point those out. Hopefully fixes for those will come soon.
- You can prevent the bleeding-out EDF soldier from randomly turning his body to face you by using the "invisible 1" cheat code before getting near him (I assume that's why the camera has him out of shot)
This post has been edited by TheZombieKiller: 22 May 2022 - 04:57 AM
#5 Posted 22 May 2022 - 04:48 AM
#6 Posted 22 May 2022 - 05:01 AM
- The man chased by the Octabrain is also infected for me in the August build. Is it random where I can load the map multiple times and he won't be infected by chance?
- Do you have a link to the Discord server for me?
TheZombieKiller, on 22 May 2022 - 04:40 AM, said:
I left a comment on the video where I left some info for a fixed version since you mentioned wanting to do one later, but I think it got eaten by the spam filter. Here's a basic rundown:
- The proper E3 version of the guy being chased by the Octabrain into the tripmines is present in the build, in the SC_E3_TurretStrat map. It has a single tripmine instead of several, just like the trailer.
- If you use the August build, that guy shouldn't be randomly infected by a snatcher either.
- The worm facility shuttle sequence has some transparency bugs in the October build (note the green screen panels), they work fine in the August build.
- I think there's a fix for the broken face and chest textures on the mechanic in the DNF Discord, I could be misremembering but there are two models with that issue and I know at least one got fixed.
- The road texture on the toll booth map is missing, as is the office door on the "man at door" map, but I probably didn't need to point those out. Hopefully fixes for those will come soon.
- You can prevent the bleeding-out EDF soldier from randomly turning his body to face you by using the "invisible 1" cheat code before getting near him (I assume that's why the camera has him out of shot)
#7 Posted 22 May 2022 - 05:10 AM
Burning Fish, on 22 May 2022 - 05:01 AM, said:
It's deterministic. He'll always be infected in the October build, never infected in the August build. If he's infected you might be accidentally running the October build still.
Burning Fish, on 22 May 2022 - 05:01 AM, said:
https://discord.gg/eRWJPe2WTx
This post has been edited by TheZombieKiller: 22 May 2022 - 05:14 AM
#8 Posted 22 May 2022 - 06:35 AM
#9 Posted 22 May 2022 - 06:50 AM
TheZombieKiller, on 22 May 2022 - 05:10 AM, said:
Yes, I just had the August hack installed instead of the actual build.
He's uninfected now, but now I have this issue with transparency. I tried the D3D8Wrapper and DXVK and the issue persists. Do you have any ideas perhaps?
#10 Posted 22 May 2022 - 07:15 AM
Burning Fish, on 22 May 2022 - 06:50 AM, said:
He's uninfected now, but now I have this issue with transparency. I tried the D3D8Wrapper and DXVK and the issue persists. Do you have any ideas perhaps?
Unfortunately I don't think there's any fix for the transparency issues with decals in the August build, however I did manage to fix the map so that he's no longer snatched in the October build: SC_E3_TurretStrat.dnf
#11 Posted 22 May 2022 - 07:20 AM
TheZombieKiller, on 22 May 2022 - 07:15 AM, said:
Awesome! Thanks!
#12 Posted 22 May 2022 - 07:28 AM
The first thing that stood out to me was the fake widescreen effect on the nuke logo, I’d suggest manually editing it to be more seamless
Second, I’d suggest resizing the HUD in the Duke3D footage until it fits the width of the screen
Third, I feel certain scenes like the one with the trapped casino girl have a bit too much of a blue cast. For that particular shot I’d also suggest overlaying a heavily blurred image at low opacity to simulate a heat effect. Here’s a mock-up I did
https://media.discordapp.net/attachments/974189682130837544/977955715815735346/IMG_0521.jpg
This post has been edited by Phredreeke: 22 May 2022 - 07:33 AM
#13 Posted 22 May 2022 - 08:11 AM
Phredreeke, on 22 May 2022 - 07:28 AM, said:
The first thing that stood out to me was the fake widescreen effect on the nuke logo, I’d suggest manually editing it to be more seamless
Second, I’d suggest resizing the HUD in the Duke3D footage until it fits the width of the screen
Third, I feel certain scenes like the one with the trapped casino girl have a bit too much of a blue cast. For that particular shot I’d also suggest overlaying a heavily blurred image at low opacity to simulate a heat effect. Here’s a mock-up I did
https://media.discordapp.net/attachments/974189682130837544/977955715815735346/IMG_0521.jpg
Good suggestions, thanks!
#14 Posted 22 May 2022 - 04:41 PM
#15 Posted 22 May 2022 - 04:59 PM
Yatta, on 22 May 2022 - 04:41 PM, said:
Thank you! :)
#16 Posted 22 May 2022 - 11:30 PM
#17 Posted 24 May 2022 - 09:27 AM
I need some help. I'm working on a v1.1 version of the trailer where I try to fix the most obvious, if not all, graphical glitches.
As you can see in the screenshots, this is the segment where Duke shoots an enemy sniper's head off. The map is AB_Sniper.
When I hit the trigger, the snipers always appear without a visible weapon for me. If you look closely at the screenshots, you can also see their laser sights aiming in a completely different direction. I tried giving the snipers other weapons in the editor but this didn't help.
Is there someone here who can help me with this issue? It's one of the most glaring (no pun intended) errors in the trailer right now.
#18 Posted 24 May 2022 - 11:58 AM
I wonder if this NPC's weapon was removed when she was reused in that control room before the talk show segment... I think this is fixable as far as making it work for your trailer recreation goes, but it's something someone will have to mod in.
Btw, thank you so much for putting the effort into recreating the trailer. It seriously almost brought a tear to my eye. Man I miss being a kid.
#19 Posted 24 May 2022 - 12:46 PM
TerminX, on 24 May 2022 - 11:58 AM, said:
I wonder if this NPC's weapon was removed when she was reused in that control room before the talk show segment... I think this is fixable as far as making it work for your trailer recreation goes, but it's something someone will have to mod in.
Btw, thank you so much for putting the effort into recreating the trailer. It seriously almost brought a tear to my eye. Man I miss being a kid.
You're ever so welcome!
Yeah, they do the same thing in the August build.
This one and the issue with the untextured door and the mechanic's face are the ones I would love to get fixed. The door in that map has a complicated (at least, to me) system to change the door's state when the pig cop is bashing it. So it's not just selecting the surface and applying the texture, alas.
I'm trying to get in contact with Shivaxi on the DNF discord. He has done some mods on DNF2001 already and most likely has the knowledge to fix these things.
Thanks for the reply!