This is a question that's been buzzing around my head for a few years and I've finally decided to ask it to anyone who has some basic level of understanding when it comes to old and new 3D game engines.
What is the difference between a mesh and a brush?
Now, I'm not a complete noob as far as technical understanding goes. Hardly an expert by any stretch, but I've been around the block enough to have a vague idea of what a mesh is (maps made with meshes are technically models, right?), and I've even played around in one or two pre-2007 level editors for 3D games, so I also have a basic understanding of what a brush is.
What I don't understand is what the key difference between the two is, and why meshes have more or less completely replaced brushes in modern gaming. I'm also curious if the answer could explain why I can look at ingame screenshots and be able to point out what's a brush map and what's a mesh map, because it's not anything I can consciously point to as an identifying feature.

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