Hey guys,
Probably a stupidly simple thing but, as the title says. Randomly I'll copy a sprite (such as an SE or L+) and find that it sometimes retains whatever tags or EXTRA or whatnot that I originally applied to it. Is there some specific key combination to use when copying to do this? It'd be incredibly helpfull, especially when working with some Polymer lights, but I can't seem to find any mention of this in any command listings and such. Any ideas?
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Copying a sprite / texture with all tags/shades intact?
#1 Posted 27 July 2009 - 10:14 PM
#2 Posted 27 July 2009 - 11:10 PM
pressing enter on the sprite once copies the picnum, presing enter twice copies all related lotag / hitag / extra etc
the X Y Zvel will copy aswell but the Y is reversed with the Z (or x cant remember) for some strange reaosn, dont know why, probably should submit it as a bug.
if you want to mass copy poly lights i suggest getting freindly with "right shift" & "insert" tho
the X Y Zvel will copy aswell but the Y is reversed with the Z (or x cant remember) for some strange reaosn, dont know why, probably should submit it as a bug.
if you want to mass copy poly lights i suggest getting freindly with "right shift" & "insert" tho
This post has been edited by DanM: 27 July 2009 - 11:11 PM
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