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The AMC Squad 10th Anniversary edition

User is offline   Forge 

  • Speaker of the Outhouse

#1

this was dropped on the 24th

just posting it here for future archeologists

https://www.moddb.com/games/the-amc-tc
6

#2

We kinda forgot posting about it here because there's been lots of things going on (holidays, bug reports, etc.), and Discord tends to be much more active these days.

Discord Link: https://discord.gg/thfJzgv

First off, we renamed the game from "AMC TC" to "The AMC Squad", as it has now largely outgrown its total conversion origins, for the most part.

In general the game received a large update in terms of polish and general presentation, and leaves it in a much more presentable and playable state than 3.5.4. This release still consists of the 3 first episodes.
There's 2 new EDF missions (WCTime, DHFC) fitting for the season, a new secret level in E1 (replacing the old one), a new mission in E3 (Caligula Station, originally started by Mr.Sinister and finished by James) and some new story content in the existing maps.
There's some new art, new weapons, new enemies, new voice acting, new music, new sounds, etc. etc.

Download: https://www.moddb.co...ary-edition-390
Patch: https://www.moddb.co...d-390-391-patch

Here's a more expansive feature list, copied from the ModDB post:

Features

  • A comprehensive overhaul of all of the character and weapon artwork in the game; all enemies originally sourced from other Build engine games including Duke Nukem 3D now have original artwork. Weapons have received an overhaul, including smoother interpolation.
  • Huge overhaul of audio - similar to artwork, a huge portion of the soundwork has been replaced with original work, either from credited sources from Freesound.org or from sound packs with additional work on our part. There's also now a simple reverb system for guns that will really enhance the atmosphere and visceral feeling of firefights.
  • Updated Music - alongside some original tracks, music has again received an overhaul in many places.
  • Brand new game options menu - settings originally contained outside the game can now be modified inside the menu options; check them out.
  • Photosensitivity option - this option removes many flashing textures and light; please still play with caution if you are sensitive to flashing lights however, if you have any feedback or spot any troublesome spots please don't hesitate to let us know.
  • Additional FMVs as you progress through the campaign
  • New vocal performances - Highwire has received a complete recast by the talented Steb; Axon is revoiced by Dan Gaskil, who voiced Axon originally in WGRealms; and Trenton Solari is now voiced by Thanatos (with thanks to .Mark and Brandon C Hovey for originally providing voices for Trenton and Axon respectively) As per usual there's new voiceovers for other characters as well - and last but by no means least, AliCatGamer voices Jane Ashford, who is finally playable in this release. Ali has also done hard work improving and managing the voice actors for AMC squad in general.
  • Additional tutorials - The first level of the game, Megabase, has a tutorial built into it now that explains many of AMC Squad's new mechanics. Additionally, when starting episode 1 for the first time, you'll received a short introduction to the AMC base by Epsilon (voiced by Bobby Davidson)
  • New content - for returning players, there's several new maps to check out. Most notable is Caligula Station, based on a map kindly donated by Mr. Sinister; this is available after beating Choasphere in episode 3. You play as elite EDF agent Jane Ashford, and once beaten she will be available to play in AMC Squad's other levels afterwoods. Doom Disco has been replaced with a brand new proper level called Scarlett Hollow, based on work donated kindly by Mike Norvak. There's also 2 Christmas only levels to check out - for the duration of December, check out Highwire's Driving Home for Christmas and my Wonderful Christmas Time levels.
  • New side content - AMC squad gets its very own museum in Garmid - once you've unlocked this hub map in episode 3, head to the museum and check everything out. New LA has also received extensive work by Rhaisher, as well as a brand new shop to check out
  • New collectibles - hidden around many of the levels are AMC Chibis - build up a collection around the AMC mission terminal! If you've unlocked the Precog research, you can check the tab to see if a mission has a chibi in it. There's also a few new weapons to find as well, including finally one for Snowfall.
  • New Per-map art - using a relatively new engine feature of Eduke32, many maps have customised artwork and enemies specifically for that level, bringing even more variety to the AMC experience.
  • Hundreds of bugs fixed - the quest to fix bugs is never ending but thanks to Sang and Doom64Hunter's hard work, this should be the cleanest release yet.


Gameplay Updates
There's lots of tweaks to improve gameplay in this release; the AMC base has a firing range where you can test out your weapons on the various types of protection in the game.
There's also now hit markers which let you know exactly if your weapons are effective or ineffective against certain enemy types.
Alongside many balance changes, Merlijn has received some powerful buffs to make him more effective.
By default, Merlijn has side-dashes instead of rolls making it easier to evade attacks - he's also gained a shield bash attack now, executed with the Tertiary fire button.
This will give you a fighting chance to stun enemies and gain the upper hand.

Episode 4
Work on episode 4 continues.
We took a brief reprieve from work on that to bring you this new release, due to the massive amount of changes to the existing game.
As per usual, if you enjoy the game and want to help us with anything - mapping, textures, voices, music, come and join us in the Discord linked above and let us now.
Our target goal is 2023; with your help we might make it to the front of 2023 instead of the end!

And finally, have a good Christmas, New year and keep yourselves and others safe during this festive period!

(The next patch (3.9.2) will be coming early January.)

This post has been edited by Doom64hunter: 29 December 2021 - 08:07 AM

10

User is offline   Sangman 

#3

I hope you guys will enjoy playing it more than we did making it :D
3

#4

Patch 3.9.2 is released:

https://www.moddb.co...d-390-391-patch

Changelog:

Spoiler

6

#5

Nowhere to report bugs so ...

For some reasons, 90% of the Cultists in Millhaven just remain frozen. They don't "wake-up". The first few in the mine worked fine, except the Red one and a lot of the ones outside as pictured here.

Attached Image: duke0000.png


I report just because it's a serious glitch.

This post has been edited by TheDragonLiner: 05 January 2022 - 09:41 AM

0

#6

View PostTheDragonLiner, on 05 January 2022 - 09:22 AM, said:

Nowhere to report bugs so ...

For some reasons, 90% of the Cultists in Millhaven just remain frozen. They don't "wake-up". The first few in the mine worked fine, except the Red one and a lot of the ones outside as pictured here.

Attachment duke0000.png


I report just because it's a serious glitch.

Attached Image: c.PNG
4

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