We play through a set of maps/mods during the month, and use this thread to discuss it as we're still all fresh with our comments/opinions/feelings about the maps.
What's the purpose?
Basically, there are 4 purposes:
- Showcasing some of the older mods/maps to wider public - they definitely deserve the attention!
- Getting more people to actually enjoy and appreciate the user content - because let's be honest, over the past 25 years this was really what kept Duke alive after all.
- ...and while we're at it - keeping Duke alive by still enjoying it, as there's no new games in the franchise on the horizon (and let's be honest, they wouldn't be as good as some of this stuff!).
- Having a more structurized discussion on maps than what's going in "Last map you played" thread - which is great, but it's basically a monologue most of the time.
Can I join?
Sure, as long as you find some spare time during the month to play the stuff that's on the table!
Why a month?
Because people have lives, jobs or other stuff to do (like mapping). For smaller maps, this could be shorter time - it's all up to debate in the future!
What port should I use? Are mods allowed? Where to get the maps?
It's entirely up to you how you play the game, so you can use whatever port or mod allowed - it would be cool to state in your posts what you're using too, as there might be some slight differences between the ports! As for the maps, they should be always linked within the first post.
How should I play the maps or post about them?
Again, it's up to you. You can finish them all in one go or play them one by one whenever you feel like. On Doom forums, there's a rule that you should keep the pace by not posting about a map that has a higher number than the day of the month, so e.g. on 6th you shouldn't post about map 7 etc. I think that might be a good practice if there's a large interest in this, but first let's see how active the thread is for a start - so if there's nothing going on, feel free to post about whatever map you want to.
Previous edition:November 2021 - older maps from various authors, selected by Aleks
For this month, despite FistMarine's dilligent plans to play Christmas mods (since he'll be hosting the even from the next January onwards, he'll have plenty of opportunity to faciliate them!), maps by two Czech authors - Peter Kucera and Lukas Cerovsky - were chosen! These guys made quite a bunch of levels back around 1998-2003 (with especially Kucera being quite prolific), with one joint effort in the form of Lost Highway episode, possibly also the highlight of the pack. All their maps can be downloaded from CGS website - however, to save us all the hassle, I've packed them into a single convenient archive, which can be downloaded below:
Kucera and Cerovsky.rar (4.48MB)
Number of downloads: 212
It should also be noted that most of the maps came either without a txt file or with one just stating the name of the author.
Here is the list of the maps. I must confess I haven't played any of them until last night, when I tackled the 3 first Kucera maps to get a grip of what's in the menu for this month. I listed them in chronological order, which makes for some nice opportunity to study the progress of these mappers.
Peter Kucera:
1) Skola
2) Sicilie
3) Banka
4) Doly
5) Southpark - Dukematch only
6) Boyard*
7) Risk
8) Vlak
9) Aliens
10) Letiste
11) XXX
12) Petrin
13) Stadion - Dukematch only
14) Reichskanzlei*
Lukas Cerovsky:
1) Palace Charitas
2) Divadlo
3) Hasit
Joint effort:
1) Lost Highway*
The stuff marked with (*) contain new art/cons.
As mentioned, I have played the first 3 maps from Kucera, which might not be too revealing on the overall quality. Here's a bit of write-ups about them:
Skola is probably his first map. In theory, all the effects work as intended (I especially liked the little "puzzle" required at the very end to reveal the nukebutton), but the overall design is quite bland with lots of pretty much random texture choices and no shadows at all. The school bus at the beginning is quite nice though. Also the map is very tight with supplies at the beginning, so you will be struggling for a while before finding some actual guns - and depending on the path you take and how many secrets you find, you might struggle even more. Also, it's worth noting that in this map (and in the next 2 maps as well), some of the secrets are actually obligatory for progression. The map took me almost 15 minutes, mostly due to having to progress slowly at the beginning.
Sicilie is another map, a very small one I might add. This one took me about 8 minutes and it wasn't too pleasurable 8 minutes - the lack of ammo and health is even more present here, also most monsters are spawned with respawns as a "surprise" (in complete opposition to Skola which lacked any respawns and pretty much any other kind of dynamics at all). The design here is a lot better, more "classic", with some nice shadows, but the map is quite claustrophobic with lots of pig cops in small corridors. The ending battle might have been cool and challenging, but it's easy to just cheap it by opening the door that closes behind you.
Banka takes place mostly around a bank, which we have to - of course - rob. It struggles with the same problems as the 2 earlier maps, and the beginning where you are pitted against a commander, 2 octabrains and a bunch of troopers with just a pistol is quite annoying. The whole map takes about 5 minutes and unless you find the non-obligatory secret, you will struggle with ammo until the end. The design is at similar level to Sicilie in this one.