What are the differences between 2009 DNF and 2011 DNF? Are they both equally the same?
#1 Posted 30 November 2021 - 10:49 AM
#3 Posted 30 November 2021 - 11:20 AM
Altered Reality, on 30 November 2021 - 10:56 AM, said:
I am mostly sure it had DukeEd before Gearbox removed it.
This post has been edited by Dean: 30 November 2021 - 11:20 AM
#4 Posted 30 November 2021 - 03:05 PM
#5 Posted 01 December 2021 - 05:43 AM
Jimmy, on 30 November 2021 - 03:05 PM, said:
#6 Posted 01 December 2021 - 11:38 AM
It's very unlikely DNF would have ever included tools. 2K Games detests mods.
#7 Posted 01 December 2021 - 12:53 PM
Jimmy, on 01 December 2021 - 11:38 AM, said:
It's very unlikely DNF would have ever included tools. 2K Games detests mods.
There was a bunch of clips of the old DNF build which was probably 2009/08 it featured in the first clip the editor.
#9 Posted 02 December 2021 - 05:27 AM
Jimmy, on 01 December 2021 - 01:43 PM, said:
What about that? Back when Frederik had one the builds he shared a screenshot of the editor in the build from only a year before release in early 2010.
#10 Posted 02 December 2021 - 05:32 AM
Jimmy, on 01 December 2021 - 01:43 PM, said:
This post has been edited by Sangman: 02 December 2021 - 05:32 AM
#11 Posted 10 February 2022 - 04:28 PM
Now if you're comparing the 2008 version of the game. The version Jace Hall got to play with. That was closer to the 2006 footage/2007 teaser. The difference between that version and the 2011 version are quite numerous. It was actually a very different game at that point.
#12 Posted 11 February 2022 - 02:15 PM
#13 Posted 11 February 2022 - 02:22 PM
#14 Posted 12 February 2022 - 04:30 PM
Jimmy, on 11 February 2022 - 02:22 PM, said:
The strip club nightmare thing comes out of left field, too. It makes thematic sense in that through-line that the document is describing.
Whereas in the game as it is, it's just weird. If they hadn't made Duke so callous about the death of the Holsom Twins it would have actually been a pretty cool freakish bit of nightmare fuel if the strippers in the club all looked like them. Could have turned that whole part of the character on its head and made something freaky with the limited resources they had.
#15 Posted 12 February 2022 - 06:13 PM
#16 Posted 12 February 2022 - 08:21 PM
OpenMaw, on 12 February 2022 - 04:30 PM, said:
That's brilliant.
#17 Posted 17 February 2022 - 12:35 PM
OpenMaw, on 12 February 2022 - 04:30 PM, said:
MusicallyInspired, on 12 February 2022 - 06:13 PM, said:
In those two posts, you two have shown more imagination than there was in the entire DNF storyline.
#18 Posted 18 February 2022 - 03:52 AM
MusicallyInspired, on 12 February 2022 - 06:13 PM, said:
Wasn't that already kinda the plot of DN2? Aliens capturing Duke to extract information on how to conquer the Earth from him?
#19 Posted 18 February 2022 - 09:00 AM
#20 Posted 18 February 2022 - 10:49 AM
Honestly it wouldn't take a huge amount to tweak DNF to make it at least bareable to play. The writing, without requiring huge new assets, could have been done so much better and given the game a better overall tone/feel which would have helped a lot to it not being such a slog.
I'm working on a documentary project about Duke Nukem, and I am dreading having to play through DNF again. I've got nothing but animosity towards it.