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[RELEASE] Updates to the Map Mirroring Mod

User is offline   NY00123 

#1

The other day, I was reminded again of the Map Mirroring Mod for EDuke32. It was originally coded by Plagman, with additions from DeeperThought.

After not locating a video demonstrating it (say in a map like E1L1), I decided to record a play-through of Duke3D's first episode and then upload it.

I did stumble upon a few problems, like ceiling/floor tiles having the wrong orientations. So I fixed these. I also made the mod usable with multiplayer games via NetDuke32.
As a bonus, it is also usable (at least partially) with Ion Fury; But you'll need to specify the name of the CON file to use, which is FURY-MAP-INVERTER.CON.

I'm aware of another revision of the mod being use in War of Attrition, but the updates given here might still prove to be useful.

Link for downloading: https://gitlab.com/N...eduke32/-/tags/

Original thread from 2008 in the 3D Realms forums (archived): https://web.archive....ead.php?t=32292


6

User is offline   NY00123 

#2

A small, yet belated update is finally available now. It's actually been up in the git repository referenced in my initial post for 2 years - last changes (outside of more edits to "Map Mirroring.txt") were exactly from June 24 2023!

As a fresh reminder, barring my changes (maybe), the covered mod is not mine.

This update had multiple symbols internally renamed, hence - hopefully - making it more usable as a CON mutator in conjunction with other mods. This is not a 100% guarantee, of course, but hopefully, compatibility is improved now.

1.4
-fixed SE 1 mirroring
-excluded wall tile 785 from being mirrored, like 784 (E1L1's cinema entrance)
-some refactors, reducing used gamevars, making most gamevars limited to
local uses and prefixing all definitions for greater usability as a CON mutator

1

#3

This does best friends with a stranger things to my brain.
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