I think the sensitivity options for the gamepad are a bit off.
The tiniest possible movement i can do appears too big on the screen. Meaning, the moment i push the joystick just a tiny bit to register the smallest possible movement, the camera moves too fast, making it very difficult to do micro movements and aim tiny targets.
I tried every other option available like deadzone and saturation but the only option that affects this is sensitivity. But in order to be able to make micromovements, i have to turn sensitivity way down and if i do, i cant turn fast enough if i turn the joystick all the way.
In other source ports like Raze, this works properly. If i do a tiny movement on the joystick, i see a tiny movement on the screen, If i turn all the way up, it turns fast. But in Eduke, if i do a tiny movement, the movement on the screen is too fast/jumpy.
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Gamepad sensitivity issue
#1 Posted 21 September 2021 - 02:47 AM
This post has been edited by GemaH: 21 September 2021 - 02:48 AM
#2 Posted 21 September 2021 - 11:26 AM
Try this WIP build and check if the gamepad handles any better:
eduke32_r9732_wip.zip (4.45MB)
Number of downloads: 178
eduke32_r9732_wip.zip (4.45MB)
Number of downloads: 178
#3 Posted 21 September 2021 - 10:51 PM
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