
Did anybody ever make a lameduke mod for Duke3D?
#1 Posted 02 December 2010 - 05:53 PM
I was looking at a youtube video a few minutes ago and I was really impressed by a few of the weapons that were left out or modified.
I really wonder if there's a way to get the RPG from lameduke into duke3D.
Did anybody else notice that the Duke3D RPG sprite is just a cut down version of the lameduke one, in order to take less screenspace. Because it got cut, you never get to see the rest of it.
In lame duke, the rpg was held properly and felt so much heavier and cooler and it's practically the same one as the one in the final version.
Is there a fix? Or nobody bothered until now?
#2 Posted 02 December 2010 - 05:56 PM
#3 Posted 02 December 2010 - 06:45 PM
#4 Posted 02 December 2010 - 07:26 PM
lduke4ever_0_02_h266.7z
#5 Posted 02 December 2010 - 07:28 PM
Micky C, on Dec 2 2010, 06:45 PM, said:
I would have just removed the complex lifting of the RPG onto the shoulder and just left the model unchanged.
When I look at the lameduke RPG I just can't help but feel sad thinking that what we got in dn3d is a cut version of it.
I'm all for the original art pieces. When I see how something cool that I'm used to see in a form, used to have more details before I first saw it, I feel the urge to get the complete version and replace the cut version, no matter how much I loved the cut version.
To see the complete sprite of the RPG for the first time after so many years of playing duke3D, it feels like I've just seen more of something that had long stopped offering me new things to see.
What I would really love to see, is the real RPG model's they've used to take pictures for the game and turn them into animated sprites.
This post has been edited by Mr.Deviance: 02 December 2010 - 07:32 PM
#6 Posted 02 December 2010 - 11:06 PM
Quote
#7 Posted 03 December 2010 - 02:26 AM
Micky C, on Dec 3 2010, 12:06 AM, said:
I know that SUCKS

#8 Posted 04 December 2010 - 04:44 PM
#9 Posted 10 December 2010 - 03:13 PM
Sometimes its a matter of flow, or limitation, or just simple artistic license. Its fun to sort through all the early builds of games and see what they experimented with, but most of the time what was cut was cut for a good reason and I dont blame developers for doing that. Duke Nukem 3D itself had a total change of storyline and enemy characters before it finally saw the light of day, as can be seen by LameDuke.
#10 Posted 11 December 2010 - 01:49 PM
Captain Awesome, on Dec 4 2010, 05:44 PM, said:
Yeah but 3DR never cut much. Only one monster got cut that I know of according too Bryan 3DR from the 3DR fourms. Another thing is that 3DR clearly had tons of resources or else they couldn't of kept going for 12 years.
They ran out of course but Gearbox shouldn't cut too much as the game was almost done when the shut down, so Gearbox better not fuck any more than they already have.
This post has been edited by blackharted: 11 December 2010 - 01:51 PM
#11 Posted 11 December 2010 - 02:09 PM
Commando Nukem, on Dec 10 2010, 04:13 PM, said:
Sometimes its a matter of flow, or limitation, or just simple artistic license. Its fun to sort through all the early builds of games and see what they experimented with, but most of the time what was cut was cut for a good reason and I dont blame developers for doing that. Duke Nukem 3D itself had a total change of storyline and enemy characters before it finally saw the light of day, as can be seen by LameDuke.
It seems to me that DNF got through a shitload of LameDuke's until now and changed it's characters and story each time it passed through one of these stages.
This post has been edited by Mr.Deviance: 11 December 2010 - 02:10 PM
#12 Posted 28 August 2011 - 06:02 AM
Hendricks266, on 02 December 2010 - 07:26 PM, said:
lduke4ever_0_02_h266.7z
I opened the 7z and it said the file is corrupted. What do I do?
#13 Posted 28 August 2011 - 07:53 AM
poop87, on 28 August 2011 - 06:02 AM, said:
I just downloaded it and it tests fine. Try using a different download method, such as wget or the DownThemAll! extension for Firefox.
#14 Posted 23 October 2021 - 03:03 AM
Hendricks266, on 28 August 2011 - 07:53 AM, said:
Could you tell me how to get the mod to work?